We Need A Dragon Ball Super Game

Many people are looking forward to the upcoming release of Dragon Ball FighterZ.

While this looks to be an awesome game, I think what we need now is a game dedicatedDBZ_Tenkaichi_3_Cover_2 to Dragon Ball Super. And if not dedicated to the series, then doing something like they did with Tenkaichi 3, where they covered most of Dragon Ball, Z and GT, not to mention the movies and then some. Tenkaichi 3 is by far my favorite Dragon Ball game. With fun gameplay and an unrivaled character roster, no game has come remotely close to it since it’s release.

Now imagine if they could take that game and just add DBS to it. It would be something amazing for sure. The series, in its 111 episodes that have aired so far, has introduced countless new characters and transformations. Heck, the Tournament of Power alone could make an amazing game.

dragon ball super goku transformations

The tragic thing about this is that we will never get a game like Tenkaichi 3 ever again, simply because games are much more condensed now, and take advantage of DLC to bulk it up. This is the case of FighterZ, as well as just about every other fighting game out there nowadays.

But we’ve played through the Z series dozens of times in our lifetime. Now it is time to make something new for a new, amazing show.

Though really, I suppose it would be more prudent to wait until the series finishes before making a DBS dedicated game. At least they are including some characters from the new series in the more recent games, so that’s a start.

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Attention Musical Artists-Enough With the “Hidden” Songs Already!

Anyone who owns at least a few cds knows what I am talking about here. Those annoying and entirely pointless “hidden” songs that are usually stuck at the end of a regular song, but there’s like 7 minutes of nothing separating them. And some songs even have the nerve to have a regular song, nothing, a small something, nothing again, and then some more small little pieces of audio. And some just pointlessly have nothing at the end of these long spells of blankness, just to trick us.

I am writing this to beg these oh so clever artists to CUT IT OUT!!

It is entirely pointless. If you really want to add an extra song, then put it on it’s own separate track! But most of the time it is a short 1 minute song, or some other stupid audio of some kind. If that’s the case, then leave it off the album all together! If it is not important enough to you to place it on it’s own separate track, then it doesn’t need to be there at all! You are not giving us a special treat by hiding something at the end of a song. No one is going to just let it sit out for an obscenely long time with no music, waiting to hear that short little ditty you wanted to surprise us with.

And then there’s bands like Coheed and Cambria, who thought it would be funny to actually make tracks 12-22 on their second album a few seconds of nothing, and even naming them A Whole Lot of Nothing 1-10, or something like that, before giving us a song on track number 23. But this is almost tolerable, because you can just skip the tracks, and even if you don’t, they probably just equate to a minute which is still shorter than most gaps of nothing. But what makes it worth it, is we are treated to one of the best songs they’ve ever come out with at the end of the empty rainbow, and it’s like 9 minutes long to boot!

But still, wouldn’t it have just been better to just have it right there at track 12, instead of pointlessly putting it on 23?

And bands like the Bled do crap like having a short little song, then repeating the last 2 measures of the song for over 20 minutes before something new happens. I don’t know if this is worse or better. I remember the first time I listened to that song, I was driving home from work, and was just waiting for something to happen. At the time, I only had a 15 minute commute and it was still repeating that part by the time I got home. I fast forwarded it afterwards to discover that a song that could have been over in under 3 minutes was like over 32 minutes. Why? And is it better to hear the same thing over and over again, or nothing at all? When you are hearing something, it tricks you into thinking that something is coming, where as a whole lot of nothing means you know nothing is going to happen until the last minute. But come on, why? Is that really how you thank your fans who support you and buy your music?

I mean, all this is such a common thing that has persisted for decades. Enough is enough already. It’s not cool, it’s not surprising, it’s nothing but aggravating and extremely stupid.

According to my iTunes, I have 5321 songs, which I listen to on my iPod with shuffle. And I swear, like every 15-20 songs, I encounter one of these awesome songs. So now I either have to fast forward to the hidden audio, or skip the song. Both of which are extremely hard to do since they stopped making the wonderful iPod Classic, forcing me to buy the bullcrap, unnecessary, feature filled iPod touch, which is so unresponsive and precise, that it is impossible to really do anything you want it to on the first few tries.

And mind you, I am driving when I have to change the song. So you dumb bands are putting people at risk of getting into collisions and possibly killing ourselves or others while we struggle to fast forward through the unnecessary nothingness on our crappy idevices, all because you bands try to be so cool.

Next time you want to try it, think about how much blood will be on your hands if you do!

car-crash-accident-1024x576
Thanks bands…thanks Apple.

New York Drivers-FOR THE LOVE OF GOD!!! MOVE OVER!!!!

I don’t mean to single out an entire state or anything, but holy crap New Yorkers!

I drive for close to 4 hours a day, and like anybody else, I get stuck in a lot of traffic, much of which is caused by slow drivers, which brings me to the point of this post.

You know when you are on a one way highway with 2 or mores lanes? You are cruising along, and then all of a sudden there’s a ton of traffic and you can’t get around it no matter how hard you try. Then you notice that the people in the right lane are driving slow, which is normal and that lane is meant for such slow people. But then you see in the left most lane, the “fast lane” as it is called, and that is moving just as slow, if not slower.

Say the speed limit is 60. Most of the time the people in the right are doing about that, occasionally as slow as 50. But then you have someone in the left lane and they will be doing 50 or 55, causing an enormous line of traffic, as now all lanes are being led by exceptionally slow drivers, leaving everyone else nowhere to go.

And note that I am not a fast driver. I do not speed obnoxiously like some people. But I honestly feel if you can’t do the speed limit, especially where I live, because they are so awfully slow as it is, then you should not be on the road.

But anyway, I see this predicament almost every single day, and it is usually caused by someone with a New York license plate. Now I am not saying all New Yorkers are like this. I’ve seen speed demons and good safe drivers from this state plenty of times. And I’ve seen people from other states driving slow in the left lane plenty of times as well. All I am saying is that I have noticed that 90% of the time this crawling traffic occurs, it is because a New York driver is just crawling along in the left lane.

traffic-jam-getty

And. They. Will. Not. Move. Over!!!

Most people will eventually move over, but the New York cars won’t move for anything. 200 cars can pass them on the right…they don’t care. An ambulance with it’s lights and sirens going comes up behind them…so what? A baby is in the road? The parents can always make another one…

They just do not move. And I am writing to say, friggin cut it out and get out of the lane. Just because you have nothing better to do than coast in the left lane, other people have places they need and want to be, and we don’t need you adding 10 minutes to our commutes. That’s 10 minutes of my life I will never get back, all because you don’t feel the need to at least do the speed limit.  And if this happens to me three times a week. That ends up being 26 hours a year that I have lost sitting behind slow people. Thanks a lot!

It is infuriating beyond words, but I guess that is all I have to say on the matter.

 

Series Ranked: Metroid

Back with yet another series ranked of a video game franchise, so soon after my Sonic The Hedgehog one. But I wanted to celebrate the recent release of Metroid: Samus Returns, and the announcement of Metroid Prime 4 back at e3 in June.

Metroid is probably my third favorite game franchise of all time. So it thrills me to compile this list. I will only be ranking the games I own, which is all of them except the brand new 3DS game, Federation Force, and Metroid Prime pinball. But I have played the latter and it is probably one of the best pinball games out there, so I would recommend it to anyone who is interested.

Well, anyway, here they are, all the Metroid games in my collection, ranked from worst to best.

 

#11

Metroid

NES, 1987

Times Beaten-2

The very first in the series is the worst, which makes perfect sense. For the time, the game was incredibly ambitious and really, really good. But it has aged extremely poorly. Every area looks the same, but just changes colors making it hard to navigate, you can’t duck, which is problematic, and when you die, which is often, you start with about 2 hits worth of health to attempt to progress, forcing you to painstakingly kill enemies in the hopes that you get more health without getting hit yourself. But once you manage to find Varia Suit and Wave Beam, it becomes much easier, though the first time I beat it, I failed to find either, so it was a long, hard road for me…

#10

Metroid Prime: Hunters

DS, 2006

Times Beaten-1

This game was more intended for multiplayer, which actually was very fun. The controls felt a bit awkward, but I think mostly because it was confusing playing it sort of backwards, being left handed. The campaign was not great either and their aren’t many abilities to collect in this game. Still decent fun overall, I suppose.

 

#9

Metroid: Other M

Wii, 2010

Times Beaten-1

This game is good, despite what the majority of the internet seems to think. It has many of the abilities you would want in a Metroid game, plus a lot of new additions and ideas in the game that make it stand apart from the rest of the games. That being said, there were a ton of very stupid decisions made as well, decisions that really hurt it and prevented it from being one of the best. Like really stupid…

I always say it’s a good video game, but a bad Nintendo game.

#8

Metroid II: Return of Samus

Game Boy, 1991

Times Beaten-Around 5

If you’ve read my Top 10 Game Boy games post, you’ll know that I find this to be the best game ever made for the legendary handheld. It was just so amazing for the time and is still great today. Tons of new items, a huge, less confusing world and the thrill of the hunt make this something great.

As a side note, from this game onward, I absolutely love them all. They are without a doubt, phenomenal games.

 

#7

Metroid Prime 2: Echoes

GameCube, 2004

Times Beaten-Around 3

This game really shook things up. For the first time, the developers didn’t just recycle all of Samus’ old tricks. They gave her a ton of new, amazing abilities, some awesome looking suits, and threw her in a deadly, atmospheric world with a deeper story. It is easily the hardest of the Prime trilogy as well, but also very rewarding. This game took a lot of risks, but I feel the beam ammo idea hurt it a lot. I usually just wind up using Power Beam for most of the game. Even so, this is nothing short of a great, exciting game.

#6

Metroid Prime 3: Corruption

Wii, 2007

Times Beaten-2

Again, they took a lot of risks with this game and gave us something completely new once again. As with all the Prime games, you get sucked into a gorgeous world, so detailed and amazing. The use of the Wii Remote makes the game a lot of fun, utilizing many different ways to use Samus’ various abilities. On top of all that, it is so, so, so, so, so much fun. The only bad thing about this game is that it is too easy. It is the only Metroid game I ever played that I didn’t die my first run through.

 

#5

Metroid: Fusion

Game Boy Advance, 2002

Times Beaten- Around 7

This was like a gift from the heavens when it came out. At long last, we got a sequel to Super Metroid, something I was waiting my whole life for, and it didn’t disappoint. They really changed up the Metroid formula for this game, introducing a whole slew of things never done before. It made for an interesting time, that’s for sure, and has one of the best stories in the whole series, with great music and sound effects to support the mood and atmosphere of the game. Aside from the first game, this is probably the hardest Metroid game too.

 

#4

Metroid: Zero Mission

Game Boy Advance, 2004

Times Beaten-At least 10

This is what I consider to be the best remake of all time, though it now looks to be rivaled by the new remake of Metroid II now. This took everything from Super Metroid and Fusion and created something truly magnificent. This game has a ton of new ideas mixed in with most of the old, making it something you can play over and over again.

 

#3

Super Metroid

SNES, 1994

Times Beaten-At least 70

This is a game everyone has heard of, as it is considered one of the best games ever made. And rightfully so, though it is just barely better than Zero Mission. It has some of the best gameplay ever created to date. The amount of content added to this over it’s prequel is astounding. The setting takes place on the same planet as the first game, but it comes to life in a way the NES could never hope to achieve. All the abilities are so fun to use, and there are a lot of them. I could go on and on about this game, but I will just stop here before I get too excited.

#2

Metroid Prime

GameCube, 2002

Times Beaten-Around 5

Released alongside Fusion, 2002 turned out to be the best year for Metroid fans. After an 8 year hiatus, not only did we get a side-scrolling sequel to Metroid 3, but we at long last got to see Samus in all her 3D glory, having skipped the N64 completely, with the exception of her appearance in Super Smash Bros.

It turns out, it was worth the wait. The world of Metroid turned out to be amazing, thanks to the graphical capabilities of the GameCube. Nearly every ability you could ask for was in this first-person-shooter, and it was all done to cater to the drastic new gameplay. Of course, there is tons of new content as well. It is just a great game that is only marginally better than Super Metroid. Like it’s really close between them.

Well that’s it for the Metroid games, but the #1 spot has to go to this amazing compilation.

#1

Metroid Prime Trilogy

Wii, 2009

I didn’t really want to buy this. I had all three games already. But yet, I found myself at GameStop the day it released, dropping 50 bucks on three games I already payed $50  each for. And I don’t regret it at all. These games are so good. 1 and 2 are updated with the motion controls used in the third game, and it just makes for a wonderful experience replaying them like that.

Now this game is like dirt cheap digitally, making it the best value out there. Three of the best games around for like $10? How could you go wrong? And that is why it is number 1 on this list.

 

 

And there you have it. Looking at the small number of games here, it is criminal that for such an old franchise, it sees such infrequent releases. It is one of the best franchises out there, yet it sees no love from Nintendo. It’s a darn shame. But I’ll take them as they come out, as long as they don’t say they are done with the franchise completely.

metroid samus-pose