Is A Good Lock-On Target System In Video Games Really That Hard To Accomplish?

Think about it. Think of all the games that use a lock on mechanic. Starting from like Ocarina of Time to pretty much every action game since. The worst part is…Ocarina of Time is probably one of the better systems out there.

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Seriously. How many games have you played where the lock-on system is more a frustration than anything. If you have multiple enemies in view or in the room, you will most likely lock on to the one you want to target the least, probably some enemy barely on screen and so far away that none of your attacks have the slightest chance to hit him. You can try to change the target, say, to the enemy standing right next to you or in front of you, and you will painfully lock onto anything but that one you desperately want to kill as it’s wailing on you, steadily taking down your life.

There are dozens of games that have this problem, but I can’t think of many off the top of my head. But if I went through my games, rest assured I could pick out quite a few.

The first one I can think of is Kingdom Hearts. The lock on system suffers from the problems I just described. It’s so bad that the only time I use it is on a boss or highly mobile enemy when all the others are dead. This way the camera will follow your target.

Thankfully this is remedied sort of by the fact that you don’t need to lock onto enemies, because when you attack, the character will automatically attack something you are facing instead of just swinging the keyblade pointlessly. This is especially helpful in the later games, when something is far away, you will do a crazy jumping attack to reach them.

But two of the worst games I can think of that I have played recently are Hyrule Warriors and Megaman Legends 2.

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Hyrule Warriors, you try to lock onto something nearby, and you will end up targeting something halfway across the battlefield, you press the button to switch targets, and it will bounce around to the four least desired enemies you want to target, constantly going back to the initial first target you didn’t want to begin with. Sometimes you have to scroll through these enemies four times before it finally locks onto the enemy right in front of you. I believe there are other frustrations out of this, but I haven’t played it in like a year, but I know I was always cursing at the abysmal system.

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Megaman Legends 2, I have to say, has the absolute worst lock-on system I have ever seen. This is not a hard game, honestly, almost every time I died in the game was because of the lock on system.

The game claims it will lock onto the closest enemy. This is simply not true. You lock onto anything it feels like. To switch targets, you have to release the lock-on button and press it again until you get the target you are searching for.

This effect also happens every time you get hit. When you take damage, you stop targeting for a moment, despite still holding the button. When you recover, he locks onto a new target as if you intended to switch targets. You will even target things in different rooms or through walls. Many times in the cheap annoying game, you will be surrounded by enemies out of nowhere, or get attacked immediately by a swarm of them the moment you walk into a room. You try to fight, but you are constantly getting hit, switching targets rapidly so that your view is spinning all over, all the while being bounced around, unable to move, and before you know it you are dead.

And if enemies have a projectile that you can lock onto, like a missile, then you better pray you don’t get hit. There are some enemies that you fight that constantly shoot missiles that fly all around. All you want to do is shoot the missile spewing guys, but can’t because there are tons of little guys jumping into you and then your targeting bounces around to all the missiles, not the little guys hitting you or the missile launching a-hole standing directly in front of you. After a vomit inducing camera ride, you are dead.

Yes, Legends 2 absolutely takes the cake when it comes to bad targeting systems. If that is the reason you are getting killed in a game, then you know it is a complete failure.

Dragon Ball Super: Broly Quick Review (No Spoilers)

Amazing. Incredible. Jaw dropping. Any word that means it is really really good can come into play here.

I am an enormous fan of the franchise and this is by far the best thing they have ever done with it.

Not oversell it and raise your expectations, but this is the single greatest animated action film ever created. They do so many cool things with the visuals and the fights, that it makes you realize this is how Dragon Ball should have always been.

I am overly not a fan of the DB movies, only really enjoying the original three Broly films and my exceedingly favorite Resurrection F. But Broly makes Resurrection F look like complete dull garbage.

If I had to describe the movie in one word…Intense.

It is the most intense movie of all time.

If you are looking for a deep story, you will be disappointed. This one is all about the action. There aren’t even many jokes in it. The last two movies were hilarious, but this one gives us a real show, and some cool nostalgic moments and insight into the Saiyans lives before they were destroyed by Frieza.

 

I would give this movie an 11/10.

But seriously. I went in with no expectations. You do the same!

Kingdom Hearts Series Ranked

In celebration of the extremely long awaited Kingdom Hearts III (it’s hard to believe it’s nearly here) I am going to rank all the games from worst to best in my opinion. I will just be listing the base games, not all the Re:this or that or Final Mix versions and compilation games.

So without further ado, here we go!

 

*UPDATE 2/8/19* Added Kingdom Hearts III to list.

#10

Kingdom Hearts Unchained X

2016, Mobile

Times Beaten- N/A

This is a mobile phone game where you collect and upgrade medals of characters from Kingdom Hearts, Disney, and Final Fantasy. You use these medals to perform special attacks. The more powerful you become, the more quests you can take on and the more rewards you will reap. It is a never ending soul sucking game, but I continue to play it everyday…such is my devotion to Kingdom Hearts. For a free to play game, the devs are extremely generous in giving you a lot of stuff, and overall, it’s probably the best mobile game out there.

#9

Kingdom Hearts .2 Birth By Sleep

– A fragmentary passage-

2017, PlayStation 4

Times Beaten- 1

This is a brand new entry included in Kingdom Hearts 2.8 Final Chapter Prologue (rolls right off the tongue) that takes place right after Birth By Sleep and uncovers a lot of mysteries leading up to Kingdom Hearts 1. Well some mysteries anyway.

This is actually a fantastic game, which really gives us a taste of what to expect from Kingdom Hearts III. The only reason it is so low on the list is because of how short it is (less than 3 hours).

#8

Kingdom Hearts: Chain of Memories

GameBoy Advanced, 2004- PlayStation 2, 2008

Times Beaten- GBA 2, PS2, 2

This, gameplay wise, is not very fun. The game itself is very long, especially with the Riku story. It wouldn’t be so bad if the card system was better, but it is so annoying to have your cards broken all the time, making the game very grindy and monotonous. The story is very interesting however, which makes it all worth it, taking place immediately after the first game.

#7

Kingdom Hearts Re: Coded

DS, 2011

Times Beaten- 1

Taking place right after KH2, this takes us on a very unusual journey with some rather differentish gameplay. I wasn’t all that crazy about this one, and the story did little for the overall arc.

#6

Kingdom Hearts 358/2 Days

DS, 2009

Times Beaten- 2

This is where the games really start to get incredible. This varies the gameplay up a bit, having you run missions for Organization XIII. There’s an awesome multiplayer where you can play as all the members, and the story, which takes place during the later end of 1, all of CoM and leads directly into 2, fills in a whole lot of confusing things that occur during CoM and especially 2. And the game is incredibly fun to boot!

#5

Kingdom Hearts 3D: Dream Drop Distance

3DS, 2012

Times Beaten- 2

Taking place after Re:Coded, this one takes us right up into KH3. The gameplay is quite good, the story rather mindblowing, and the dream eaters…meh…Fortunately the game is so stinking fun it’s easy to forget about the constant care of those needy creatures. And for the first time, you switch off between playing as Sora and Riku, which is most welcome.

#4

Kingdom Hearts Birth By Sleep

PlayStation Portable, 2010

Times Beaten- 4

I have easily put the most time into this game. Taking place like 10 years before the first game, you play as 3 wannabe keyblade masters and experience how each of them is set on a different path that leads to nowhere good. The story, gameplay, and skill customization is wonderful. This is the reason I bought a PSP and have no regrets.

#3

Kingdom Hearts

PlayStation 2, 2002

Times Beaten- Around 5

I can still remember playing this for the first time after refusing to have any interest in it for over a year. When my brother convinced me to play it, I fell in love immediately. The story gripped me so, the Disney characters were awesome, seeing them kill stuff was even more awesome.

As far as gameplay goes, this has some of the worst in the series, but it still holds up enough. It was the first in the series so it gets a break. It’s still a great game and one I still get excited about playing.

#2

Kingdom Hearts II

PlayStation 2, 2005

Times Beaten- Around 4

This is by far and away the best game in the series. The gameplay is absolutely perfect. There are so many abilities to use that keep it fresh, but even just mashing the X button is highly satisfying. The story is as wonderful as ever, leaving us all dying to see what happens next, until Re: Coded came out that is. This is definitely a masterpiece to go down in history.

#1

Kingdom Hearts III

PlayStation 4, 2019

Times Beaten- 1

The conclusion to the Xehanort saga, this game focuses on Sora and company looking for all the other characters that have had relevance in the series. It’s a fun ride, with interesting connections and reasoning for going to each world, whether it be a clever connection to the world itself or the characters themselves. There are less worlds, but they are much, much bigger.

The best part of this game is that it takes the gameplay of KH2, and just makes it better, with all sorts of wild attacks and transformations that are awesome looking, on top of being powerful. I couldn’t stop playing the game. It is so much fun and so diverse. Well worth the wait!

And that’s it!

If you have never played these games, I highly recommend getting the story so far compilation and prepare to have your mind blown with exceptional gameplay and a crazy, amazing story.

I Must Contest The Term “Metroidvania”

Metroidvania, for those who don’t know, refers to any video game that resembles the basic formula/ set up of your basic old school Metroid or Castlevania title. More specifically, any non-linear platformer that has an emphasis on item collecting, traversing with the use of a map if needed, exploring, unlocking secrets with your new items to open new paths or find more items…etc. That’s basically the gist of a Metroidvania game.

My issue with this term comes from this…Castlevania basically ripped this formula from Metroid. So wouldn’t it just be considered a Metroid-like game?

Now I haven’t played many of the older Castlevania titles. I played 1-4, and then Symphony of the Night only like a year ago (as far as the older ones go). That is when I realized why people had been saying “Metroidvania” for so long. The game was set up just like Super Metroid, except you use a sword. So the only reason I can see “vania” being tagged on is for games that use close ranged weapons rather than a gun.

I don’t know, it’s really not relevant in the slightest, but hey, I thought I’d just point it out. It’s almost like Castlevania is riding on the coat tails of Metroid’s more successful type of platforming, not that Castlevania needed any help I guess…

The Problem With People Who Cut You Off

You know, aside from them cutting you off, forcing you to slam on your brakes, potentially bursting a brake line or rear ending the idiot because they pull out 25 feet in front of you when you are doing 60 mph.

But if that wasn’t bad enough, it seems like 90% of the time these a-holes then proceed to drive SLOW AS F@^K!!!

It almost never fails. They will sit there and do like 10-20 under the speed limit, and I have a feeling this is because they get ticked that you get a little too close to their car.

Oh…my bad…I just knocked six months off my brake pads to avoid not destroying you and your car. Now make me late to wherever I’m going for narrowly avoiding hitting you and causing you discomfort. I’m such a jerk.

So they are either the world’s biggest morons, or old. Either or, they suck and should be removed from existence.