Nintendo’s Metroid Series: Proving They Might Care About More Than Just Money

In case you haven’t heard, Nintendo is hard at work developing two brand new Metroid titles, Metroid Prime 4, and the newly announced Metroid Dread, the long-awaited Metroid 5.

A couple years back, Nintendo announced that they would be scrapping a couple years worth of work on Metroid Prime 4, giving Bandai-Namco, the developers on the project, the boot, and replacing them with Retro Studios, the company that made the first three games in the Metroid Prime series. They made this decision because Nintendo felt the game, and the direction it was going, wasn’t really up to snuff, so much in fact, that they had to start completely over.

This move really impressed me. I feel like most companies would just shrug their shoulders, and instead of wasting all the resources up until that point, would just carry on and say, “Hey, so what if the game is crap, it’s a Metroid game, so people will buy it up regardless.”

This shows Nintendo actually care about their customers and are striving to meet expectations, which always seem to be extremely high for these folks thanks to their ridiculously impressive history of routinely making some of the best video games in existence.

This is even more welcome news, because Metroid is a series that doesn’t get nearly as many releases as other Nintendo titans like Mario and Zelda, so at least they are being very delicate and thorough with the first new release in over 10 years, not counting the remake of Metroid 2 in 2017.

And of course, I am sure they are most concerned about their own reputation and how it might be damaged with a bad game, not to mention possibly destroying the following for Metroid.

And then we have Metroid Dread. This name has been popping up since all the way back in 2005, right after Fusion was released.

The developers said they had to put the project on hold because the DS did not have the capabilities and technology to do what they wanted. They then tried again later, I’m assuming for 3DS, only to hit the same walls.

Again, I give Nintendo respect for this. They could have easily changed up their plans to make a game fit within the platform they could develop the game on, but no. They chose to wait it out for the technology to fulfill their vision and ensure they give us the best experience possible.

This also begs the question, why not put it on Wii or Wii U. Certainly at least the Wii U could have done what they were looking for? Then again, what do I know about developing and what hurtles they needed to overcome?

Regardless, judging by the trailer for Dread, the nearly two decade wait looks to be worth it!

So thanks Nintendo, for making sure you give us the best games possible for one of my favorite series.

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