Dragon Ball Xenoverse: One of the Most Overrated Games Ever

There are always a few games a year that everyone absolutely raves about, swearing they are the best games ever made and all that.

I never pay attention to reviews or fan feedback, because a lot of it is nitpicking or unworthy praise or something, so it is very rare that I will buy a game based off of just global praise alone. I like to be the judge of a game, simply by seeing if it looks fun. On those rare occasions when I do buy a game (on sale, of course) that the world united on praising, I have found that 99% of these games are quite mediocre, which makes me feel that I am looking for something much more different than the regular gaming community. But don’t get me wrong, some games can be overrated and still be amazing, The Last of Us, for example. I would give this game a 10/10, but for years I heard it was easily the best game ever made, which to me, it is far, far from that.

nappa getting punched

So where does Dragon Ball Xenoverse fit in to all this; as a great, yet overrated game, or a pile of mediocrity? For starters, know that I did not buy this game because the world was calling it “the best Dragon Ball game ever made!” I bought it because I absolutely love the Dragon Ball franchise and this was a new and exciting twist for the game.

And after playing it, here is my conclusion…

It is one of the worst Dragon Ball games I have ever played. It is not the worst, but probably in the top 5 worst ones. Like, I can’t see why anyone even likes this game. It is so boring and seems to go on forever. I was miserable practically the entire time I played it.

So why do I hate it so much? Where do I begin?

For starters, when I bought it, I got the game and season pass on sale for $20 on the PlayStation Store. So when I went to access the DLC, it wouldn’t work, or rather, it didn’t show up, claiming I never bought it. After literally 45 minutes of research on the internet, I found that the DLC was a major glitch, and then I had to look up how to install it, which involved a whole lot of messing around with settings and such on my PS4 and then re-downloading it.  I am not very tech savvy, so I would never have figured that out on my own, and I am willing to bet 95% of everyone else would not have either. So that’s a huge strike for me right there. But since it has nothing to do with the gameplay itself, then it’s sort of forgivable.

That is until we get to the actual game. For starters, it takes like 30 seconds to connect to the server to be able to even play the game. This is really great, since I only want to play single player.

connecting to server
Get used to looking at this…

You start out in some hub town place, which is far too big and your characters walk too slow. All the places you would want to visit regularly are all spaced out as far as possible from each other, so that it takes like 3 minutes of walking just to reach a destination. You are a super powered being! Why can’t you just have the option of quickly flying around!?

hub area
Ugh…Why can’t I fly?

When you finally are able to start a mission, it brings you to the character select screen. Aside from having a very tiny selection of characters compared to previous Dragon Ball games, I have another annoying observation. There needs to be a confirm button after selecting your characters! Typically, you get to pick your character and then 2 others to fight along side you. But so many times I end up choosing the wrong character and then it goes into the match immediately. There should be a “Use These Characters?” box that allows you to pick yes or no. And I usually end up picking the wrong character because the selection thing moves so stinking slow that I always end up pressing the select button before the right character is lit up.

Now that we finally get in the game with the right characters, it turns out to not be worth the trouble at all.

The gameplay is so boring. All you do is throw punches, which send your opponents flying, then you have to chase after them, and repeat over and over again, until you discover a combo that doesn’t send them flying away. So you just do this combo over and over until your energy is charged up, then unleash your special attack to do a decent bit of damage. This is okay in the early parts of the game, but eventually the opponents have so much health that it becomes a very dull chore. I’d rather dust every house on my street then sit through this game again!

dbx gp

But the fights aren’t that easy! So there’s a lot of frustration mixed up in that dull wearing down of health!

For starters, let’s talk about blocking. It’s atrocious. Your character has to come to a complete stop for like 2 whole seconds before you can block. That might not seem like much, but when you’re in a high speed match against 2 or 3 opponents, it’s a friggin’ eternity. But the computer players, they can block whenever they desire. It’s so lovely to watch them do things you can’t.

And speaking of doing things you can’t, some enemies just use their ultimate attacks like 5 times in a row, over and over again. SS Trunks and SS Vegeta seem to do this the most often, though I’ve since learned that this is a special Saiyan ability or something, that for a limited time they can spam the hell out of attacks that will kill you if hit by two of them. Saiyan ability or not, this should not be in the game. That gives them an enormous advantage and messes up the balance of the game.

Another thing the computers seem quite adept at doing is hitting you with beam attacks. Unless you add the beam attack in the middle of a combo, you will most likely miss 8 out of 10 attempts. But the computers will hit 7 out of 10 and this is because they can somehow change direction mid attack. They can bullseye you with a Kamehameha Wave like it’s their business, because they change direction right as they fire it. But as the player, that is the worst, most useless attack in the game, for you will always miss. And no, you can’t change any direction while shooting it.

Dragon-Ball-Xenoverse-07

And on top of that, they do not flinch when you punch them while they are charging up to do an energy attack, but one punch of a small ki blast will knock you out if you are doing the same.

And speaking of ki blasts, you have the ability to shoot many quick ki blasts at a time, and oh my God, this is the most annoying thing in the world! You can shoot these all day at the computers, and if they hit them, which seems to be a 50/50 chance, it won’t have much effect usually, but man if you get hit, they will stop you dead in your tracks. And the computers use this constantly. I mean CONSTANTLY!!! It would be easier to push through a speeding train in real life than get through these ki blasts.

And you know what else they use constantly? There are abilities that, if you have enough energy, will blow away all nearby opponents in one way or another. So if you manage to make it past the barrage of ki blasts, it’s only so you can then get blown away by these special attacks. And then you start all over with the ki blasts. So annoying. They overuse this ability like crazy!

But chances are you will never even get to this point, because you will never be facing your opponent. You can lock on to someone, and you would think that they would automatically direct their punches at that person. Nope. You always have to manually turn your character to face your opponent, which is really awkward, especially when you are getting attacked by multiple enemies and can’t see anything. It’s annoying and stupid. Countless times I found myself punching at air because my opponent was behind me.

This is the last complaint, though I probably have more that I can’t think of right now, and it is simply that the difficulty increases way too fast. The first few missions are simple. You could win with your eyes closed, but then all of a sudden, it’s like you are playing against pros, and you haven’t even fully learned the controls yet. And it just gets harder and harder from there.

Bottom line, the game is boring and frustrating and is definitely not the best DB game ever made! It is not even a good game! I’ll stick with the Budakai and Tenkaichi trilogies. They are much, much, much better.

It warms my soul however, to hear that nobody really likes the sequel, for it is EXACTLY THE SAME GAME! What A-hole developers! God dang it!

 

 

 

 

 

 

SNES Classic Is A Disappointment/Predictions for N64 Classic

This is just my opinion. Don’t get me wrong. The idea is wonderful. A miniature retro console packed with the best games to be released on it, all in HD and for an affordable price? It is amazing!

But it really is only amazing for people who missed out on these consoles. People who already owned the NES and SNES aren’t really missing out on much. And many of you may think, “and that is exactly who it is marketed towards, people who missed it…” You are right, but I have a feeling it is even more so towards those who have nostalgic feelings towards the consoles, who want to relive their youths. And to that I say  to Nintendo-Stop profiting off our childhoods!! We already gave you enough!!

Nonetheless…If they weren’t so rare, they would be something great that I would probably pick up whenever the price fell.

But everybody knows the NES Classic sold out immediately and if you want one, your likely going to pay 10 times the price.

But anyway, that is not what I want to talk about.

nes-classic-edition-box.png

First off, let me talk about my feelings for the NES Classic. When they first announced it, I was really excited. I had to have one.

And then I realized something within a few seconds. 30 games for the NES! Oh wait, I probably already have most of them, and I really don’t like most games on NES anyways.

Turns out, this was accurate. They put every game worth having on NES on it, but I, and everyone else who has owned an NES or virtual console probably already has them. I owned all the games except 6 or 7 of them already, and some of them I had multiples of through various systems and re-releases and the like. The handful I was missing, I had no interest in ever playing, so I immediately stopped wanting one, and thank God for that, since they are impossible to get a hold of.

But what I am really trying to say here, is that, $60 for 30 quality games is amazing. The limited supply for a limited time approach…why? That’s a dumb move.

But I, like most people, were already wondering if they were going to make an SNES Classic, one of my favorite consoles of all time. I was even more excited when they confirmed it compared to the NES Classic, but again, immediately realized I already have everything on the system worth having…for the most part.

And now we come to the part where I describe why the SNES Classic is so disappointing.

IT IS 20 DOLLARS MORE EXPENSIVE AND HAS 9 GAMES LESS!

Like… what the hell? You can’t tell me that porting all these games onto this little system cost so much more. They are still 25 year old games and not really worth all that. Though, really, again, the price is still pretty fair. But not compared to it’s predecessor. They are not that much more advanced that they need cost so much more.

And price figures aside, why couldn’t they just make it an even 30 games? There are so many worthy titles on that system. What the heck? I bet you they are going to make some bull crap DLC to fill in the 9 missing spots for another $20.

Super_Metroid_Mother_Brain_tank.png

But anyway, if you don’t know, here are the 21 games.

  1. Contra III: The Alien Wars
  2. Donkey Kong Country
  3. EarthBound
  4. Final Fantasy III
  5. F-Zero
  6. Kirby Super Star
  7. Kirby’s Dream Course
  8. The Legend Of Zelda: A Link To The Pastcastlevania4-spot2.png
  9. Mega Man X
  10. Secret Of Mana
  11. Star Fox
  12. Star Fox 2
  13. Street Fighter II Turbo: Hyper Fighting
  14. Super Castlevania IV
  15. Super Ghouls n’ Ghosts
  16. Super Mario Kart
  17. Super Mario RPG: Legend of the Seven Stars
  18. Super Mario World
  19. Super Metroid
  20. Super Punch-Out
  21. Yoshi’s Island

So there’s the line up, and it is an impressive one without a doubt. But some of these are ridiculous choices over some others, though I can see why they would want to vary up the selection a bit.

And again, I have all but 4, but I already have Street Fighter II in 2 or 3 other forms, used to own Secret of Mana, and Star Fox 2 has never been released. So really, Contra is the only one I missed and have no interest in playing.

So again, this is a wonderful, wonderful idea for any younger people who may have missed out on this glorious age of gaming.

But here’s what the other 9 should be, to really embrace the system. For starters, Super Mario World should be replaced with Super Mario All Stars + Super Mario World.

22. Chrono Triggerchrono triiger

23. Donkey Kong Country 2: Diddy’s Kong Quest

24. Donkey Kong Country 3: Dixie’s Double Trouble

25. Illusion Of Gaia

26. Mega Man X2

27. Mega Man X3mm7

28. Mega Man 7

29. Final Fantasy II

30. Teenage Mutant Ninja Turtles: Turtles In Time

There you go! A nice even 30! Though who knows? Licensing and copyrights and all that could prevent a lot of this, and they probably didn’t want to put entire series like Mega Man and Donkey Kong on it.

But this leads me to my next question. Do these mini consoles spell the end for Virtual Console? I feel like this is directly competing with it. Switch does not have it yet, so does this mean it is no longer? Is is just going to be that subscription they talked about where you can stream games? I hope not, personally.

But anyway, yeah, not happy with the decisions behind the SNES Classic overall. And there is evidence now of an N64 Classic coming next year. Those are much bigger games, so I expect that it will cost $100 for 15 games.

I’ll even predict them for you.

  1. Diddy Kong RacingF-Zero_X_(USA)-1
  2. Donkey Kong 64
  3. F-Zero X
  4. Kirby 64: The Crystal Shards
  5. The Legend of Zelda: Majora’s Mask
  6. The Legend of Zelda: Ocarina of Time
  7. Mario Kart 64
  8. Mario Party 2
  9. Mario Tennis
  10. Paper MarioPokemon_Stadium_(Europe)-3
  11. Pokemon Stadium
  12. Star Fox 64
  13. Super Mario 64
  14. Super Smash Bros
  15. Wave Race 64

If that is accurate, I have all but 4 again, and used to own one of those four…

 

 

 

 

 

 

 

 

Finally, A Great e3!!!

The last 2 or three e3’s have been more or less disappointing. But at long last, this year was different!

Image result for skull and bones game

The first conference I saw was Ubisoft, and they had lots of exciting announcements, most notable the Mario/Rabids crossover known as Mario+Rabbids: Kingdom Battle, which looks awesome, and the completely unique game Skull & Bones. Fans of the Assassin’s Creed series will be excited for the new Egypt based game. See it all here.

Related image

Next up was Sony. There conference was great because there was hardly any talking and they just played trailer after trailer, which makes me wish they just made a video like Nintendo to keep the flow going better.

But anyway, they basically showed the same games they showed at last years e3, but with much longer trailers/gameplay. And this was fine with me, for they showcased a lot of great looking games, most notable for me was Days Gone and the PS4 exclusive Spider-Man. I can’t wait to play those two games! Check it all out here.

Image result for metroid prime 4

But the most amazing part about e3 by far was Nintendo’s “Spotlight” video presentation. Anyone who said the Switch doesn’t have a lot of software has now been proven wrong. They announced a whole slew of new titles for both this year and next, guaranteeing two years of great games. Yoshi, Kirby, Metroid, Mario will all be making appearances, to name a few. You can check out everything in detail here.

Image result for xbox one x

They are the only ones I saw in detail, but Microsoft revealed a few new games and the brand spanking new, powerful consoles Xbox One X. You can watch the conference here.

It was a great showcase, and I am very excited to be a gamer right now.

DC Comics/LEGO are the Biggest Criminals Ever…

So a while back I was in Walmart and passed by the LEGO aisle and there set up on display was a LEGO Batman: The Movie LEGO set.

REALLY?

So LEGO is selling a LEGO set based off of a movie that is based off of a couple video games that are based off of LEGO sets that are based off of various movies and TV shows that are based off of comic books.

Damn!!! That is a lot of money out of our pockets, if you happen to purchase all this stuff, which I imagine only supreme Batman lovers do.

Final Fantasy IX: This Is What I Missed

At long last, my Final Fantasy marathon ends here…for the time being anyway. And I have to say, it ended with a great game, bringing me back to my early days when I first played FF 8 and 7, as I described in my post about the first game.

After playing through this game, I have come to the conclusion that Final Fantasy didn’t truly become great games until the PlayStation. I really enjoyed 7-9. The more advanced system with it’s “powerful” hardware allowed for some great story telling visually with the beautiful cut scenes and also the bigger space spread out on multiple discs allowed for more in game story told through a much larger world as well.

FF9 was also void of any annoying things that plagued the series from 6 downward. There were only 2 cheap instant death encounters I met the whole game, and it was mainly due to cheap overpowered counter attacks. For once, I could go through the whole game without wanting to pull my hair out.

Gone too are the obnoxious amounts of random encounters. Most games had you fighting endless amounts of battles for little experience. FF9 reversed that by having less battles with more experience, and that is just fine by me!

The skill system is great in this game as well. Each equipable item has skills attached to them that can teach one specific character something, or multiple people. This is truly great, for by the end of the game, all your characters know a vast amount of skills that you can equip to fit your needs at any time.

The story isn’t great, but it’s enjoyable enough, and there is great character development. The ending, however, is very weak and unnecessarily long for such a disappointing  payoff. But the character development sort of makes up for that though.

The only real complaints I have about the game is that the encounters take way too long to start…like over 10 seconds you have to wait before the battle begins. First it kind of loads, then you are forced to watch as the camera unnecessarily scrolls through your environment, as if the developers were so proud of the world they created. Then your party and the enemies magically fade in to existence and then finally the fight begins…which brings me to my second complaint.

The fighting seems so delayed. It is so slow moving. Sometimes you just are sitting there waiting for something to happen. Even when you have given each member something to do, everyone just kind of dances around for a while, then the enemies go, then one of your characters attack, then the enemy might go again after waiting, then wait some more for one of your guys to go. Honestly, if you tell all four of your characters to do something, it might take close to 2 minutes for your fourth character to finally go. By the time they do, the other 3 have already refilled the battle meter thing and have new commands already inputted. When that fourth character finally goes, you had forgotten what you told them to do and a lot of the time, the flow of the battle has shifted by then so that their attack or whatever is more or less useless.ff9 battle.jpg

But other than that, it is a fun game that I really enjoyed. Now I can finally understand why these games have some kind of following. It only took 9 games and 15 years.

As always, I will rank the games from best to worst. This time though, I will include 7 & 8, though it is a little unfair since I never beat them completely.

FFIX

FFVIII

FFVII

FFVI

FFII

FFIV

FFV

FFIV: The After Years

FF

Final Fantasy VI: One of the Greatest Games of All Time?

Continuing on with my marathon of Final Fantasy, I have just beaten number 6 and thought it also worthy to comment on.

For most of my life, I have heard that this is one of the best games of all time, and most people claim this one or Final Fantasy VII as the best in the series. Sure enough, if you look at best games of all time lists, FFVI will likely be at least in the top 20, and for best SNES game lists (as Final Fantasy 3), it will be in the top 5, if not the top 3.

So, you would think I would go into this game with incredibly high expectations. But don’t worry, I treated this like most any movie or game I play…meaning I went in with no expectations…well if anything, they were probably a little low judging by what I think of all the games prior.

What I found was that I was right in not expecting much. The game is mediocre, like the rest of them, and I certainly wouldn’t put it anywhere near “best games of anything.” And yeah, VII is way better. And VII isn’t even my favorite.

But that is not to say that this game was bad though. It was just okay. First let me mention what the game does well.

All the games prior to this one followed a basic format. Walk around on the world map, go to towns, then to some dungeon or cave or castle, fight stuff and kill something or find something, rinse and repeat. While this game does that as well, it doesn’t feel like it. All the environments are very varied and fun to traverse through. The environments just look great and don’t give the game a boring, repetitive feel like some of the others did. In terms of scenery and setting, yes this game is by far the best out of the first 6 games.

They also relaxed a bit on random encounters, making it bearable to walk around in this game. This is a huge plus for me. And what’s more, they even let up on the unbelievably annoying, and seemingly constant status effects. So, in other words, the gameplay is the best I’ve seen so far as well, well except for maybe FF4.

Honestly, through most of the game, it is pretty fun and a solid game overall. I like how the story dictated what characters you could use about half of the time, instead of just picking four of the 14 possible characters and just using them throughout the entire game like a lot of RPG’s do. The story itself started out interesting, but then it just kind of stopped halfway through the game and turned out to be not so great.

I like how every character could learn any spell by equipping the summons. That was a nice touch.

The best addition to this game is the fact that you keep all your experience if you die. You will start at the last time you saved like all the other games, but this time you kept all that hard earned experience, making it easier to ensure you aren’t always underleveled.

So yeah, not a terrible game. But here is what kind of ruined it for me. Instead of having annoying status effects all the time, this game loved putting in enemies that would counterattack after you killed them. This became quite annoying, as these counters were generally very strong. There is even one part where you only have one character in your party, and when you kill a certain enemy, it countered by casting a spell that turns you into stone. In other words, that’s an instant game over. That is just cheap and/or horrible game design! You shouldn’t be able to find yourself in that kind of situation! And towards the end of the game there are enemies that when killed, instantly kill one of your party members. Why? You just wind up running from them, because you typically fight two of them along with another enemy. It is not worth using the items or magic it cost to revive two characters that are guaranteed to die. This should not be in the game. It doesn’t bring any challenge to the game, it is just an annoying, cheap, unfair way of inconveniencing the player. But you can’t have a Final Fantasy game without those factors involved, it seems!

 

And speaking of death after battle, there is a spell that puts a timer on one of your characters, usually about 30 seconds. When it drops to 0, that person is dead. But you would think that when you defeated all the enemies in that battle that the counter would stop. But no, it doesn’t. After killing the enemies, the amount of gold, experience and any items you get all show up one at a time, and that counter is still going, so if you take too long to read your rewards or if the counter is very low at the end of the battle, you can count on having to revive the character after the battle.

Image result for final fantasy 6 death counter

Another issue with this game is the frame rate during battles. It just randomly slows down badly, often messing up my timing and so many times I’ve used the wrong attack or targeted the wrong thing because the game was too busy sucking to register my button inputs.

But all that is tolerable. What really killed me was the end of the game. As a child, in every RPG, I would switch out all the characters and level them all equally, only to find that towards the end, I was horribly underleveled and had to grind four characters to make them adequate enough to beat the game. So after falling into this trap a whole lot of times, I learned to just pick four characters from the get go, and things got a whole lot easier. It turns out, for FF6, I would have been better off playing this game as a child. For the last area of the game, without any warning or chance to back out and prepare, you have to choose 12 of the 14 characters and split them up into three groups. Most of the characters were within 5 levels of each other thanks to the story having you always using different characters, but most of the time I used the same 4, who were much, much, much stronger than the rest. So now I had to divide them up to carry my weaker members. But I didn’t know this was going to happen, so everyone had crappy gear, didn’t know many useful spells, and were slightly underleveled. I also never got a chance to buy a bunch of items to keep me alive.

So what did I have to do? I had to unequip all the characters I wasn’t using and equip the group I was using with the best possible stuff I had. Thank goodness I never sold any equipment, for some members were stuck with old crappy weapons, but this was better than having none at all.

To make matters worse, the strength of your enemies seemed to have tripled. These fights would have been easy with my A-Team, but now they were downright difficult. The game doesn’t give you enough magic points to use any offensive spells, you had to save it all for healing, and I barely had enough to do that. My saving grace throughout the whole game were 3 items that allowed you to equip two weapons and double attack on each round. So yeah, I beat the entire game more or less just using physical attacks. It was cool.

But anyway, after dying a bunch of times, they eventually all grew a few levels thanks to keeping your XP when you die. Once I finally reached the end of one section, I had to unequip all my weapons, armor, relics and summons, so that they would be available for the next group, then painstakingly equip it all on them. So I just kept moving on, fighting a bunch of bosses with my three underleveled/undergeared groups and somehow managed to eventually beat it. I progressed through the game fairly quickly and easily, but I was in the last area for around 4 hours before I conquered it. The worst part is there is a long boring scene before the last boss that you can’t skip. The first time I fought him, I didn’t know what I was doing, because all your characters might have to fight him, so I ended up fighting him with all completely unequipped characters and died immediately. Then I had to watch the long boring scene again, and lose to the boss again. After the second failure, I understood what was going on, and after once again watching the long boring scene, I went all out and beat him. By the end of it, I was sick of the game.

Image result for final fantasy 6 kefka

But they had one more great surprise for me at the end. A long…oh my God, how long…boring…seemingly never ending scene. I kid you not, between the ending and the credits, its over 20 minutes long. The credits are terrible even! Instead of the traditional scrolling text, they opted to just show an airship floating around through clouds while occasionally showing a name or two at time. I mean, it is so uninteresting AND SO F-ING LONGGGGG!

And the game suddenly becomes obsessed with this woman you never even see in the game having a baby. Like towards the end, you go into this town you’ve been to a couple times before, and she’s all the people can talk about all of a sudden. Who is she and why should I care? She isn’t important to the story. She doesn’t do anything useful at all. And then when you beat the game, like 3 minutes of the ending scene is dedicated to this woman. Who is she? Is it just supposed to be some weird happy ending, symbolizing that things live on and grow in the aftermath of chaos? It’s just stupid.

So the game is pretty good until the last dungeon. That is the point I am trying to make I suppose.

To rank them from best to worst, I would say

FF2

FF4

FF6

FF5

FF4: The After Years

FF

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Final Fantasy V=Annoying Game

Well, I’m back, here to talk about my experience with Final Fantasy V as I plow my way through most of the series. I’ve already spoken about 1, 2 and 4, and now I’ve got a bit to say about 5 as well.

To start, it’s not a horrible game, but it isn’t very good either. I like the story and the job system was kind of fun, albeit annoying at times. But it made for some fun customization options.

There isn’t too much to say about it that I haven’t already said with all the other games. By now I have realized that all these games have one great flaw. There is just so much annoying crap in them that it makes them very difficult to fully enjoy. This one is no exception. So I am going to single out what really made this game annoying.

That would be the last area in the game…

As per all the games, this place is loaded with difficult monsters that would love nothing more than to kill you most savagely. That’s not the real problem though. The problem is is that these monsters prefer you to be a zombie, a rock or a frog before they kill you. This is the most obnoxious thing about this game. Every monster seems to have the ability to turn you into one of these things. And the dungeon is very long, so you are constantly having to cure yourself of these ailments.

 

The rock and frog status isn’t horrible, for you can cure them with the Esuna spell, but it gets pretty taxing on your MP, so thank God I just happened to stock up on the curative items, Soft (cures rock) and Maidens’ Kiss (cures frog) throughout the whole game so that I had a crap ton to heal with. I stocked up on these because the last three games taught me that they would most likely come up to annoy the hell out of me, and I was right. But what I had not counted on was the newer zombie ailment. This can’t be cured by any spell other than using a cottage on a save point or sleeping at an inn. The only item that can cure it is Holy Water. I unfortunately did not stock up on these, so I only had 4 on me that I happened to find in chests.

So I painstakingly fight my way to the final boss, only to find that he loves using some spell that does a ton of damage to you, but worse, puts a random status effect on all characters. This is just great, for my first time through, I had used up all my Holy Waters, thus any characters that were zombified had to stay like that. And if you don’t know, this is a serious problem. A zombie character is basically dead, so you lose their attacks against the boss, but they don’t actually die, they instead attack you. And you or the enemy can’t kill them, they will be there forever. You can’t heal them if you don’t have Holy Water, so you are completely screwed and might as well reset the game at this point, because you won’t beat the boss.

So going through from where ever the last save point was, I made sure to keep my 4 Holy Waters. This meant that every time I was turned into a zombie I had to reset the game and try again. After like four tries, I finally made it to the boss and was able to cure all characters that turned into zombies.

This is a needless annoyance. What if I didn’t have any Holy Waters? I would have had to fight my way back out of the dungeon and then buy a bunch of them, and then redo the entire final area all over again! And that is something that just should not happen! Why do all of these games just have annoying, time consuming issues? This doesn’t make the game anymore challenging, it’s just cheap and unfair, stupid and a waste of time. The challenge in a game should not come from such cheap tricks. They are on their fifth game and they still have yet to figure that out!! They wouldn’t be such bad games, but my God! It eventually just gets so irritating that I may or may not look like this…angry.person

And one more thing that is super annoying in this game is the time it takes to bring up the menu. It takes about three seconds. This doesn’t sound like very long, but dear God, when your sitting there just waiting, it seems like much longer.  It takes a tad longer to exit the menu too. So it becomes very annoying.

But the dumbest thing of all about this game is the enemy counterattacks. This is nothing new in the series. Some enemies can counter any of your attacks with either spells or physical attacks. The counterattack would occur immediately after your attack. But not in this game. They would counter whenever they feel like it. And some of these counterattacks are devastating. In the older games, you could react by holding off on an attack or healing someone who was countered, but those simple strategies become obsolete in this game. They will randomly deploy their counterattacks in FF5. So say your guy hits an enemy that counters, you wait a bit, but he does not counter, so you attack again, still nothing, and then again. You’ve done 3 hits to the guy, but one of your characters hits twice in one attack, so that’s four hits to the enemy. After those four hits, he decides to counter with four attacks of his own…one for each hit he took. He will then use his normal attack as well. So that’s five hits coming at you at once. If the counter hits all your characters, there is an extremely high chance you will all die. If it a single person attack, he will likely take out 2 or 3 of your characters.

There seems to be no pattern to when they counter, it is just completely random, and many times have I died due to this horrible flaw.

Would I recommend this game to anyone?

Image result

 

If I had to rank the games at this point, it would go as follows, from best to worst…

FFII

FFIV

FFV

FFIV: The After Years

FF

 

Final Fantasy IV: The After Years Gripes

I’ve already talked about Final Fantasy 1 & 2, so here I am with another installment as I trek through most of the series. Today I will be talking about the 3 part game known as Final Fantasy IV: The Complete Collection for PSP, but more specifically, the third and final game, The After Years.

Final Fantasy IV is a pretty solid game, and really is quite good. I like 2 better, but I have no real complaints about the game. The second game, titled the Interlude, is just a quick 2-3 hour plot filler basically.

Then we come to After Years. It starts off with separate tales starring most of the cast from FFIV, their lengths ranging from 2-3 hours. Most of these are okay, if not a little monotonous. You basically just venture around, doing God knows what while trying to solve the same mystery in each tale. Because they are so short, you will get in monster fights every 3 steps to make sure you really get your fill of fighting. But this is all okay, except for Edward’s tale, the wuss of the game, who is stuck with even weaker soldiers to help fight you through his tale. This is the longest tale probably, and only because it takes forever to kill anything with this weak batch of people.

But anyway, the tales all end in one of two areas, combining all the cast into two separate groups. Once you beat all the tales, you unlock the final tale, (can’t remember what it is officially called). By the time you reach this tale, you are kind of burnt out and are thankful that only another 3 hour segment and the game will be completed.

Well…it was going into this game with that mentality that really made it annoying for me, for the final tale is not short. In fact it is around 20 hours long, which is how long it took me to beat the original game. So combined with all the tales, that’s around 40 hours, which is fine, but I felt tricked that it was so long.

That isn’t even the real issue though. I don’t mind long games at all, as long as the length is through reasonable approaches, like story progression or fun gameplay and the like. This is not the case with the After Years. They just made the game long because they could. There is nothing new and clever at all with this game. It is the same locales from IV, and features the same enemies and bosses.

In short, the game drags on and on, and on, and on, and on, and on. I could type that for hours and if you read it, then you might get a feel of how much the game drags. There isn’t even a well told story, so there is nothing interesting to keep you motivated to beat it. I was just beating it for the sake of beating it.

In the final tale, after doing all sorts of stuff, you go to a new moon and have to trek through a long 14 floors of some tower or something. It might even be longer. After you finally make it through that and you again think you are close to beating the game, you are treated to another 23 floors! Dear god…really?

And again, I stress that this wouldn’t be a problem if it was fun and interesting. It is just a monotonous, never ending adventure. And here is everything I recall that really make these some 37 or more floors even more annoying.

Back Attacks…

FFIV_PSP_Back_Attack.pngThis is when the monsters randomly sneak up behind you and get in first hits. This also means your characters set in the back row are now in the front and your front row characters are in the back. Characters in the back row are usually there because they have ranged attacks and low armor values. So these back attacks, if the monsters gang up on one of these characters, ensure a speedy death for them.

This wouldn’t be so annoying, except I swear 90% of the random encounters start with back attacks. In fact, they are so often, I eventually switched the rows of my characters so I wouldn’t have to waste time switching their rows mid battle. But guess what? When I did this, the back attacks stopped happening. I rarely got a back attack. So I switched the rows back to normal, and then the back attacks started to happen overly frequent again. WTF!?!?!?!?

In addition to the game being long and dragged out, so are the battles. Even some regular enemies take forever to kill, these battles lasting close to 5 minutes sometimes. And mind you, when you get a random encounter every 1-3 steps, it becomes so tedious and time consuming. That is when the impatience and rage really starts to build. Floor by floor you go, fighting and fighting, unable to escape the relentless attacks. Oh my God, it is annoying!!

And you know what is even longer? The boss battles. Some of these take 10-15 minutes. It is just a marathon of how long you can keep your guys alive while slowly whittling down their health. And to do the most damage, you would use the most powerful spells and attacks, right? But guess what, that is incredibly time consuming as well. The more powerful the attack, the longer the animation is for the attack. Some attacks have an animation of over 10 seconds long. While they look impressive, it just adds to the length of the game horrendously. And just think, you have 5 characters, and sometimes the enemy can have just as much. If everyone involved uses some big attack, that’s like 2 minutes just for one round!

So in short, you get too many random encounters, that take too long to kill using attacks that have animations that are too long, to go through a tower that is too long, to fight a boss that is too long. And when you kill that boss, it takes like 15 seconds for the thing to explode or dissolve away. If this was a good game, you would take satisfaction away from killing it, reveling in it’s elongated destruction. But no… you are so impatient and angry at this point that each extra and unnecessary, tedious second is like someone twisting a knife in your gut.

And let me tell you how many bosses there are in those 40ish floors. Around 30, if not more. All you do in that big long tower or whatever it is is fight bosses. Over and over again. You fight nearly every boss from Final Fantasy 1-6 I’m pretty sure. I’m not even sure if there are any new bosses mixed in there. And to make matters worse, the random encounters become tougher and longer with each floor too! They eventually become all bosses themselves!

Oh yeah, and every time you kill a boss, you have to painstakingly listen to what each of your five characters individually think about that fight. I’m assuming they are thinking to themselves, because they all have nothing to do with each other. It’s like one says, “That was an interesting fight,” then another will say, “That creature had dark powers,” then another says, “It smells like death in here,” then another says “I need new socks.” Who cares? Just shut up and let me take 3 steps so I can fight another monster! This happens after EVERY BOSS!!!

While killing all the demons in hell and traversing through the tower, there are rest points. These usually spawn an entirely unnecessary story sequence which usually consists of two characters talking at night about more or less nothing. The scenes are so boring, so uninformative and so long, that it just all dumps onto the raging impatience of just wanting the putrid game to end. And there are probably about 20 of these scenes too.

And when you FINALLY get to the last boss and beat him, which takes about 30 seconds for him to explode, you think you beat the game right? Nope. Now you have to run from the place you are in, all the while getting in constant encounters with the still dying boss. This part just happens to annoy you further. It dangles the end of the game in front of you, while doing everything that annoyed you for the last 40 hours all at once.

And then when it is finally all over, you are treated to an incredibly long and boring ending. By this time you are so fed up with the game that you just want to see the final screen, save your game and never look at it again. But this never seems to happen, because my god, the ending is so long. The only thing more boring and longer that I can think of are the ending credits to any Assassin’s Creed game.

FF4 is a great game. But stay away from the After Years, because all it will do is shave a few years off your life.

My Top 10 3DS Games

I enjoy looking at top 10 lists, especially when they involve video games and such. It got me wondering what my top “whatever” are, so here I am, looking into my top 10 favorite Nintendo 3DS games. By my count, I have 61 3DS games, but of those 61, I have only played 45 of them, the rest are on my backlog. So of those 45 games, let’s see what my 10 favorite are.

#10

new super mario bros 2New Super Mario Bros 2

 Nintendo

2012

 

This game took an interesting take on the New Super Mario Bros series, the focus being on collecting tons upon tons of coins, even including a few new power ups and items to help you. On top of that, it is a really great platformer that far surpasses the first New Super Mario Bros game for DS.

#9

mario and luigi dream teamMario & Luigi: Dream Team

Alphadream Corporation/Nintendo

2013

The fourth game in the unique RPG series is just as hilarious, creative and bizarre as the others. Mario has to jump into Luigi’s dreams to rescue some pillow people, and in the real world, the bros have their own mission to complete. The battle system is as fun as ever, with some really cool and creative attacks, especially in the dream world. A great game for the 3DS library.

#8

mario kart 7

Mario Kart 7

Retro Studios/Nintendo

2011

 

The first numbered game in the Mario Kart series is also the first game to incorporate gliding and underwater driving, two nice additions. Tons of new and old tracks, carts, characters and other customization options make this the first handheld Mario Kart game that feels like a home console game.

#7

PaperMarioStickerStar3DSBoxartFinalPaper Mario: Sticker Star

Intelligent Systems/Nintendo

2012

 

The first handheld Paper Mario game takes the series back to it’s roots, sort of, well actually not. It’s back to turn based action in any case. It now has a world map like Super Mario World, no doubt to cater to the quick, on the go play style of handheld games. To attack, you must collect stickers of all shapes and sizes, learning to balance the small, weak ones with the huge, powerful ones, for only so many can fit in your sticker book. You get more pages as the game progresses though. This makes for a lot of fun, and some of the stickers are very creative and entertaining. The only negative thing I can think of is this is one of those games that you never know where the heck you are going, and some of the puzzles are near impossible to figure out.

The 3D visuals for this style of graphics is remarkable as well. Paper Mario is a game that should never be played without 3D. Unfortunately this will likely be the only game to ever be graced with such wonders.

#6

yoshi_new_islandYoshi’s New Island

Arzest/Nintendo

2014

 

Am I living in the 90’s again? This game feels and plays exactly like Yoshi’s Island for SNES. And that…is a wonderful, wonderful thing. There is some new additions to the gameplay, differentiating it, but keeping the core mechanics the same. It is truly a great sequel to a masterpiece. The only thing bad about it is the name.

#5

project x zone.jpgProject X Zone

Banpresto/Namco Bandai Games

2013

 

All your favorite Sega, Capcom, and Namco-Bandai characters coming together to save the world (or worlds)? And with a side of countless scantily clad women and big bouncing boobs? How could you ever go wrong? Combine those exciting elements with  great grid based RPG gameplay and you can’t at all. This game is fantastic in nearly every way. It also provides around 50 hours of gameplay, so prepare to immerse yourself in something amazing!

#4

link-between-worlds

The Legend Of Zelda: A Link Between Worlds

Nintendo

2013

I was surprised how good this game was. It is a sequel to the beloved Link to the Past, and does everything that game did right and added it’s own unique twists as well, such as the ability to traverse the dungeons in any order and turning into some painting figure. The game is a complete masterpiece, just like its predecessor.

#3

ocarina_3d_finalThe Legend Of Zelda: Ocarina Of Time 3D

Grezzo/Nintendo

2011

 

What do you get when you take one of the best games of all time and update it? Well, an updated version of one of the best games of all time, plus it’s now in the palm of your hand! With improved controls via the touchscreen and gyro sensors, along with updated visuals and other changes, Ocarina of Time has never looked or played so well.

#2

kingdom hearts 3dKingdom Hearts 3D: Dream Drop Distance

Square Enix

2012

 

This game plays just like all the other great Kingdom Hearts games, but this time you get to switch between Sora and Riku while they each progress through their own separate campaigns. The game features tons of new worlds, enemies and allies, and a new fighting mechanic known as flow motion. And story wise, this game is one of the best in the series, mainly because it finally answers all the questions that you might have had from all the other games and finalizes everything out and leaves only one unopened door. That door being the long awaited Kingdom Hearts 3. Everything else has been settled and the game ends with setting the scene for the third and most likely final game in this specific story arc.

#1

smash 3dsSuper Smash Bros for 3DS

Bandai Namco Games/Nintendo

2014

 

The fourth entry in the series proves to be the best, thanks to its huge and diverse roster of characters and stages. It is also a wonderful thing to have Smash in your pocket for whenever you wish to play it.

There are a ton of collectibles and trophies. The newest idea, and probably the worst, is the inclusion of somewhat different special moves for every original character, which is nice if that was something you were hoping to mess around with. The trouble is they are so tedious to collect. You will likely get the same ones 10 times over before getting one you don’t have. Aside from that, it’s the Smash Bros gameplay we all know and love. And to me, it’s all about the fighting, so the more characters and stages, the better the games. Who cares about all that single player fuzz? Though there is certainly a ton of it if that’s your thing.

This is the first Smash Bros game to include DLC as well. There are multiple characters and stages available, and countless Mii costumes, so the fun never stops.

There you have it, my favorite games in the 3Ds library, with Smash Bros being my favorite. Thanks for reading!

 

Image result for 3ds monster hunter