The Power Of Nostalgia…I Don’t Get

Ahh, nostalgia, how nice you are, yet how unbelievably stupid and annoying!!

Nostalgia is defined as a sentimental longing or wistful affection for the past, typically for a period or place with happy personal associations.

So basically anytime you experienced something blissful for the first time, and more or less your entire childhood falls under this tyrannical word…nostalgia.

Do I have nostalgic feelings? Absolutely! But I have no problem thinking back to the things I am nostalgic about and realizing that maybe things weren’t so great.

But I seem to be in the minority. People hold on to their nostalgia for life. This is a serious problem, for I feel it prevents progression; I mean this in terms of media and life.

If you are always looking back in the past, always reminiscing about better days, then you will never learn to like anything again and will be forever miserable, for you will always be longing to find something that makes you feel the way that first time you felt whatever it was when you were a kid or whatever. Now add years of nostalgia on top of that happy memory and/or feeling, and your brain deludes you into thinking it was greater than it ever actually was. This effect increases over time, for your actual memory of the event or object or what have you fades, thus leaving only the feelings you had for that, resulting in a cozy little nest for nostalgia to settle in to.

This reminds me of heroin…that’s right, I am saying nostalgia is heroin. They say heroin addicts are constantly using, trying to achieve that first high they ever got from the drug, for that it was the greatest thing they have ever experienced and all theey want is to re-experience it. But they never do, and then they end up dead from an overdose.

Nostalgia is exactly the same, is it not? Though do not worry, I’m rather certain you can’t die from an overdose of nostalgia.

I fortunately/unfortunately have a brother who is like the most nostalgic person I know. He hates everything new because he has such strong feelings for all the things we had or experienced as little kids that he thinks everything else is complete and utter trash.

I am referring to media, like movies. He swears all these movies we watched as children are so amazing and wonderful. While some of them are, a lot of them are not. I mean for little kids they are great, but as adults, they are annoying and impossible to sit through.

tmnt 2Now when I watch a movie that I absolutely loved from my childhood and come to find it’s terrible, I admit I feel disappointed that it wasn’t as good as I remember, but then I immediately get over it. Teenage Mutant Ninja Turtles 2 was one of my favorite movies of all time when I was young. But I watched the movie about 10 years later, when I was an adult, and found it to be borderline terrible.

Now, I just accept this and move on. Big deal. My feelings on movies when I was 5 versus 25 are going to be different. But people like my brother- they just focus so much on their initial feelings from when we first saw the movie that I am not even sure they are actually watching it, but instead are wandering through some nostalgic wonderland, thinking off all the great times they had as kids and what not.

Now, we could just have differing opinions on things, but this happens on just about everything.

Another example is the SNES. We really only had this console growing up. It was an amazing console back in the 90’s and it certainly still is today. I still play mine, but I have no problems moving on to other consoles and games.

My brother, however, is so nostalgic over the SNES and its many fine games on it, that he won’t even entertain the thought of playing other games. Super Mario World, A Link to the Past, and Super Metroid are probably his 3 favorite games, and they are without a doubt three of the best games ever made. But he absolutely refuses to play any Mario, Zelda or Metroid games made afterwards, as if their very existence is an insult to his childhood. Even if he watches a trailer, he will watch the first 10 seconds and turn it off in disgust. If it isn’t a game for SNES, then it is no good, so he thinks.

But this is not entirely true. Another game we played as kids was the WarCraft, Diablo and StarCraft series, so he loves these games too.

blizzard franchises

Literally all he plays, 20 years later, is all our old SNES games and the Blizzard games for PC, disgusted by everything else out there, with a few exceptions.

He despises Nintendo now, because they dared to move on from the SNES and evolve, like all companies must do to survive.

-UPDATE-

I was talking with my cousin about Mario Odyssey, and my brother was listening in. He sarcastically said, “Yeah, throwing his hat is so cool. Remember when he did that in the old games?”

This just goes to show you how blinding nostalgia is. Really, that comment can be translated to, “How dare they progress and do something different.” I mean seriously, that is an unbelievably stupid thing to say and makes no sense whatsoever.

-END UPDATE-

Which brings me back to my fear of progression and lack there of. My brother is hardly alone in these blinding, nostalgic feelings. That is why so many companies are trying to force nostalgia into their products, to trick that little kid still living in all of us into purchasing whatever it is. This is not really a bad thing, but again, if we are so focused on the past, we can never truly experience something brand new, fresh and exciting. But most people are afraid of change and would rather feel something familiar when charting new territory, and I understand that, but how long must we be tethered to the past?

And anyway, bringing back old things makes them less special. Now that they are in the here and now, it makes the original lose some of it’s charm. But most people will disagree, because they still have that huge nostalgic feeling clouding their brain. Even if what they are reliving is exactly the same as when they first experienced, it will not be the same to them, swearing it is different, and that is simply because of the nostalgic feelings associated with the original.

And don’t dare try to remake or update anything so sacred. People will immediately hate it, just for being different, whether the product is good or not. Like the new Nintendo games, they are doing nothing but insulting their good memories and childhoods. How often do you hear “the original is the best” or something along those lines. The Halloween remake and Ghostbusters remake comes to mind when thinking about this. And they are just two in a very enormous list.

star wars

A perfect example is the Star Wars movies. The original trilogy came out to unbelievable praise and they are probably the most famous movies in history. Then the Special Editions came out, and for literally no reason that I can fathom, a lot of people hated them. That is because of nostalgia once again. LucasFilm dared to change such sacred movies. And really, all they did was more or less put in bigger explosions and add some more creatures. How is that a negative in anyway? Because it insults peoples nostalgic feelings, that’s how!

And then the prequels came out, and everyone hates them. The special editions were forgivable, because it was really the movies fans knew and loved. But now, they got a dose of something different. Most of the complaints about the prequels are completely ridiculous, and no matter how hard I try, I can’t understand why so many people hate them. Until I realized the cause was most likely nostalgia.

I spent my early childhood watching the crap out of the original trilogy. I loved them then and I still do. I love the prequels just as much, if not more. They gave me everything I wanted that the original three lacked. But I see so many people who hate them because they don’t give them the same feeling they got from when they first saw Star Wars. My brother has only seen the prequels once or twice when they first came out, and he hates them, and it’s all because of his nostalgic feelings for 4-6. He doesn’t even remember the movies anymore, but he hates them real bad. To me, if you can’t remember why you hate something, then you mustn’t actually hate it. But that’s what nostalgia wants you to think.

The prequels were a change in formula for the series, but still very much felt like Star Wars, which to me is perfect for when someone makes something new within an existing universe. As long as you are not left wondering where the heck you are, then I welcome all the new stuff.

But then we get to the more recent Episode 7: The Force Awakens. I remember watching the movie in complete awe from beginning to end. This is because first and foremost, I absolutely love Star Wars and have been wanting another trilogy since I first watched Return of the Jedi, but then secondly, because Disney filled the crap out of this movie with nostalgia. It took about an hour after the movie for my nostalgia to wear off and then I realized what a disappointing movie it is. They took hardly any risks with the movie, if any, and gave us Episode 4.1. And people love every minute of it.

Don’t get me wrong, I still love the movie, but it is by far the worst out of the 7. The point I am trying to make here is that progression failed here, because Disney was too worried about appealing to all the nostalgia ridden people who hated the prequels to actually make something new. And it paid off for them, which is what really scares me for the upcoming episode 8, which seems to be not a far cry off from Empire Strikes Back, but I will reserve judgement until I see the movie, of course.

And for the heck of it, I will throw in one more example of how nostalgia blinds people. I am going to mention that good ol’ rapper, Eminem.

He kind of owned the world back in the very late 90’s and early 00’s. His second major album, the Marshal Mathers LP was when he really took off. It reached diamond and I think it still holds the record for fastest selling album. You couldn’t go anywhere at that time without hearing his songs on the radio, the TV, or just people singing them.

eminemFast forward to today and he’s released a whole lot more albums and I think another should be coming out very soon. In any case, his talents as a rapper have increased rather substantially. He is a far, far better artist than he was 20 years ago. But guess what everyone’s favorite album is, (including my brother’s)? That’s right, the MM LP. Again, I am not saying that that album is nothing less than amazing, but most of his stuff after that has completely destroyed that album. But people hang on to that nostalgia of when they first heard of Eminem and that amazing feeling they got when they heard “My Name Is”and “The Real Slim Shady” for the first time. It doesn’t help matters that Eminem was so controversial and almost taboo that every kid who owned his album was looked up to as some kind of bad ass god. That will certainly swell the nostalgic feelings a bit.

But thank goodness Eminem only focuses on the music and getting better, otherwise, he would hold himself back to please all the nostalgic people who loved his early stuff so much. Thus progression would be thwarted. But this has indeed happened to many artists anyway.

And the best part is…even if someone made something exactly like the thing fans were nostalgic for, even if it was everything good about the original and more…it still would displease them. The creators would be accused of trying to change the original…like a remake, accusing them of being out of ideas. But if they do progress and make something new, better or not, they are lynched for changing and moving on from what has been held so beloved by people.

In other words…nostalgia can not be beat. It has a grip on too many people, and no one can take down something so overwhelmingly powerful.

But I shall conclude my thoughts now. I am not saying nostalgia is a bad thing. It can truly be wonderful. But don’t let that stop you from trying new things and adventuring forth in a world that could have so much more to offer, and who knows, maybe you’ll find something better? You just have to let go of pointless attachments to memories from years and years ago. If you do, they will still be there, but you will see and think more clearly and be more open to just about everything. There is always room to share in that brain of yours, and your heart…

 

 

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My Top 10 Game Boy Advance Games

Welcome back to another of my top 10 games on some system. I already tackled 3DS, DS and Game Boy, so now I am going to list my top 10 Game Boy Advance games. I only own 20 and have actually played 18 of them. The other 2 I will eventually get to. So which of these are my favorites? Let’s find out!

#10

Fire Emblem TSSFire Emblem: The Sacred Stones

Intelligent Systems/ Nintendo

2005

 

This series poses such a problem for me. I really hate this genre of games, with the whole strategy and perma-death thing, but they are so stinking fun. I was addicted to this game for a long time.

#9

Mega_Man_Zero_cover Mega Man Zero

Inti Creates/ Capcom

2002

 

I refused to play this game for the longest time, just because I hated the art style so much. How did they turn Zero, who looked so awesome in the PS1 games, into this scrawny little girl?

But once I got over that, I regretted waiting to play it. The smooth, simultaneous buster and saber use I had always wished for in the X series was finally brought to reality! This is some of the finest gameplay in a sidescroller and actually has a pretty good story too.

#8

Mmzero2box Mega Man Zero 2

Inti Creates/ Capcom

2003

 

Not much to say other than that this takes everything from the first game and makes it better, while advancing the story.

#7

Mmzero3box Mega Man Zero 3

Inti Creates/ Capcom

2004

 

I know, I know, you are getting sick of seeing these games now. But remember, I don’t have too many games, and these are really excellent. Again the third installment is an improvement over the other 2.

#6

MMZ4_box Mega Man Zero 4

Inti Creates/ Capcom

2005

 

No surprise for the number six entry. It isn’t often to see a series get better with each game, but this one pulls it off. The stories conclusion is wonderful as well.

#5

golden sun Golden Sun

Camelot Software Planning/ Nintendo

2001

 

This is one of the best turn based RPG’s out there. People are always talking about the Final Fantasy series, but this game is easily better than all of those. It has some great gameplay mechanics and an awesome story, and wonderful level design. Tons of fun, it is.

#4

mlss Mario & Luigi: Superstar Saga

Alphadream Corporation/ Nintendo

2003

 

Speaking of great turn based RPG’s, this is up there as one of the best. This was such a surprise when they announced it. I couldn’t wait to play it. When I finally did, I found they took all the great things from all the other Mario RPG’s and evolved them into a masterpiece. I was blown away by how good this game was, and seeing as all it’s sequels have made my other top 10 lists, it is a series that keeps going strong. In fact, they just released an updated version of this game for 3DS!

#3

minish-cap The Legend of Zelda: The Minish Cap

Flagship/ Nintendo

2005

 

Nintendo proved  once again that handheld Zelda’s are just as incredible as the console games. A great story is at the heart of amazing gameplay that makes it truly a worthy title in the Zelda series.

#2

Metroid_Fusion_box Metroid: Fusion

Nintendo

2002

 

Just seeing this cover art brings me back to the first time I played it in real life. Like with Minish Cap, Nintendo proved Metroid is just as good on handhelds as consoles. This has excellent gameplay, and probably the best story in the series. It is also one of the more challenging games in the series too. Just awesome.

#1

Metroid_--_Zero_Mission_(box_art) Metroid: Zero Mission

Nintendo

2004

 

Damn. I mean damn. This game is so good. It is probably the best remake of all time. It takes Metroid to another level of awesome. This game really shows what the series is all about. Not only is this my favorite game on Game Boy Advance, but it’s probably up there in best games ever made.

Thanks for reading! If you have never played any of the games on this list, I highly recommend doing so. The Game Boy Advance is a great system, and these 10 games are gems among its great library.

gba plat

Series Ranked: Super Mario Bros

This past Friday marked the release of the amazing looking Super Mario Odyssey for the Nintendo Switch, which is now one of the highest rated games of all time, joining The Legend of Zelda: Breath of the Wild.

To celebrate this exciting occasion, I am going to rank all of the mainline Super Mario games. There are far too many spin offs to include all of them. Unfortunately, this means RPG, the original Mario Bros, Mario Maker and Yoshi’s Island will not be included in this list, but oh well.

I will rank them from worst to best.

#17

Super Mario Land

Game Boy, 1989

Times Beaten-1

The very first handheld Mario game turned out to be a very short adventure, taking no longer than 20 minutes to beat. It is still a fun little game however.

 

#16

Super Mario Bros: The Lost Levels

Famicom, 1986 / SNES 1993

Times Beaten-0

Originally called Super Mario Bros 2, it was somehow never released outside of Japan. Most people didn’t play it until it was called the “Lost Levels” which was added in Super Mario All-Stars several years later. It is very similar to it’s prequel and takes off right where it left off, making this game very infamous for it’s difficulty. I never put too much time into it to really say much about it, for it was so similar to the first game.

#15

Super Mario Bros

NES, 1985

Times Beaten-2 or 3

This is probably the most famous game of all time, and forever will be so. To this day, it is a fun enough game, but I was never that huge a fan of it due to it’s stiff jumping mechanic and constantly having to replay through the same levels to get to the warp pipes so you can continue where you left off.

 

#14

Super Mario Land 2

Game Boy, 1992

Times Beaten-2 or 3

 

This game is quite unique and still a lot of fun to play. The level designs and nifty power ups, not to mention the introduction of Wario, make this a game to be remembered.

 

#13

Super Mario Bros 2

NES, 1988

Times Beaten-2

This game really took the series in a whole new direction. Suddenly instead of jumping oneverything, you were throwing radishes at them. It’s a really bizarre game, but a lot of fun. The fact that there is 4 playable characters, all with unique traits, make this a very ambitious game for the time.

#12

Super Mario 3D Land

3DS, 2011

Times Beaten-1

This was another twist for the beloved series, taking advantage of the 3D graphics to create a different adventure for Mario, combining elements from the side scrolling games with the 3D ones. While it is a fun game, I wished I was playing a regular 2D or 3D Mario most of the time.

#11

New Super Mario Bros

DS, 2006

Times Beaten-1

A return to the side scrolling age after a decade of being in 3D was a most exciting concept. The only bad thing was that this meant it would be facing up against the last 2D Mario, Super Mario World. And it didn’t even come close, having focused more on keeping faithful to the original NES game, but with a ton of new features added to it.

#10

Super Mario 64

N64, 1996

Times Beaten-2

This is also one of the most famous games ever made, responsible for ushering 3D games into the limelight in a good way. Though the game had a few flaws, it was still pretty amazing for the time. I never was too into it, however, for I felt it was far worse than some of the 2D games.

#9

New Super Mario Bros Wii

Wii, 2009

Times Beaten-4

While this game was a huge improvement over the DS game, it still sorely fell behind some other 2D Marios, making me realize they weren’t even trying to create these side-scrollers like they used to. The “New” series seemed to be something completely different, and while not as good as some of the classics, they are still solid games.

#8

New Super Mario Bros 2

3DS, 2012

Times Beaten-1

This game is a lot of fun, especially compared to the previous two on this list. It was so satisfying to just run like crazy, collecting absurd amounts of coins, through some of the best platforming seen in years.

#7

Super Mario Sunshine

GameCube, 2002

Times Beaten-3

This is probably the most unique Mario game around. Cleaning graffiti with a water pack that has all sorts of different settings, while traversing through beautiful landscapes…just awesome. There was plenty of platforming challenges scattered throughout the game as well, making this a fantastic game all around.

#6

New Super Mario Bros U

Wii U, 2012

Times Beaten-1

Now this is what I’ve been waiting for. Amazing platforming chock full of secrets and challenge, new power ups and other ideas, all scattered throughout a massive world. This was the game I have been waiting for ever since they announced the “new” line of platformers back on DS.

#5

Super Mario Bros 3

smb3

NES, 1988

Times Beaten-2

This game was more than anyone could ever have expected at the time of its release. It completely blew every other platformer out of the water, and still does to most even today. It was such a vast improvement over it’s prequels, it’s amazing to think they are in the same series. A huge world, tons of new content, and unique items will keep this one in the record books forever. It is funny I have only ever beat the game twice, for as a small child, I played this game constantly, just goofing around on the many great stages.

#4

Super Mario Galaxy 2

Wii, 2010

Times Beaten-1

The only reason this places lower than the first game is because this was not really the true game. The only reason this game exists is because there was so much that couldn’t fit into the first game, that Nintendo decided to just make another game to put it all in, which is great news for fans! It’s almost like the best DLC ever. So the whole central idea was not fresh at this point, but there were a ton of new ideas and planets to explore and items to grab that made this game stand out by itself.

#3

Super Mario Galaxy

Wii, 2007

Times Beaten-2

This game is a masterpiece. It is probably one of the very few games I can say I could literally not put down. I was so amazed by how good it was, that in only 3 days I got every star and unlocked Luigi, only to immediately beat the game with every star with him too. No other game has had me play so much at one time, and do it over again with no time in between. The game is so unique and incredible, that I long to play it again…(Curse you backlog!)

#2

Super Mario World

SNES, 1990

Times Beaten-At Least 20

This is probably the best platformer ever made, in my opinion. I spent my childhood uncovering every tiny little secret in this diverse, huge world. The game is so vast and just perfect. I absolutely love it and I can pick it up anytime and play through it, taking all the shortcuts to beat the game quickly, or slowly beat every level, and uncover all the secret paths and not stop until I beat Special Land and turn the world into that awesome weirdo place where the Koopas are Marios.

#1

Super Mario 3D World

Wii U, 2013

Times Beaten-1

Here it is, the best Mario game ever made. I was rather disappointed when they announced the next 3D Mario would be in the same 2D/3D combined style like Super Mario 3D Land, seeing that I wasn’t all that impressed with that game.

But the second I played it, I was proven wrong. The new items, particularly the cat, is amazing, the fact that you can play as a variety of characters, each with unique traits, is even more amazing, the humongous world to explore is creative and diverse, and the gameplay is just simply solid. This game delivered everything I could have wanted for this style of game, and I love it to death.

There is plenty to do in the game, giving it some nice replay value too. I had long given up hope that they would ever top Super Mario World, but it seems any game with “world” in the title is destined for greatness.

And there you have it. That is all the mainline games, ranked from worst to best. They are all very good, memorable games, and there are tons of spin off or other series with Mario that are just as good, if not better. It is safe to say that the gaming industry would not be the same without this little fella, so my hat’s off to him. I can’t wait to see where Odyssey fits in this list!

switch-super-mario-odyssey-press-7pd-1280x720

Series Ranked: Metroid

Back with yet another series ranked of a video game franchise, so soon after my Sonic The Hedgehog one. But I wanted to celebrate the recent release of Metroid: Samus Returns, and the announcement of Metroid Prime 4 back at e3 in June.

Metroid is probably my third favorite game franchise of all time. So it thrills me to compile this list. I will only be ranking the games I own, which is all of them except the brand new 3DS game, Federation Force, and Metroid Prime pinball. But I have played the latter and it is probably one of the best pinball games out there, so I would recommend it to anyone who is interested.

Well, anyway, here they are, all the Metroid games in my collection, ranked from worst to best.

 

#11

Metroid

NES, 1987

Times Beaten-2

The very first in the series is the worst, which makes perfect sense. For the time, the game was incredibly ambitious and really, really good. But it has aged extremely poorly. Every area looks the same, but just changes colors making it hard to navigate, you can’t duck, which is problematic, and when you die, which is often, you start with about 2 hits worth of health to attempt to progress, forcing you to painstakingly kill enemies in the hopes that you get more health without getting hit yourself. But once you manage to find Varia Suit and Wave Beam, it becomes much easier, though the first time I beat it, I failed to find either, so it was a long, hard road for me…

#10

Metroid Prime: Hunters

DS, 2006

Times Beaten-1

This game was more intended for multiplayer, which actually was very fun. The controls felt a bit awkward, but I think mostly because it was confusing playing it sort of backwards, being left handed. The campaign was not great either and their aren’t many abilities to collect in this game. Still decent fun overall, I suppose.

 

#9

Metroid: Other M

Wii, 2010

Times Beaten-1

This game is good, despite what the majority of the internet seems to think. It has many of the abilities you would want in a Metroid game, plus a lot of new additions and ideas in the game that make it stand apart from the rest of the games. That being said, there were a ton of very stupid decisions made as well, decisions that really hurt it and prevented it from being one of the best. Like really stupid…

I always say it’s a good video game, but a bad Nintendo game.

#8

Metroid II: Return of Samus

Game Boy, 1991

Times Beaten-Around 5

If you’ve read my Top 10 Game Boy games post, you’ll know that I find this to be the best game ever made for the legendary handheld. It was just so amazing for the time and is still great today. Tons of new items, a huge, less confusing world and the thrill of the hunt make this something great.

As a side note, from this game onward, I absolutely love them all. They are without a doubt, phenomenal games.

 

#7

Metroid Prime 2: Echoes

GameCube, 2004

Times Beaten-Around 3

This game really shook things up. For the first time, the developers didn’t just recycle all of Samus’ old tricks. They gave her a ton of new, amazing abilities, some awesome looking suits, and threw her in a deadly, atmospheric world with a deeper story. It is easily the hardest of the Prime trilogy as well, but also very rewarding. This game took a lot of risks, but I feel the beam ammo idea hurt it a lot. I usually just wind up using Power Beam for most of the game. Even so, this is nothing short of a great, exciting game.

#6

Metroid Prime 3: Corruption

Wii, 2007

Times Beaten-2

Again, they took a lot of risks with this game and gave us something completely new once again. As with all the Prime games, you get sucked into a gorgeous world, so detailed and amazing. The use of the Wii Remote makes the game a lot of fun, utilizing many different ways to use Samus’ various abilities. On top of all that, it is so, so, so, so, so much fun. The only bad thing about this game is that it is too easy. It is the only Metroid game I ever played that I didn’t die my first run through.

 

#5

Metroid: Fusion

Game Boy Advance, 2002

Times Beaten- Around 7

This was like a gift from the heavens when it came out. At long last, we got a sequel to Super Metroid, something I was waiting my whole life for, and it didn’t disappoint. They really changed up the Metroid formula for this game, introducing a whole slew of things never done before. It made for an interesting time, that’s for sure, and has one of the best stories in the whole series, with great music and sound effects to support the mood and atmosphere of the game. Aside from the first game, this is probably the hardest Metroid game too.

 

#4

Metroid: Zero Mission

Game Boy Advance, 2004

Times Beaten-At least 10

This is what I consider to be the best remake of all time, though it now looks to be rivaled by the new remake of Metroid II now. This took everything from Super Metroid and Fusion and created something truly magnificent. This game has a ton of new ideas mixed in with most of the old, making it something you can play over and over again.

 

#3

Super Metroid

SNES, 1994

Times Beaten-At least 70

This is a game everyone has heard of, as it is considered one of the best games ever made. And rightfully so, though it is just barely better than Zero Mission. It has some of the best gameplay ever created to date. The amount of content added to this over it’s prequel is astounding. The setting takes place on the same planet as the first game, but it comes to life in a way the NES could never hope to achieve. All the abilities are so fun to use, and there are a lot of them. I could go on and on about this game, but I will just stop here before I get too excited.

#2

Metroid Prime

GameCube, 2002

Times Beaten-Around 5

Released alongside Fusion, 2002 turned out to be the best year for Metroid fans. After an 8 year hiatus, not only did we get a side-scrolling sequel to Metroid 3, but we at long last got to see Samus in all her 3D glory, having skipped the N64 completely, with the exception of her appearance in Super Smash Bros.

It turns out, it was worth the wait. The world of Metroid turned out to be amazing, thanks to the graphical capabilities of the GameCube. Nearly every ability you could ask for was in this first-person-shooter, and it was all done to cater to the drastic new gameplay. Of course, there is tons of new content as well. It is just a great game that is only marginally better than Super Metroid. Like it’s really close between them.

Well that’s it for the Metroid games, but the #1 spot has to go to this amazing compilation.

#1

Metroid Prime Trilogy

Wii, 2009

I didn’t really want to buy this. I had all three games already. But yet, I found myself at GameStop the day it released, dropping 50 bucks on three games I already payed $50  each for. And I don’t regret it at all. These games are so good. 1 and 2 are updated with the motion controls used in the third game, and it just makes for a wonderful experience replaying them like that.

Now this game is like dirt cheap digitally, making it the best value out there. Three of the best games around for like $10? How could you go wrong? And that is why it is number 1 on this list.

 

 

And there you have it. Looking at the small number of games here, it is criminal that for such an old franchise, it sees such infrequent releases. It is one of the best franchises out there, yet it sees no love from Nintendo. It’s a darn shame. But I’ll take them as they come out, as long as they don’t say they are done with the franchise completely.

metroid samus-pose

SNES Classic Is A Disappointment/Predictions for N64 Classic

This is just my opinion. Don’t get me wrong. The idea is wonderful. A miniature retro console packed with the best games to be released on it, all in HD and for an affordable price? It is amazing!

But it really is only amazing for people who missed out on these consoles. People who already owned the NES and SNES aren’t really missing out on much. And many of you may think, “and that is exactly who it is marketed towards, people who missed it…” You are right, but I have a feeling it is even more so towards those who have nostalgic feelings towards the consoles, who want to relive their youths. And to that I say  to Nintendo-Stop profiting off our childhoods!! We already gave you enough!!

Nonetheless…If they weren’t so rare, they would be something great that I would probably pick up whenever the price fell.

But everybody knows the NES Classic sold out immediately and if you want one, your likely going to pay 10 times the price.

But anyway, that is not what I want to talk about.

nes-classic-edition-box.png

First off, let me talk about my feelings for the NES Classic. When they first announced it, I was really excited. I had to have one.

And then I realized something within a few seconds. 30 games for the NES! Oh wait, I probably already have most of them, and I really don’t like most games on NES anyways.

Turns out, this was accurate. They put every game worth having on NES on it, but I, and everyone else who has owned an NES or virtual console probably already has them. I owned all the games except 6 or 7 of them already, and some of them I had multiples of through various systems and re-releases and the like. The handful I was missing, I had no interest in ever playing, so I immediately stopped wanting one, and thank God for that, since they are impossible to get a hold of.

But what I am really trying to say here, is that, $60 for 30 quality games is amazing. The limited supply for a limited time approach…why? That’s a dumb move.

But I, like most people, were already wondering if they were going to make an SNES Classic, one of my favorite consoles of all time. I was even more excited when they confirmed it compared to the NES Classic, but again, immediately realized I already have everything on the system worth having…for the most part.

And now we come to the part where I describe why the SNES Classic is so disappointing.

IT IS 20 DOLLARS MORE EXPENSIVE AND HAS 9 GAMES LESS!

Like… what the hell? You can’t tell me that porting all these games onto this little system cost so much more. They are still 25 year old games and not really worth all that. Though, really, again, the price is still pretty fair. But not compared to it’s predecessor. They are not that much more advanced that they need cost so much more.

And price figures aside, why couldn’t they just make it an even 30 games? There are so many worthy titles on that system. What the heck? I bet you they are going to make some bull crap DLC to fill in the 9 missing spots for another $20.

Super_Metroid_Mother_Brain_tank.png

But anyway, if you don’t know, here are the 21 games.

  1. Contra III: The Alien Wars
  2. Donkey Kong Country
  3. EarthBound
  4. Final Fantasy III
  5. F-Zero
  6. Kirby Super Star
  7. Kirby’s Dream Course
  8. The Legend Of Zelda: A Link To The Pastcastlevania4-spot2.png
  9. Mega Man X
  10. Secret Of Mana
  11. Star Fox
  12. Star Fox 2
  13. Street Fighter II Turbo: Hyper Fighting
  14. Super Castlevania IV
  15. Super Ghouls n’ Ghosts
  16. Super Mario Kart
  17. Super Mario RPG: Legend of the Seven Stars
  18. Super Mario World
  19. Super Metroid
  20. Super Punch-Out
  21. Yoshi’s Island

So there’s the line up, and it is an impressive one without a doubt. But some of these are ridiculous choices over some others, though I can see why they would want to vary up the selection a bit.

And again, I have all but 4, but I already have Street Fighter II in 2 or 3 other forms, used to own Secret of Mana, and Star Fox 2 has never been released. So really, Contra is the only one I missed and have no interest in playing.

So again, this is a wonderful, wonderful idea for any younger people who may have missed out on this glorious age of gaming.

But here’s what the other 9 should be, to really embrace the system. For starters, Super Mario World should be replaced with Super Mario All Stars + Super Mario World.

22. Chrono Triggerchrono triiger

23. Donkey Kong Country 2: Diddy’s Kong Quest

24. Donkey Kong Country 3: Dixie’s Double Trouble

25. Illusion Of Gaia

26. Mega Man X2

27. Mega Man X3mm7

28. Mega Man 7

29. Final Fantasy II

30. Teenage Mutant Ninja Turtles: Turtles In Time

There you go! A nice even 30! Though who knows? Licensing and copyrights and all that could prevent a lot of this, and they probably didn’t want to put entire series like Mega Man and Donkey Kong on it.

But this leads me to my next question. Do these mini consoles spell the end for Virtual Console? I feel like this is directly competing with it. Switch does not have it yet, so does this mean it is no longer? Is is just going to be that subscription they talked about where you can stream games? I hope not, personally.

But anyway, yeah, not happy with the decisions behind the SNES Classic overall. And there is evidence now of an N64 Classic coming next year. Those are much bigger games, so I expect that it will cost $100 for 15 games.

I’ll even predict them for you.

  1. Diddy Kong RacingF-Zero_X_(USA)-1
  2. Donkey Kong 64
  3. F-Zero X
  4. Kirby 64: The Crystal Shards
  5. The Legend of Zelda: Majora’s Mask
  6. The Legend of Zelda: Ocarina of Time
  7. Mario Kart 64
  8. Mario Party 2
  9. Mario Tennis
  10. Paper MarioPokemon_Stadium_(Europe)-3
  11. Pokemon Stadium
  12. Star Fox 64
  13. Super Mario 64
  14. Super Smash Bros
  15. Wave Race 64

If that is accurate, I have all but 4 again, and used to own one of those four…

 

 

 

 

 

 

 

 

Nintendo Is About To Do To The Fighting Genre, What It Did To The Online Shooter

Back in May 2015, Nintendo released a game for the Wii U by the name of Splatoon. This is primarily a 4v4 online shooter, but instead of the main goal being to just kill as many people as possible, your objective is to paint, or “ink” rather, as much of the map as possible with the use of paint buckets, guns, paint brushes and rollers. There are a ton of weapons as well as gear, which boosts your abilities.

Image result for splatoon

The most unique part is your character can turn into a squid and move quickly through the cover of your own ink. Sounds pretty original, right? Well that’s because it is absolutely one of a kind. And it is easily the most fun online game I have ever played. I hate online shooters, I really do, but the moment I saw this, I couldn’t wait to play it, and I still play it all the time, two years later. It’s unique take on the genre, colorful art style and superb gameplay has really revolutionized the genre in a way.

Now here we are in 2017, the Switch has been released, and on June 16th, we are getting a brand new ip from Nintendo once again. Again it is for a genre I am not very fond of…fighting.

But Nintendo has given this genre their own bit of flair and have produced something that looks to be quite extraordinary, colorful, unique, content packed and extremely addicting. I of course am talking about Arms, the game where a bunch of unique and interesting characters with extendable arms beat the crap out of each other with a wide variety of…boxing glovish things called arms.

Needless to say, nothing has ever been done remotely close to this game, and it looks absolutely amazing. Again, a game in a genre I show little to no interest in has me barely able to contain my excitement! I am sure this is going to be the best fighting game ever, (in my opinion) just as Splatoon is my favorite shooter.

Nintendo just keep proving that they can take any genre, especially ones they really have never dabbled in before and produce something unexpected, unique, and most important of all, fun.

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But don’t take my word for it, especially since the game is not even out yet and I am really just making an awful lot of assumptions. But check out this Nintendo Direct. It will show you practically everything you need to know.

As a bonus, this summer Splatoon 2 is coming out, and that looks to do nothing but take the perfection of the first game and make it better. Be sure to check that out as well!

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Final Fantasy VI: One of the Greatest Games of All Time?

Continuing on with my marathon of Final Fantasy, I have just beaten number 6 and thought it also worthy to comment on.

For most of my life, I have heard that this is one of the best games of all time, and most people claim this one or Final Fantasy VII as the best in the series. Sure enough, if you look at best games of all time lists, FFVI will likely be at least in the top 20, and for best SNES game lists (as Final Fantasy 3), it will be in the top 5, if not the top 3.

So, you would think I would go into this game with incredibly high expectations. But don’t worry, I treated this like most any movie or game I play…meaning I went in with no expectations…well if anything, they were probably a little low judging by what I think of all the games prior.

What I found was that I was right in not expecting much. The game is mediocre, like the rest of them, and I certainly wouldn’t put it anywhere near “best games of anything.” And yeah, VII is way better. And VII isn’t even my favorite.

But that is not to say that this game was bad though. It was just okay. First let me mention what the game does well.

All the games prior to this one followed a basic format. Walk around on the world map, go to towns, then to some dungeon or cave or castle, fight stuff and kill something or find something, rinse and repeat. While this game does that as well, it doesn’t feel like it. All the environments are very varied and fun to traverse through. The environments just look great and don’t give the game a boring, repetitive feel like some of the others did. In terms of scenery and setting, yes this game is by far the best out of the first 6 games.

They also relaxed a bit on random encounters, making it bearable to walk around in this game. This is a huge plus for me. And what’s more, they even let up on the unbelievably annoying, and seemingly constant status effects. So, in other words, the gameplay is the best I’ve seen so far as well, well except for maybe FF4.

Honestly, through most of the game, it is pretty fun and a solid game overall. I like how the story dictated what characters you could use about half of the time, instead of just picking four of the 14 possible characters and just using them throughout the entire game like a lot of RPG’s do. The story itself started out interesting, but then it just kind of stopped halfway through the game and turned out to be not so great.

I like how every character could learn any spell by equipping the summons. That was a nice touch.

The best addition to this game is the fact that you keep all your experience if you die. You will start at the last time you saved like all the other games, but this time you kept all that hard earned experience, making it easier to ensure you aren’t always underleveled.

So yeah, not a terrible game. But here is what kind of ruined it for me. Instead of having annoying status effects all the time, this game loved putting in enemies that would counterattack after you killed them. This became quite annoying, as these counters were generally very strong. There is even one part where you only have one character in your party, and when you kill a certain enemy, it countered by casting a spell that turns you into stone. In other words, that’s an instant game over. That is just cheap and/or horrible game design! You shouldn’t be able to find yourself in that kind of situation! And towards the end of the game there are enemies that when killed, instantly kill one of your party members. Why? You just wind up running from them, because you typically fight two of them along with another enemy. It is not worth using the items or magic it cost to revive two characters that are guaranteed to die. This should not be in the game. It doesn’t bring any challenge to the game, it is just an annoying, cheap, unfair way of inconveniencing the player. But you can’t have a Final Fantasy game without those factors involved, it seems!

 

And speaking of death after battle, there is a spell that puts a timer on one of your characters, usually about 30 seconds. When it drops to 0, that person is dead. But you would think that when you defeated all the enemies in that battle that the counter would stop. But no, it doesn’t. After killing the enemies, the amount of gold, experience and any items you get all show up one at a time, and that counter is still going, so if you take too long to read your rewards or if the counter is very low at the end of the battle, you can count on having to revive the character after the battle.

Image result for final fantasy 6 death counter

Another issue with this game is the frame rate during battles. It just randomly slows down badly, often messing up my timing and so many times I’ve used the wrong attack or targeted the wrong thing because the game was too busy sucking to register my button inputs.

But all that is tolerable. What really killed me was the end of the game. As a child, in every RPG, I would switch out all the characters and level them all equally, only to find that towards the end, I was horribly underleveled and had to grind four characters to make them adequate enough to beat the game. So after falling into this trap a whole lot of times, I learned to just pick four characters from the get go, and things got a whole lot easier. It turns out, for FF6, I would have been better off playing this game as a child. For the last area of the game, without any warning or chance to back out and prepare, you have to choose 12 of the 14 characters and split them up into three groups. Most of the characters were within 5 levels of each other thanks to the story having you always using different characters, but most of the time I used the same 4, who were much, much, much stronger than the rest. So now I had to divide them up to carry my weaker members. But I didn’t know this was going to happen, so everyone had crappy gear, didn’t know many useful spells, and were slightly underleveled. I also never got a chance to buy a bunch of items to keep me alive.

So what did I have to do? I had to unequip all the characters I wasn’t using and equip the group I was using with the best possible stuff I had. Thank goodness I never sold any equipment, for some members were stuck with old crappy weapons, but this was better than having none at all.

To make matters worse, the strength of your enemies seemed to have tripled. These fights would have been easy with my A-Team, but now they were downright difficult. The game doesn’t give you enough magic points to use any offensive spells, you had to save it all for healing, and I barely had enough to do that. My saving grace throughout the whole game were 3 items that allowed you to equip two weapons and double attack on each round. So yeah, I beat the entire game more or less just using physical attacks. It was cool.

But anyway, after dying a bunch of times, they eventually all grew a few levels thanks to keeping your XP when you die. Once I finally reached the end of one section, I had to unequip all my weapons, armor, relics and summons, so that they would be available for the next group, then painstakingly equip it all on them. So I just kept moving on, fighting a bunch of bosses with my three underleveled/undergeared groups and somehow managed to eventually beat it. I progressed through the game fairly quickly and easily, but I was in the last area for around 4 hours before I conquered it. The worst part is there is a long boring scene before the last boss that you can’t skip. The first time I fought him, I didn’t know what I was doing, because all your characters might have to fight him, so I ended up fighting him with all completely unequipped characters and died immediately. Then I had to watch the long boring scene again, and lose to the boss again. After the second failure, I understood what was going on, and after once again watching the long boring scene, I went all out and beat him. By the end of it, I was sick of the game.

Image result for final fantasy 6 kefka

But they had one more great surprise for me at the end. A long…oh my God, how long…boring…seemingly never ending scene. I kid you not, between the ending and the credits, its over 20 minutes long. The credits are terrible even! Instead of the traditional scrolling text, they opted to just show an airship floating around through clouds while occasionally showing a name or two at time. I mean, it is so uninteresting AND SO F-ING LONGGGGG!

And the game suddenly becomes obsessed with this woman you never even see in the game having a baby. Like towards the end, you go into this town you’ve been to a couple times before, and she’s all the people can talk about all of a sudden. Who is she and why should I care? She isn’t important to the story. She doesn’t do anything useful at all. And then when you beat the game, like 3 minutes of the ending scene is dedicated to this woman. Who is she? Is it just supposed to be some weird happy ending, symbolizing that things live on and grow in the aftermath of chaos? It’s just stupid.

So the game is pretty good until the last dungeon. That is the point I am trying to make I suppose.

To rank them from best to worst, I would say

FF2

FF4

FF6

FF5

FF4: The After Years

FF

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Final Fantasy V=Annoying Game

Well, I’m back, here to talk about my experience with Final Fantasy V as I plow my way through most of the series. I’ve already spoken about 1, 2 and 4, and now I’ve got a bit to say about 5 as well.

To start, it’s not a horrible game, but it isn’t very good either. I like the story and the job system was kind of fun, albeit annoying at times. But it made for some fun customization options.

There isn’t too much to say about it that I haven’t already said with all the other games. By now I have realized that all these games have one great flaw. There is just so much annoying crap in them that it makes them very difficult to fully enjoy. This one is no exception. So I am going to single out what really made this game annoying.

That would be the last area in the game…

As per all the games, this place is loaded with difficult monsters that would love nothing more than to kill you most savagely. That’s not the real problem though. The problem is is that these monsters prefer you to be a zombie, a rock or a frog before they kill you. This is the most obnoxious thing about this game. Every monster seems to have the ability to turn you into one of these things. And the dungeon is very long, so you are constantly having to cure yourself of these ailments.

 

The rock and frog status isn’t horrible, for you can cure them with the Esuna spell, but it gets pretty taxing on your MP, so thank God I just happened to stock up on the curative items, Soft (cures rock) and Maidens’ Kiss (cures frog) throughout the whole game so that I had a crap ton to heal with. I stocked up on these because the last three games taught me that they would most likely come up to annoy the hell out of me, and I was right. But what I had not counted on was the newer zombie ailment. This can’t be cured by any spell other than using a cottage on a save point or sleeping at an inn. The only item that can cure it is Holy Water. I unfortunately did not stock up on these, so I only had 4 on me that I happened to find in chests.

So I painstakingly fight my way to the final boss, only to find that he loves using some spell that does a ton of damage to you, but worse, puts a random status effect on all characters. This is just great, for my first time through, I had used up all my Holy Waters, thus any characters that were zombified had to stay like that. And if you don’t know, this is a serious problem. A zombie character is basically dead, so you lose their attacks against the boss, but they don’t actually die, they instead attack you. And you or the enemy can’t kill them, they will be there forever. You can’t heal them if you don’t have Holy Water, so you are completely screwed and might as well reset the game at this point, because you won’t beat the boss.

So going through from where ever the last save point was, I made sure to keep my 4 Holy Waters. This meant that every time I was turned into a zombie I had to reset the game and try again. After like four tries, I finally made it to the boss and was able to cure all characters that turned into zombies.

This is a needless annoyance. What if I didn’t have any Holy Waters? I would have had to fight my way back out of the dungeon and then buy a bunch of them, and then redo the entire final area all over again! And that is something that just should not happen! Why do all of these games just have annoying, time consuming issues? This doesn’t make the game anymore challenging, it’s just cheap and unfair, stupid and a waste of time. The challenge in a game should not come from such cheap tricks. They are on their fifth game and they still have yet to figure that out!! They wouldn’t be such bad games, but my God! It eventually just gets so irritating that I may or may not look like this…angry.person

And one more thing that is super annoying in this game is the time it takes to bring up the menu. It takes about three seconds. This doesn’t sound like very long, but dear God, when your sitting there just waiting, it seems like much longer.  It takes a tad longer to exit the menu too. So it becomes very annoying.

But the dumbest thing of all about this game is the enemy counterattacks. This is nothing new in the series. Some enemies can counter any of your attacks with either spells or physical attacks. The counterattack would occur immediately after your attack. But not in this game. They would counter whenever they feel like it. And some of these counterattacks are devastating. In the older games, you could react by holding off on an attack or healing someone who was countered, but those simple strategies become obsolete in this game. They will randomly deploy their counterattacks in FF5. So say your guy hits an enemy that counters, you wait a bit, but he does not counter, so you attack again, still nothing, and then again. You’ve done 3 hits to the guy, but one of your characters hits twice in one attack, so that’s four hits to the enemy. After those four hits, he decides to counter with four attacks of his own…one for each hit he took. He will then use his normal attack as well. So that’s five hits coming at you at once. If the counter hits all your characters, there is an extremely high chance you will all die. If it a single person attack, he will likely take out 2 or 3 of your characters.

There seems to be no pattern to when they counter, it is just completely random, and many times have I died due to this horrible flaw.

Would I recommend this game to anyone?

Image result

 

If I had to rank the games at this point, it would go as follows, from best to worst…

FFII

FFIV

FFV

FFIV: The After Years

FF

 

Final Fantasy IV: The After Years Gripes

I’ve already talked about Final Fantasy 1 & 2, so here I am with another installment as I trek through most of the series. Today I will be talking about the 3 part game known as Final Fantasy IV: The Complete Collection for PSP, but more specifically, the third and final game, The After Years.

Final Fantasy IV is a pretty solid game, and really is quite good. I like 2 better, but I have no real complaints about the game. The second game, titled the Interlude, is just a quick 2-3 hour plot filler basically.

Then we come to After Years. It starts off with separate tales starring most of the cast from FFIV, their lengths ranging from 2-3 hours. Most of these are okay, if not a little monotonous. You basically just venture around, doing God knows what while trying to solve the same mystery in each tale. Because they are so short, you will get in monster fights every 3 steps to make sure you really get your fill of fighting. But this is all okay, except for Edward’s tale, the wuss of the game, who is stuck with even weaker soldiers to help fight you through his tale. This is the longest tale probably, and only because it takes forever to kill anything with this weak batch of people.

But anyway, the tales all end in one of two areas, combining all the cast into two separate groups. Once you beat all the tales, you unlock the final tale, (can’t remember what it is officially called). By the time you reach this tale, you are kind of burnt out and are thankful that only another 3 hour segment and the game will be completed.

Well…it was going into this game with that mentality that really made it annoying for me, for the final tale is not short. In fact it is around 20 hours long, which is how long it took me to beat the original game. So combined with all the tales, that’s around 40 hours, which is fine, but I felt tricked that it was so long.

That isn’t even the real issue though. I don’t mind long games at all, as long as the length is through reasonable approaches, like story progression or fun gameplay and the like. This is not the case with the After Years. They just made the game long because they could. There is nothing new and clever at all with this game. It is the same locales from IV, and features the same enemies and bosses.

In short, the game drags on and on, and on, and on, and on, and on. I could type that for hours and if you read it, then you might get a feel of how much the game drags. There isn’t even a well told story, so there is nothing interesting to keep you motivated to beat it. I was just beating it for the sake of beating it.

In the final tale, after doing all sorts of stuff, you go to a new moon and have to trek through a long 14 floors of some tower or something. It might even be longer. After you finally make it through that and you again think you are close to beating the game, you are treated to another 23 floors! Dear god…really?

And again, I stress that this wouldn’t be a problem if it was fun and interesting. It is just a monotonous, never ending adventure. And here is everything I recall that really make these some 37 or more floors even more annoying.

Back Attacks…

FFIV_PSP_Back_Attack.pngThis is when the monsters randomly sneak up behind you and get in first hits. This also means your characters set in the back row are now in the front and your front row characters are in the back. Characters in the back row are usually there because they have ranged attacks and low armor values. So these back attacks, if the monsters gang up on one of these characters, ensure a speedy death for them.

This wouldn’t be so annoying, except I swear 90% of the random encounters start with back attacks. In fact, they are so often, I eventually switched the rows of my characters so I wouldn’t have to waste time switching their rows mid battle. But guess what? When I did this, the back attacks stopped happening. I rarely got a back attack. So I switched the rows back to normal, and then the back attacks started to happen overly frequent again. WTF!?!?!?!?

In addition to the game being long and dragged out, so are the battles. Even some regular enemies take forever to kill, these battles lasting close to 5 minutes sometimes. And mind you, when you get a random encounter every 1-3 steps, it becomes so tedious and time consuming. That is when the impatience and rage really starts to build. Floor by floor you go, fighting and fighting, unable to escape the relentless attacks. Oh my God, it is annoying!!

And you know what is even longer? The boss battles. Some of these take 10-15 minutes. It is just a marathon of how long you can keep your guys alive while slowly whittling down their health. And to do the most damage, you would use the most powerful spells and attacks, right? But guess what, that is incredibly time consuming as well. The more powerful the attack, the longer the animation is for the attack. Some attacks have an animation of over 10 seconds long. While they look impressive, it just adds to the length of the game horrendously. And just think, you have 5 characters, and sometimes the enemy can have just as much. If everyone involved uses some big attack, that’s like 2 minutes just for one round!

So in short, you get too many random encounters, that take too long to kill using attacks that have animations that are too long, to go through a tower that is too long, to fight a boss that is too long. And when you kill that boss, it takes like 15 seconds for the thing to explode or dissolve away. If this was a good game, you would take satisfaction away from killing it, reveling in it’s elongated destruction. But no… you are so impatient and angry at this point that each extra and unnecessary, tedious second is like someone twisting a knife in your gut.

And let me tell you how many bosses there are in those 40ish floors. Around 30, if not more. All you do in that big long tower or whatever it is is fight bosses. Over and over again. You fight nearly every boss from Final Fantasy 1-6 I’m pretty sure. I’m not even sure if there are any new bosses mixed in there. And to make matters worse, the random encounters become tougher and longer with each floor too! They eventually become all bosses themselves!

Oh yeah, and every time you kill a boss, you have to painstakingly listen to what each of your five characters individually think about that fight. I’m assuming they are thinking to themselves, because they all have nothing to do with each other. It’s like one says, “That was an interesting fight,” then another will say, “That creature had dark powers,” then another says, “It smells like death in here,” then another says “I need new socks.” Who cares? Just shut up and let me take 3 steps so I can fight another monster! This happens after EVERY BOSS!!!

While killing all the demons in hell and traversing through the tower, there are rest points. These usually spawn an entirely unnecessary story sequence which usually consists of two characters talking at night about more or less nothing. The scenes are so boring, so uninformative and so long, that it just all dumps onto the raging impatience of just wanting the putrid game to end. And there are probably about 20 of these scenes too.

And when you FINALLY get to the last boss and beat him, which takes about 30 seconds for him to explode, you think you beat the game right? Nope. Now you have to run from the place you are in, all the while getting in constant encounters with the still dying boss. This part just happens to annoy you further. It dangles the end of the game in front of you, while doing everything that annoyed you for the last 40 hours all at once.

And then when it is finally all over, you are treated to an incredibly long and boring ending. By this time you are so fed up with the game that you just want to see the final screen, save your game and never look at it again. But this never seems to happen, because my god, the ending is so long. The only thing more boring and longer that I can think of are the ending credits to any Assassin’s Creed game.

FF4 is a great game. But stay away from the After Years, because all it will do is shave a few years off your life.

My Top 10 3DS Games

I enjoy looking at top 10 lists, especially when they involve video games and such. It got me wondering what my top “whatever” are, so here I am, looking into my top 10 favorite Nintendo 3DS games. By my count, I have 61 3DS games, but of those 61, I have only played 45 of them, the rest are on my backlog. So of those 45 games, let’s see what my 10 favorite are.

#10

new super mario bros 2New Super Mario Bros 2

 Nintendo

2012

 

This game took an interesting take on the New Super Mario Bros series, the focus being on collecting tons upon tons of coins, even including a few new power ups and items to help you. On top of that, it is a really great platformer that far surpasses the first New Super Mario Bros game for DS.

#9

mario and luigi dream teamMario & Luigi: Dream Team

Alphadream Corporation/Nintendo

2013

The fourth game in the unique RPG series is just as hilarious, creative and bizarre as the others. Mario has to jump into Luigi’s dreams to rescue some pillow people, and in the real world, the bros have their own mission to complete. The battle system is as fun as ever, with some really cool and creative attacks, especially in the dream world. A great game for the 3DS library.

#8

mario kart 7

Mario Kart 7

Retro Studios/Nintendo

2011

 

The first numbered game in the Mario Kart series is also the first game to incorporate gliding and underwater driving, two nice additions. Tons of new and old tracks, carts, characters and other customization options make this the first handheld Mario Kart game that feels like a home console game.

#7

PaperMarioStickerStar3DSBoxartFinalPaper Mario: Sticker Star

Intelligent Systems/Nintendo

2012

 

The first handheld Paper Mario game takes the series back to it’s roots, sort of, well actually not. It’s back to turn based action in any case. It now has a world map like Super Mario World, no doubt to cater to the quick, on the go play style of handheld games. To attack, you must collect stickers of all shapes and sizes, learning to balance the small, weak ones with the huge, powerful ones, for only so many can fit in your sticker book. You get more pages as the game progresses though. This makes for a lot of fun, and some of the stickers are very creative and entertaining. The only negative thing I can think of is this is one of those games that you never know where the heck you are going, and some of the puzzles are near impossible to figure out.

The 3D visuals for this style of graphics is remarkable as well. Paper Mario is a game that should never be played without 3D. Unfortunately this will likely be the only game to ever be graced with such wonders.

#6

yoshi_new_islandYoshi’s New Island

Arzest/Nintendo

2014

 

Am I living in the 90’s again? This game feels and plays exactly like Yoshi’s Island for SNES. And that…is a wonderful, wonderful thing. There is some new additions to the gameplay, differentiating it, but keeping the core mechanics the same. It is truly a great sequel to a masterpiece. The only thing bad about it is the name.

#5

project x zone.jpgProject X Zone

Banpresto/Namco Bandai Games

2013

 

All your favorite Sega, Capcom, and Namco-Bandai characters coming together to save the world (or worlds)? And with a side of countless scantily clad women and big bouncing boobs? How could you ever go wrong? Combine those exciting elements with  great grid based RPG gameplay and you can’t at all. This game is fantastic in nearly every way. It also provides around 50 hours of gameplay, so prepare to immerse yourself in something amazing!

#4

link-between-worlds

The Legend Of Zelda: A Link Between Worlds

Nintendo

2013

I was surprised how good this game was. It is a sequel to the beloved Link to the Past, and does everything that game did right and added it’s own unique twists as well, such as the ability to traverse the dungeons in any order and turning into some painting figure. The game is a complete masterpiece, just like its predecessor.

#3

ocarina_3d_finalThe Legend Of Zelda: Ocarina Of Time 3D

Grezzo/Nintendo

2011

 

What do you get when you take one of the best games of all time and update it? Well, an updated version of one of the best games of all time, plus it’s now in the palm of your hand! With improved controls via the touchscreen and gyro sensors, along with updated visuals and other changes, Ocarina of Time has never looked or played so well.

#2

kingdom hearts 3dKingdom Hearts 3D: Dream Drop Distance

Square Enix

2012

 

This game plays just like all the other great Kingdom Hearts games, but this time you get to switch between Sora and Riku while they each progress through their own separate campaigns. The game features tons of new worlds, enemies and allies, and a new fighting mechanic known as flow motion. And story wise, this game is one of the best in the series, mainly because it finally answers all the questions that you might have had from all the other games and finalizes everything out and leaves only one unopened door. That door being the long awaited Kingdom Hearts 3. Everything else has been settled and the game ends with setting the scene for the third and most likely final game in this specific story arc.

#1

smash 3dsSuper Smash Bros for 3DS

Bandai Namco Games/Nintendo

2014

 

The fourth entry in the series proves to be the best, thanks to its huge and diverse roster of characters and stages. It is also a wonderful thing to have Smash in your pocket for whenever you wish to play it.

There are a ton of collectibles and trophies. The newest idea, and probably the worst, is the inclusion of somewhat different special moves for every original character, which is nice if that was something you were hoping to mess around with. The trouble is they are so tedious to collect. You will likely get the same ones 10 times over before getting one you don’t have. Aside from that, it’s the Smash Bros gameplay we all know and love. And to me, it’s all about the fighting, so the more characters and stages, the better the games. Who cares about all that single player fuzz? Though there is certainly a ton of it if that’s your thing.

This is the first Smash Bros game to include DLC as well. There are multiple characters and stages available, and countless Mii costumes, so the fun never stops.

There you have it, my favorite games in the 3Ds library, with Smash Bros being my favorite. Thanks for reading!

 

Image result for 3ds monster hunter