Finally, A Great e3!!!

The last 2 or three e3’s have been more or less disappointing. But at long last, this year was different!

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The first conference I saw was Ubisoft, and they had lots of exciting announcements, most notable the Mario/Rabids crossover known as Mario+Rabbids: Kingdom Battle, which looks awesome, and the completely unique game Skull & Bones. Fans of the Assassin’s Creed series will be excited for the new Egypt based game. See it all here.

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Next up was Sony. There conference was great because there was hardly any talking and they just played trailer after trailer, which makes me wish they just made a video like Nintendo to keep the flow going better.

But anyway, they basically showed the same games they showed at last years e3, but with much longer trailers/gameplay. And this was fine with me, for they showcased a lot of great looking games, most notable for me was Days Gone and the PS4 exclusive Spider-Man. I can’t wait to play those two games! Check it all out here.

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But the most amazing part about e3 by far was Nintendo’s “Spotlight” video presentation. Anyone who said the Switch doesn’t have a lot of software has now been proven wrong. They announced a whole slew of new titles for both this year and next, guaranteeing two years of great games. Yoshi, Kirby, Metroid, Mario will all be making appearances, to name a few. You can check out everything in detail here.

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They are the only ones I saw in detail, but Microsoft revealed a few new games and the brand spanking new, powerful consoles Xbox One X. You can watch the conference here.

It was a great showcase, and I am very excited to be a gamer right now.

Final Fantasy IX: This Is What I Missed

At long last, my Final Fantasy marathon ends here…for the time being anyway. And I have to say, it ended with a great game, bringing me back to my early days when I first played FF 8 and 7, as I described in my post about the first game.

After playing through this game, I have come to the conclusion that Final Fantasy didn’t truly become great games until the PlayStation. I really enjoyed 7-9. The more advanced system with it’s “powerful” hardware allowed for some great story telling visually with the beautiful cut scenes and also the bigger space spread out on multiple discs allowed for more in game story told through a much larger world as well.

FF9 was also void of any annoying things that plagued the series from 6 downward. There were only 2 cheap instant death encounters I met the whole game, and it was mainly due to cheap overpowered counter attacks. For once, I could go through the whole game without wanting to pull my hair out.

Gone too are the obnoxious amounts of random encounters. Most games had you fighting endless amounts of battles for little experience. FF9 reversed that by having less battles with more experience, and that is just fine by me!

The skill system is great in this game as well. Each equipable item has skills attached to them that can teach one specific character something, or multiple people. This is truly great, for by the end of the game, all your characters know a vast amount of skills that you can equip to fit your needs at any time.

The story isn’t great, but it’s enjoyable enough, and there is great character development. The ending, however, is very weak and unnecessarily long for such a disappointing  payoff. But the character development sort of makes up for that though.

The only real complaints I have about the game is that the encounters take way too long to start…like over 10 seconds you have to wait before the battle begins. First it kind of loads, then you are forced to watch as the camera unnecessarily scrolls through your environment, as if the developers were so proud of the world they created. Then your party and the enemies magically fade in to existence and then finally the fight begins…which brings me to my second complaint.

The fighting seems so delayed. It is so slow moving. Sometimes you just are sitting there waiting for something to happen. Even when you have given each member something to do, everyone just kind of dances around for a while, then the enemies go, then one of your characters attack, then the enemy might go again after waiting, then wait some more for one of your guys to go. Honestly, if you tell all four of your characters to do something, it might take close to 2 minutes for your fourth character to finally go. By the time they do, the other 3 have already refilled the battle meter thing and have new commands already inputted. When that fourth character finally goes, you had forgotten what you told them to do and a lot of the time, the flow of the battle has shifted by then so that their attack or whatever is more or less useless.ff9 battle.jpg

But other than that, it is a fun game that I really enjoyed. Now I can finally understand why these games have some kind of following. It only took 9 games and 15 years.

As always, I will rank the games from best to worst. This time though, I will include 7 & 8, though it is a little unfair since I never beat them completely.

FFIX

FFVIII

FFVII

FFVI

FFII

FFIV

FFV

FFIV: The After Years

FF

Final Fantasy VI: One of the Greatest Games of All Time?

Continuing on with my marathon of Final Fantasy, I have just beaten number 6 and thought it also worthy to comment on.

For most of my life, I have heard that this is one of the best games of all time, and most people claim this one or Final Fantasy VII as the best in the series. Sure enough, if you look at best games of all time lists, FFVI will likely be at least in the top 20, and for best SNES game lists (as Final Fantasy 3), it will be in the top 5, if not the top 3.

So, you would think I would go into this game with incredibly high expectations. But don’t worry, I treated this like most any movie or game I play…meaning I went in with no expectations…well if anything, they were probably a little low judging by what I think of all the games prior.

What I found was that I was right in not expecting much. The game is mediocre, like the rest of them, and I certainly wouldn’t put it anywhere near “best games of anything.” And yeah, VII is way better. And VII isn’t even my favorite.

But that is not to say that this game was bad though. It was just okay. First let me mention what the game does well.

All the games prior to this one followed a basic format. Walk around on the world map, go to towns, then to some dungeon or cave or castle, fight stuff and kill something or find something, rinse and repeat. While this game does that as well, it doesn’t feel like it. All the environments are very varied and fun to traverse through. The environments just look great and don’t give the game a boring, repetitive feel like some of the others did. In terms of scenery and setting, yes this game is by far the best out of the first 6 games.

They also relaxed a bit on random encounters, making it bearable to walk around in this game. This is a huge plus for me. And what’s more, they even let up on the unbelievably annoying, and seemingly constant status effects. So, in other words, the gameplay is the best I’ve seen so far as well, well except for maybe FF4.

Honestly, through most of the game, it is pretty fun and a solid game overall. I like how the story dictated what characters you could use about half of the time, instead of just picking four of the 14 possible characters and just using them throughout the entire game like a lot of RPG’s do. The story itself started out interesting, but then it just kind of stopped halfway through the game and turned out to be not so great.

I like how every character could learn any spell by equipping the summons. That was a nice touch.

The best addition to this game is the fact that you keep all your experience if you die. You will start at the last time you saved like all the other games, but this time you kept all that hard earned experience, making it easier to ensure you aren’t always underleveled.

So yeah, not a terrible game. But here is what kind of ruined it for me. Instead of having annoying status effects all the time, this game loved putting in enemies that would counterattack after you killed them. This became quite annoying, as these counters were generally very strong. There is even one part where you only have one character in your party, and when you kill a certain enemy, it countered by casting a spell that turns you into stone. In other words, that’s an instant game over. That is just cheap and/or horrible game design! You shouldn’t be able to find yourself in that kind of situation! And towards the end of the game there are enemies that when killed, instantly kill one of your party members. Why? You just wind up running from them, because you typically fight two of them along with another enemy. It is not worth using the items or magic it cost to revive two characters that are guaranteed to die. This should not be in the game. It doesn’t bring any challenge to the game, it is just an annoying, cheap, unfair way of inconveniencing the player. But you can’t have a Final Fantasy game without those factors involved, it seems!

 

And speaking of death after battle, there is a spell that puts a timer on one of your characters, usually about 30 seconds. When it drops to 0, that person is dead. But you would think that when you defeated all the enemies in that battle that the counter would stop. But no, it doesn’t. After killing the enemies, the amount of gold, experience and any items you get all show up one at a time, and that counter is still going, so if you take too long to read your rewards or if the counter is very low at the end of the battle, you can count on having to revive the character after the battle.

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Another issue with this game is the frame rate during battles. It just randomly slows down badly, often messing up my timing and so many times I’ve used the wrong attack or targeted the wrong thing because the game was too busy sucking to register my button inputs.

But all that is tolerable. What really killed me was the end of the game. As a child, in every RPG, I would switch out all the characters and level them all equally, only to find that towards the end, I was horribly underleveled and had to grind four characters to make them adequate enough to beat the game. So after falling into this trap a whole lot of times, I learned to just pick four characters from the get go, and things got a whole lot easier. It turns out, for FF6, I would have been better off playing this game as a child. For the last area of the game, without any warning or chance to back out and prepare, you have to choose 12 of the 14 characters and split them up into three groups. Most of the characters were within 5 levels of each other thanks to the story having you always using different characters, but most of the time I used the same 4, who were much, much, much stronger than the rest. So now I had to divide them up to carry my weaker members. But I didn’t know this was going to happen, so everyone had crappy gear, didn’t know many useful spells, and were slightly underleveled. I also never got a chance to buy a bunch of items to keep me alive.

So what did I have to do? I had to unequip all the characters I wasn’t using and equip the group I was using with the best possible stuff I had. Thank goodness I never sold any equipment, for some members were stuck with old crappy weapons, but this was better than having none at all.

To make matters worse, the strength of your enemies seemed to have tripled. These fights would have been easy with my A-Team, but now they were downright difficult. The game doesn’t give you enough magic points to use any offensive spells, you had to save it all for healing, and I barely had enough to do that. My saving grace throughout the whole game were 3 items that allowed you to equip two weapons and double attack on each round. So yeah, I beat the entire game more or less just using physical attacks. It was cool.

But anyway, after dying a bunch of times, they eventually all grew a few levels thanks to keeping your XP when you die. Once I finally reached the end of one section, I had to unequip all my weapons, armor, relics and summons, so that they would be available for the next group, then painstakingly equip it all on them. So I just kept moving on, fighting a bunch of bosses with my three underleveled/undergeared groups and somehow managed to eventually beat it. I progressed through the game fairly quickly and easily, but I was in the last area for around 4 hours before I conquered it. The worst part is there is a long boring scene before the last boss that you can’t skip. The first time I fought him, I didn’t know what I was doing, because all your characters might have to fight him, so I ended up fighting him with all completely unequipped characters and died immediately. Then I had to watch the long boring scene again, and lose to the boss again. After the second failure, I understood what was going on, and after once again watching the long boring scene, I went all out and beat him. By the end of it, I was sick of the game.

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But they had one more great surprise for me at the end. A long…oh my God, how long…boring…seemingly never ending scene. I kid you not, between the ending and the credits, its over 20 minutes long. The credits are terrible even! Instead of the traditional scrolling text, they opted to just show an airship floating around through clouds while occasionally showing a name or two at time. I mean, it is so uninteresting AND SO F-ING LONGGGGG!

And the game suddenly becomes obsessed with this woman you never even see in the game having a baby. Like towards the end, you go into this town you’ve been to a couple times before, and she’s all the people can talk about all of a sudden. Who is she and why should I care? She isn’t important to the story. She doesn’t do anything useful at all. And then when you beat the game, like 3 minutes of the ending scene is dedicated to this woman. Who is she? Is it just supposed to be some weird happy ending, symbolizing that things live on and grow in the aftermath of chaos? It’s just stupid.

So the game is pretty good until the last dungeon. That is the point I am trying to make I suppose.

To rank them from best to worst, I would say

FF2

FF4

FF6

FF5

FF4: The After Years

FF

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Final Fantasy IV: The After Years Gripes

I’ve already talked about Final Fantasy 1 & 2, so here I am with another installment as I trek through most of the series. Today I will be talking about the 3 part game known as Final Fantasy IV: The Complete Collection for PSP, but more specifically, the third and final game, The After Years.

Final Fantasy IV is a pretty solid game, and really is quite good. I like 2 better, but I have no real complaints about the game. The second game, titled the Interlude, is just a quick 2-3 hour plot filler basically.

Then we come to After Years. It starts off with separate tales starring most of the cast from FFIV, their lengths ranging from 2-3 hours. Most of these are okay, if not a little monotonous. You basically just venture around, doing God knows what while trying to solve the same mystery in each tale. Because they are so short, you will get in monster fights every 3 steps to make sure you really get your fill of fighting. But this is all okay, except for Edward’s tale, the wuss of the game, who is stuck with even weaker soldiers to help fight you through his tale. This is the longest tale probably, and only because it takes forever to kill anything with this weak batch of people.

But anyway, the tales all end in one of two areas, combining all the cast into two separate groups. Once you beat all the tales, you unlock the final tale, (can’t remember what it is officially called). By the time you reach this tale, you are kind of burnt out and are thankful that only another 3 hour segment and the game will be completed.

Well…it was going into this game with that mentality that really made it annoying for me, for the final tale is not short. In fact it is around 20 hours long, which is how long it took me to beat the original game. So combined with all the tales, that’s around 40 hours, which is fine, but I felt tricked that it was so long.

That isn’t even the real issue though. I don’t mind long games at all, as long as the length is through reasonable approaches, like story progression or fun gameplay and the like. This is not the case with the After Years. They just made the game long because they could. There is nothing new and clever at all with this game. It is the same locales from IV, and features the same enemies and bosses.

In short, the game drags on and on, and on, and on, and on, and on. I could type that for hours and if you read it, then you might get a feel of how much the game drags. There isn’t even a well told story, so there is nothing interesting to keep you motivated to beat it. I was just beating it for the sake of beating it.

In the final tale, after doing all sorts of stuff, you go to a new moon and have to trek through a long 14 floors of some tower or something. It might even be longer. After you finally make it through that and you again think you are close to beating the game, you are treated to another 23 floors! Dear god…really?

And again, I stress that this wouldn’t be a problem if it was fun and interesting. It is just a monotonous, never ending adventure. And here is everything I recall that really make these some 37 or more floors even more annoying.

Back Attacks…

FFIV_PSP_Back_Attack.pngThis is when the monsters randomly sneak up behind you and get in first hits. This also means your characters set in the back row are now in the front and your front row characters are in the back. Characters in the back row are usually there because they have ranged attacks and low armor values. So these back attacks, if the monsters gang up on one of these characters, ensure a speedy death for them.

This wouldn’t be so annoying, except I swear 90% of the random encounters start with back attacks. In fact, they are so often, I eventually switched the rows of my characters so I wouldn’t have to waste time switching their rows mid battle. But guess what? When I did this, the back attacks stopped happening. I rarely got a back attack. So I switched the rows back to normal, and then the back attacks started to happen overly frequent again. WTF!?!?!?!?

In addition to the game being long and dragged out, so are the battles. Even some regular enemies take forever to kill, these battles lasting close to 5 minutes sometimes. And mind you, when you get a random encounter every 1-3 steps, it becomes so tedious and time consuming. That is when the impatience and rage really starts to build. Floor by floor you go, fighting and fighting, unable to escape the relentless attacks. Oh my God, it is annoying!!

And you know what is even longer? The boss battles. Some of these take 10-15 minutes. It is just a marathon of how long you can keep your guys alive while slowly whittling down their health. And to do the most damage, you would use the most powerful spells and attacks, right? But guess what, that is incredibly time consuming as well. The more powerful the attack, the longer the animation is for the attack. Some attacks have an animation of over 10 seconds long. While they look impressive, it just adds to the length of the game horrendously. And just think, you have 5 characters, and sometimes the enemy can have just as much. If everyone involved uses some big attack, that’s like 2 minutes just for one round!

So in short, you get too many random encounters, that take too long to kill using attacks that have animations that are too long, to go through a tower that is too long, to fight a boss that is too long. And when you kill that boss, it takes like 15 seconds for the thing to explode or dissolve away. If this was a good game, you would take satisfaction away from killing it, reveling in it’s elongated destruction. But no… you are so impatient and angry at this point that each extra and unnecessary, tedious second is like someone twisting a knife in your gut.

And let me tell you how many bosses there are in those 40ish floors. Around 30, if not more. All you do in that big long tower or whatever it is is fight bosses. Over and over again. You fight nearly every boss from Final Fantasy 1-6 I’m pretty sure. I’m not even sure if there are any new bosses mixed in there. And to make matters worse, the random encounters become tougher and longer with each floor too! They eventually become all bosses themselves!

Oh yeah, and every time you kill a boss, you have to painstakingly listen to what each of your five characters individually think about that fight. I’m assuming they are thinking to themselves, because they all have nothing to do with each other. It’s like one says, “That was an interesting fight,” then another will say, “That creature had dark powers,” then another says, “It smells like death in here,” then another says “I need new socks.” Who cares? Just shut up and let me take 3 steps so I can fight another monster! This happens after EVERY BOSS!!!

While killing all the demons in hell and traversing through the tower, there are rest points. These usually spawn an entirely unnecessary story sequence which usually consists of two characters talking at night about more or less nothing. The scenes are so boring, so uninformative and so long, that it just all dumps onto the raging impatience of just wanting the putrid game to end. And there are probably about 20 of these scenes too.

And when you FINALLY get to the last boss and beat him, which takes about 30 seconds for him to explode, you think you beat the game right? Nope. Now you have to run from the place you are in, all the while getting in constant encounters with the still dying boss. This part just happens to annoy you further. It dangles the end of the game in front of you, while doing everything that annoyed you for the last 40 hours all at once.

And then when it is finally all over, you are treated to an incredibly long and boring ending. By this time you are so fed up with the game that you just want to see the final screen, save your game and never look at it again. But this never seems to happen, because my god, the ending is so long. The only thing more boring and longer that I can think of are the ending credits to any Assassin’s Creed game.

FF4 is a great game. But stay away from the After Years, because all it will do is shave a few years off your life.

Final Fantasy-How Did This Game Spawn Countless Sequels?

I am here to rant about a game most people have heard of… Final Fantasy. That’s right, I’m talking about numero uno! The one that started it all back on the NES in 1990. For the time where there wasn’t much expectation and they were still trying to get the genre down, I suppose it was a pretty good game. But I am saying that very loosely. There shouldn’t have been any reason to ever make a sequel to this, much less at least 20 others, though sequel really isn’t the best word since most of them have nothing to do with the rest.

Anyway, before I start my rant, I just want to give you my history with Final Fantasy. The first one I ever played was when I was back in grade school, Final Fantasy 8 for PlayStation. It was a pretty sweet game, and though it’s been well over a decade since I’ve played it, I remember enjoying it. Only problem is once I was about to beat the first disc, the game froze and I could never get past it. What a piece of junk!

Then I got Final Fantasy 7 a little after that, and I enjoyed that too, though I had commitment issues as a child and never finished it. I played for a while, then stopped for a few years, then played again and stopped again and have never gone back to it.

Oh yeah, and I also played an emulated version of Final Fantasy 3 for SNES for about 20 minutes, but never went back to it for whatever reason.

Since that time, a billion other games have come out with the title “Final Fantasy” and the only one I ever got was Crystal Chronicles for Gamecube and actually played it quite a bit, though again, I never beat it. Came close though.

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Anywho, throughout my life I have watched these games spew out and watched people rave about them. I began to wonder if I was really missing out on one of the greatest series in gaming history. So naturally, I decided to get back into the games, but starting from the beginning. Soon after I made this decision, the PlayStation store was kind enough to hold a Final Fantasy sale, and I was able to pick up 1, 2, 4,5,6 and 9. I already have 7 and 8, so I didn’t bother rebuying them. Later I got 3 and 13 on Steam.

And by the way, if you are like me and are trying to figure out which games to buy, it is quite confusing. The original versions are all numbered in a non-sequential way, for most of them were never released outside of Japan. It wasn’t until recently that they rereleased them all and renamed them the numbers they actually are supposed to be. So the FF 3 I played briefly is now officially Final Fantasy 6. It’s a confusing mess and I was nervous I was going to buy the same game twice, just with different titles. It also doesn’t help that each game has been rereleased like three times. It’s a nightmare.

Anyway, I have now finally set out on my Final Fantasy adventure, and just like I wanted to, I started from the very beginning. Though I have the updated version from Final Fantasy Origins on PlayStation, so it scares me to think that the original version is even more inferior.

So finally, what are my gripes about the game? Where to begin? Let me start off by saying, it has the potential to be a good game, but there are so many unnecessary annoying things about it that completely ruin it for me.

Let’s start with something I experienced in the very first minute of the game that set the tone for one of the most annoying games ever.

I walked into the first town and many of the people just block your path. There are many tight paths that only one person can fit through, and there are just all these jerk faces standing in my way. I shouldn’t have to wait for these idiots to move before I can proceed! And sometimes they move and I start to go, and then they quick move with lightning speed to block your path again. What crap programming! And there is an item shop that always has some douche blocking the door. I deal with idiot people standing in my way enough in real life, I don’t need it in a game too!

And that is nothing compared to the last town in the game, Lufenia or something. The entire town is practically a one person-width town and it takes forever to push your way through, having to wait every second for someone to walk over to a spot where the road widens and then move out of they way! The spell shops are kind of hidden, and I missed them at first. It wasn’t until I looked it up that I knew how to get them. But it was no wonder I missed them, because they are far off to the side where you have to follow a one person wide path, but I missed it because some guy was always standing in it, and he was nowhere near a two-wide path. So it’s no wonder I missed them. I had to wait close to 5 minutes for his old scraggly ass to move. What the fudge!

There are even sometimes bats in caves and such that love to fly in your way, forcing you to walk around them. This wouldn’t be quite so bad, but every extra step you take is a huge risk of being caught in an enemy encounter, which brings me to my next complaint…

There are a relentless amount of enemy encounters. This is far from the only game with this issue, but I don’t care about those game right now.Rarely do I get to take more than five steps without getting into a fight. This drives me crazy! Especially when you are trying to explore a dungeon and get lost. You never have time to figure out where you are going because you are constantly being bombarded with enemies to ever remember where you have been and haven’t been yet. Like, it’s crazy. And most fights aren’t exactly easy either!ff-nin

So let’s talk about all the issues I have during fights. There are quite a few!

First off and most importantly are your characters. I picked the warrior, thief, white mage and black mage. Of these four only the warrior is good. The other three are entirely useless. And I mean USELESS! Seriously, you could not beat this game and even beat more than two enemy encounters without the warrior.

The warrior has high physical attack power and high defense. Throughout the game, he can kill almost anything in one hit and he also takes very little damage. He rarely ever misses his attacks too. He’s a real stand up fellow.

The other three are just a huge liability. They miss 8 out of 10 physical attacks, and do hardly any damage when they actually connect. The mages don’t have high armor value, so they take a ton of damage, thus they can die very quickly.

Now you might be thinking, “well mages are supposed to use magic,” which is all well and fine, but this game limits your magic to the extreme. Instead of having mana or MP or anything like that, they give you spell levels. Each mage can learn three spells per level, and each level has its own set of charges. So say my black mage knows fire, lightning and some debuff spell, each a level 2 spell. By the time you buy these spells, you probably have about three charges for this spell level, meaning you can only use any of these spells 3 times. And not three times each, mind you…if you use fire, your charge drops to 2, then if you use lightning, it drops to 1, etc.

So basically you have to save your spells for really tight situations. The higher your level, the more charges you can gain, but that’s useless. The most charges you can get is 9 for each spell level.But by the time you get a decent amount of charges, those spells have no relevance anymore, meaning they are all too weak against enemies now, so why would you ever use any of those spells? My point is, your useful spells will always be limited to 2-4 charges before you and the enemies outgrow their effectiveness.ff-char

So yeah, all the characters are just there to inconvenience you. The tempting route is to just let the useless ones die and let the warrior soak up all the experience. He hardly ever takes more than 2 damage, so he is just a killing machine. But you want your other party members to level, so you do all you can to keep them alive, which is more annoying than it needs to be.

Healing is so stupid in this game. My white mage has all sorts of healing spells, but again the charges are so limited they aren’t very helpful, and even when you do use them, they only heal like a fifth of your HP. Your main way of healing is potions. But here’s the kicker. The potions only heal like 15-30 hp, and when your party has 300-600 HP and each battle the useless ones stand to lose 50-150, you have to use an awful lot of potions. So you have to constantly spend around 3,000-5,000 gil (the currency) to restock potions. Having 99 at all times is a must, for it takes 10-15 potions to bring the HP up of a severely damaged character. And you can never buy any more potent potions either. It’s always those. No high potions or super potions or anything like that. What a bunch of crap!

And speaking of potions, you better stock up on a crap ton of antidotes too, because like all old rpg’s, this game loves poison. I would venture to say that at least 60% of the enemies in the game can poison you. And the only way to cure poison is with antidotes. It is so annoying. And what’s worse…antidotes cost much more than potions, though I only usually carry around 25 with me at all times, so buying as many is not required.

Going back to annoying things about battling is the turn order. It seems to be completely random, but I swear it works to your disadvantage all the time. If you are fighting a big group of enemies, (6-9) you will more than likely need to cast a spell to do a lot of damage to them quickly. But your caster will likely go last, so if he is the target by most of the enemies he will die, leaving you with a much longer battle. Or even if he doesn’t die, it’s annoying to watch all the enemies attack you while you wait for your most important attacks to go off. Not to mention you might kill an enemy or two, making you feel like you wasted your precious spell charge. The warrior and his one shot will almost always go last too.

What is annoying is I swear the enemies you target will attack before the ones you don’t. Most of the time, I will select my targets. The ones I selected will all “happen” to attack first. Then my party will go and kill the ones that just attacked. Then all the remaining enemies attack me. What the hell? Why can’t I ever get lucky and kill an enemy before it attacks! The game cheats in that way. And what’s more. When the enemies finish out a round, you think “Oh, good, my guys will go now and finish them off.” Nope. More often than not, the enemies will attack twice in a row, once at the end of the last round, and once in the beginning of the next round, just to sneak in that last attack before they die. What bull crap!

The damage you receive is random as all hell to. I know it is supposed to be, since its an rpg and all, but this takes it to a whole new level. Like I said, my warrior will generally take 2 damage, and my other guys about 30-60 in your average fight from one hit. You start to rely on that formula to know when you heal or not, but then eventually it just will throw you for a loop. My warrior will randomly take 50 damage and the others over 100! And that isn’t even when the enemies land critical hits either. It just randomly will devastate you with the same attack that barely hurt you last round.

Another annoying thing are “enemy first strikes” which means all of them will go in advance before you can even input your commands. This happens in many rpgs and that’s fine, but it happens wayyyyyyy t0o often. I would say once every five fights or so. And it seems like forever when a group of 9 enemies gets first strike. On more than once occasion, I ran into enemy first strikes three times in a row!

There are preemptive strikes where your party can attack in advance, but that only happens about once every 20 fights. Fair, right? And the best part is there are instant death traps that take advantage of the enemy first strikes. You will be walking along a dungeon and a random encounter will occur with enemy first strike. Then they will all use instant death moves and it’s game over. Just like that, there is nothing you can do about it. What is the point of that? It doesn’t add to the challenge and improve upon the game in anyway. It makes you just want to quit the game because it’s so cheap, pointless and just a waste of time! Thus with this always being a threat you have to “memo save” which is just a temporary save for you to restart at if you die, after every battle. How annoying is that?

And when a party member dies, the only way to revive them is to bring them to a town with a church and pay a butt load of gil to revive them. The white mage can eventually learn a revive spell, but if she’s the one who dies, you’re screwed. And you’ll want to save all the charges for the revive, so using any other spell on that level is out of the question.

ff-party-dead

If you’re in a dungeon and the white mage dies, now you have to make your way out to get to a town, fighting enemies every five steps. You don’t have enough HP to fight everything and you want to get out as fast as possible, so you start running from every fight. This tactic will lead to all your party dying except the warrior, who is too slow to run from fights. So you will sit, having to solo fight every enemy that comes along, killing them one by one. This is really fun when fighting 9 enemies, just having to wait for 9 attacks, before killing one guy, then waiting for 8 attacks and so on. You just want to die so you can restart at your memo save, but it is just faster to fight and make your way back than to wait for something to kill you, for when you have 400 HP, and they take away 1-2, it takes a long time. But even if you do run, you end up dying like right in front of a town anyway. It’s really great.

final-fantasy-1-psp

And what is really terrifying to think about is that I guarantee the memo save is a feature added to the PS version of the game, meaning the original is probably nearly impossible to beat unless you grind the fudge out of every dungeon and have an enormous amount of patience.

“UPDATE”

I learned that you can press L1, L2, R1, R2, Start and Select to reset the game in a way where you don’t lose your memo save. This improves things slightly. SLIGHTLY!!!

Eventually, my thief became somewhat useful, and by the end of the game, he is almost as good as the warrior, but the other two suck unless I need them to perform a spell. But as I said, you are so limited to how many times you can use them that you will do everything in your power not to use a spell. You get to upgrade your character classes, which other than making them all look cooler and allowing the thief to equip heavier armor, more or less does nothing at all.

But those are my beefs with this game so far. Thankfully, I have finally beaten it. Honestly, it is not the worst game out there, but boy is it annoying, and stupid, and bad. I can’t believe this trash is what spawned the biggest franchise in video game history.

Here’s to hoping the second one is a vast improvement. Though I am doing nothing but dreading it right now…

ff-boss

The Console Wars: The Ultimate Winner

Well I can’t think of anything fun to make a console war about, so I guess it is finally time to end my Console War series. Today I will be simply adding up all the place numbers for each console throughout every one of my posts in the series. Then I will rank them from highest number to lowest number, the lowest number meaning the best ranked sum. So like golf basically.

This is no game, this will really see what is the greatest console of all time, as far as being ranked by abstract things are concerned anyway.  I will be writing a number after each console name. This number reflects its total score from all the other wars I’ve done.Well here they are, the 22 biggest consoles ever made, in ranking order from worst to best.

#22 Atari 5200-94

Top 10 Appearances-0

Best Rank-12th

Worst Rank-21st

Image result for atari 5200

This is the worst console ever, but only out of the best 22, so that’s at least one good thing to say about it. It’s name was ranked 19th, controller 21st, appearance 21st, game 21st, and price 12th.

#21 Atari 2600-83

Top 10 Appearances-1

Best Rank-8th

Worst Rank-22nd

Image result for atari 2600

The oldest console on the list. It’s name ranked 15th, controller 19th, appearance 22nd, game 19th, and price 8th.

#20 Atari 7800-80

Top 10 Appearances-1 (Price Champion)

Best Rank-1st

Worst Rank-21st

Image result for atari 7800

Rough time for Atari, though it’s age and the market of video games during that age make these consoles really not stand a chance compared to today. It’s name ranked 21st, controller 20th, appearance 18th, game 20th and price 1st. Let’s hear it for the lowest priced console! That is something this one should be proud of!

#19 Sega Saturn-69

Top 10 Appearances-1

Best Rank-8th

Worst Rank-20th

Image result for sega saturn

Widely considered Sega’s biggest failure. It’s name ranked 8th, controller 13th, appearance 10th, game 18th and price 20th.

#18 Atari Jaguar-66

Top 10 Appearances-1

Best Rank-9th

Worst Rank-22nd

Image result for atari jaguar

Atari’s last console and highest ranked console. It’s name ranked 9th, controller 22nd, appearance 11th, game 13th and price 11th.

#17 Sega Master System-63

Top 10 Appearances-2

Best Rank-7th

Worst Rank-17th

Image result for sega master system

Sega’s first console. It’s named ranked 7th, controller 17th, appearance 16th, game 14th and price 9th.

#16 Xbox One-62

Top 10 Appearances-2

Best Rank-3rd

Worst Rank-21st

Image result for xbox one

Microsoft’s latest console is the first to appear on this list, just one point ahead of the SMS. It’s name is ranked 16th, controller 7th, appearance 3rd, game 15th, and price 21st.

#15 PlayStation-61

Top 10 Appearances-2 (Name Champion)

Best Rank-1st

Worst Rank-20th

Image result for playstation 1

Sony’s first console is the first to appear on the list, just one point ahead of the XB1. Close competition! It’s name ranked 1st, controller 15th, appearance 20th, game 9th, and price 16th.

The next two consoles are tied. I will instead choose their rankings by how many top 10 appearances they’ve had, the one with more getting a better spot on this list obviously.

#14 PlayStation 2-60

Top 10 Appearances-1

Best Rank-7th

Worst Rank-15th

Image result for playstation 2

Following right after its big brother, the PS2’s name ranked 12th, controller 11th, appearance 15th, game 7th and price 15th.

#13 Nintendo Entertainment System-60

Top 10 Appearances-2

Best Rank-4th

Worst Rank-17th

Image result for nes

Just barely scraping the 13th spot after the PS2 is Nintendo’s first major console and first on this list. The NES’ name ranked 4th, controller 16th, appearance 17th, game 16th and price 7th. It’s 2 top 10 ranks over the PS2’s 1 give it the better spot.

#12 PlayStation 4-55

Top 10 Appearances-3

Best Rank-3rd

Worst Rank-20th

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Sony’s latest console’s total score breaks the close 1 point difference cycle that seemed to develop for the last few consoles. It’s name ranked 20th, controller 5th, appearance 8th, game 3rd and price 19th.

The next three consoles are tied. I ranked them by most top 10 appearances.

#11 Sega Genesis-54

Top 10 Appearances-2

Best Rank-2nd

Worst Rank-18th

Image result for sega genesis

Sega’s second console is the third to appear on the list so far. It only beat the next ranked console in two wars out of the five, which is why it is the worst ranked out of the three. It’s name ranked 5th, controller 18th, appearance 12th, game 17th, and price 2nd.

 

#10 PlayStation 3-54

Top 10 Appearances-3 (Appearance Champion)

Best Rank-1st

Worst Rank-22nd

Image result for ps3

Sony’s third console ranks highest out of it’s four, the PS3 just beating it’s younger brother by 1 point. It’s name ranked 17th, controller 10th, appearance 1st, game 4th, and price 22nd.

#9 Super Nintendo Entertainment System-54

Top 10 Appearances-4

Best Rank-6th

Worst Rank-19th

Image result for snes

Nintendo’s second console is the second to appear on this list. It’s name is ranked 10th, controller 9th, appearance 19th, game 10th and price 6th. The fact that it appeared in the top 10 four out of the five wars gets it the highest rank out of the three tied consoles.

#8 Wii U-51

Top 10 Appearances-3 (Controller Champion)

Best Rank-1st

Worst Rank-22nd

 

 

Image result for wii u

Nintendo’s soon to be replaced sixth console is the third of seven to appear on this list. It’s named ranked 22nd, controller 1st, appearance 5th, game 6th, and price 17th.

#7 Nintendo 64-48

Top 10 Appearances-2

Best Rank-2nd

Worst Rank-14th

Image result for n64

Nintendo’s third console is the fourth of seven to appear. It’s name ranked 14th, controller 14th, appearance 13th, game 2nd, and price 5th.

The next three consoles are again tied. I ranked them by top 10 appearances, but numbers 5 and 4 tied with those, so I ranked them by which console placed better in each of the 5 wars.

#6 Nintendo Switch-47

Top 10 Appearances-2

Best Rank-3rd

Worst Rank-13th

Image result for nintendo switch

Pretty darn good for a console that isn’t even out yet. This tied with the next two consoles, but had the least amount of top 10 appearances, thus the lowest rank. It’s name ranked 11th, controller 3rd, appearance 9th, game 11th, and price 13th.

#5 Xbox 360-47

Top 10 Appearances-3 (Game Champion)

Best Rank-1st

Worst Rank-18th

Image result for xbox 360

Microsoft’s sophomore console is the second to appear on this list. It’s name ranked 13th, controller 8th, appearance 7th, game 1st and price 18th. This console had more top 10 appearances than the Switch, but tied with the next console on the list. The 360 received a worse ranking because the next console ranked higher in 3 out of 5 of the wars.

#4 Dreamcast-47

Top 10 Appearances-3

Best Rank-3rd

Worst Rank-22nd

Image result for dreamcast

Sega’s final console was considered ahead of its time. It’s very impressive rank on this list might prove it. It’s name ranked 3rd, controller 4th, appearance 14th, game 22nd, and price 4th. It tied with Switch and 360, but had more top 10 appearances than Switch, and beat 360 in 3 out of the 5 wars.

#3 Xbox-46

Top 10 Appearances-3

Best Rank-6th

Worst Rank-14th

Image result for xbox original

Just managing to scrape the top 3 is Microsoft’s first console. It’s name ranked 6th, controller 12th, appearance 6th, game 8th and price 14th.

#2 Wii-44

Top 10 Appearances-3

Best Rank-2nd

Worst Rank-18th

Image result for wii

Nintendo’s fifth console takes the number 2 spot! It’s name ranked 18th, controller 2nd, appearance 2nd, game 12th, and price 10th.

 

AND THE BEST CONSOLE OF ALL TIME IS…

#1 Gamecube-20

Top 10 Appearances-5

Best Rank-2nd

Worst Rank-6th

Image result for gamecube

The Gamecube doesn’t just win, but it wins by a mile! It’s total score is less than half of second place. It’s name ranked 2nd, controller 6th, appearance 4th, game 5th, and price 3rd.

 

 

There you have it! The best 22 consoles ever made have clashed 5 times, and these are the results! The true champions have emerged!

 

 

 

 

 

 

 

The Console Wars: Prices

For the past few weeks, I have been creating the ultimate Console War, pitting all the big consoles from all the big names in multiple fights against one another in “out of the norm” ways. Check out the intense war so far here via the links.

This week I shall be ranking the mighty consoles by their original release price. After all, pricing is super important when considering buying a console. Things get a little murky due to inflation and all that, but I will focus on the price it was when it released at that time, and only will I factor in inflation when there is a tie.

I will be using American retail prices.

All Nintendo consoles are in red text, Atari in orange, Sony in black, Sega in blue, and Microsoft in green

Let us begin.

#22 PlayStation 3- $499-$599

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This console had a ludicrous price. $499 for a 20 GB system, or for another $100, you could get 60 GB. It’s high price led to very poor sales for the first few years of it’s life. It came with Motor Storm though, a sub par racing game.

I waited until many years later to get my PS3, a 200 GB slim version for just $300. Companies do like to rip us off initially, don’t they?

#21 Xbox One- $499

Image result for xbox one original box

This is another huge price tag. Though everyone was expecting it to be this price, and it came with the Kinect, so I guess it was an okay price. But still, it’s high cost deterred a lot of people from buying it.

#20 Sega Saturn-$399

Image result for sega saturn original box

I don’t know what Sega was thinking. I don’t remember when this even came out, like the late 90’s I think. Never has anything cost this much before. This was a huge price for the time. I guess the company was overly desperate to make money. This console didn’t do so well, and the price probably had a lot to do with it. This was just another bad decision in a long string of them that unfortunately led to Sega’s downfall.

Now seeing as this is not the only console with a $399 cost, it is ranked the lowest due to its inflation, which would mean it would cost $630.58 today. Plus it was just such a ludicrous price.

#19 PlayStation 4-$399

Image result for ps4 original box

For a console of this generation in the modern market, its price isn’t too horrible, especially since everyone thought it would be higher. But it seems Sony learned from their mistakes with the PS3. Still a high priced item in my opinion.

With inflation, this system would now cost $412.52, making it less expensive than the Saturn. But for a nearly brand new system, that increase is rather depressing to see.

#18 Xbox 360- $299-$399

Image result for xbox 360 original box

This console had two versions. The more expensive one came with a 20 GB hard drive, while the cheaper didn’t have one at all. That’s a hefty difference for such a small amount of space. But it’s lower price helped put it way ahead of the PS3.

#17 Wii U-$299-$349

Image result for wii u original box

Though this console was cheaper than it’s two competitors, it did not help with its sales. The cheaper version of the console was colored white and came with an 8 GB memory.

The more expensive  was black and came with 32 GB of memory and the game Nintendo Land, which was sold separately for $60. Compared to other consoles on this list, they give you a lot more, for a lot less when it comes to the less expensive vs. more expensive versions.

#16 PlayStation-$299

Related image

This was a high price point for 1995, but compared to the Saturn, it looked reasonable. Still, I am shocked it sold as well as it did. With inflation, this console would cost $472.54.

#15 PlayStation 2-$299

Image result for ps2 original box

Wow what a great box…Anyway, the PS2 was released at the same price as it’s predecessor…not bad for a significantly better console. With inflation, it would cost $418.21 today.

#14 Xbox-$299

Image result for xbox original box

The same price as PS1 and 2, but with inflation, it would cost $406.63. For a brand new company entering the market, I would say the price was a bit high, though it was on par with PS2.

#13 Nintendo Switch-$250-$300

Image result for nintendo switch original box
Not real box…

This is a shady one, as it has not come out yet. Though many rumors and a European site posting it for preorder suggest the price to be around here. The higher price is rumored to come bundled with a game. This certainly seems around the price for a Nintendo console, so it is not hard to believe.

#12 Atari 5200-$269

Image result for atari 5200 original box

This was really expensive for 1982…like really expensive. I guess Atari thought they could get away with it after the success of the 2600.

#11 Jaguar-$249

Image result for atarijaguar original box

This was a pretty high price for 1993, though for what the console could do, it was fair enough. Today, this sucker would cost $440.33.

#10 Wii-$249

Image result for wii original box

This price was ridiculously lower than it’s two competitors, and gave me hope that consoles have not all reached ridiculous prices. It’s significantly lower price most likely attributed to it’s high sales. With inflation, it would cost $297.48. It also came with Wii Sports.

#9 Sega Master System-$200

Image result for sega master system original box

About what you would expect for a price at the time of its release.

#8 Atari 2600-$199

Image result for atari 2600 original box

And so begins the long line of $199 consoles. Atari sort of set the bar with this price. Nowadays, it would cost $790.92. F$#k inflation.

#7 Nintendo Entertainment System-$199

Image result for nes original box

Next up is the NES, it’s price inflated to$445.44. For the price, the game also came with Super Mario Bros.

#6 Super Nintendo Entertainment System-$199

Image result for snes original box

This game came packaged with Super Mario World. Today it would cost $351.91.

#5 Nintendo 64-$199

Image result for n64 original box

This was the cheapest of its generation. Today it would cost $305.48.

#4 Dreamcast-$199

Image result for dreamcast original box

This was a great price in a market full of rising prices. It would cost us $287.69 now though.

#3 Gamecube-$199

Image result for gamecube original box

This is the last of the $199 consoles. It is the newest of these, thus inflation hasn’t had as much time to work it’s dark magic on it. It would be $270.64 right now.

#2 Sega Genesis-$189

Image result for sega genesis original box

This console stayed under in price just a bit from the SNES, but it didn’t come with a game, so it was actually a lesser value overall. But not for this list!

#1 Atari 7800-$139

Image result for atari 7800 original box

And here it is, the cheapest console on this list, and the cheapest console ever made really…as far as cartridge loading, multi-game consoles are concerned. I guess the company realized they really flobbed up with the pricing of the 5200 and sought to remedy it with this extremely low price. Whatever the reason, it has earned it the number one spot in this war.

But let’s see who the true winner is, the company with the most in the top 10!

Microsoft and Sony have come up short with 0 for each of them…serves em right, those money grabbing jerk bubbles!

Atari comes in next with 2 in the top 10.

Sega is the runner up with 3.

Nintendo leads the pack again with 5. Not hard to do when you have double the consoles than all the other companies, but still. They are earning their wins nonetheless. Thank you Nintendo for always looking out for our wallets!

Image result for nintendo price

 

 

 

 

 

 

The Console Wars: Rating of Best Selling Game

For the next chapter in my Console Wars series, which can be viewed via the links here…I am going to look a little more into sales figures than I would like, though not in the normal way I suppose. Today I will be ranking the best selling game on each console by ratings, the lowest rated to the highest rated. All ratings are taken from the IGN site. Why? Because it’s the site I found that had all these games on it. I used the community rating for a  broader opinion by the people who bought and played these games. In the event of a tied rating, the game with the higher sales will place at a better rank. I also am not counting any games that were included with the system, because that’s sort of cheating. That means no Super Mario Bros or Wii Sports or the like.

Also, I have no idea how accurate the sales figures are I found, and the older systems are definitely shady. But that’s all fine and dandy, because at the end of the day, this is just a meaningless blog by someone who loves gaming enough to write such strange things. This war is based all on figures, my own opinion has nothing to do with any of these rankings.  All ratings are out of 10.

So let’s get started!

Fun fact- All Nintendo consoles are in red text, Atari in orange, Sony in black, Sega in blue, and Microsoft in green…Wowsers!

 

#22 Dreamcast- Sonic Adventure -3.5

Sonic_Adventure.PNGThis game sold 2.42 million copies, a very nice figure considering the poor sales of the Dreamcast. The game was decent for its time and Sonic’s first adventure in full 3D, but it has not aged well at all, making it rather deserving of it’s low rating.

 

 

 

 

#21 Atari 5200- Super Breakout -6.5

superbreakout_cart_5

This game only sold 102,056 copies. Again, probably not bad for a very poor selling console. I personally have never played it, or even heard of it until now, though chances are I would prefer Sonic Adventure.

 

 

 

 

 

#20 Atari 7800- Food Fight -6.6

food fight.jpgThis is sort of a made up one. It was difficult to find any actual figures, but this seemed to be a fan favorite and did fairly well nonetheless. It is usually in the top 3 best 7800 games too, so it was probably up there in sales.

 

 

 

#19 Atari 2600- Pac Man -7.1

Image result for pac man 2600

Everyone has played Pac Man at some point in their lives. I have played it on countless consoles, but I think the first time I ever played it was on the 2600. Good times…I think. This particular version of Pac Man sold 7 million copies.

 

 

 

#18 Sega Saturn- Virtua Fighter 2– 7.9

 

virtuafighter2saturnj.jpgThis game sold 1.93 million units. I have never played it, on the Saturn or any platform, so I have nothing to comment about it.

 

 

 

 

#17 Sega Genesis- Sonic The Hedgehog 2 -7.9

Sonic2-cover.jpg

This wonderful game sold 6.03 million copies, a little lower than I thought for one of the best platforming games of all time. I truly have many wonderful memories with this one. Though this game received the same rating as Virtua Fighter 2, it’s higher sales gets this game placed one spot higher.

 

 

 

 

#16 Nintendo Entertainment System- Duck Hunt -8.0

TDuckHuntBox.jpghis is another classic game that I have not played in well over 20 years. It was a lot of fun, and 28 million other people probably think so as well, (well that’s how many people bought it anyway). It was very exciting to see the duck and dog duo again in the latest Smash Bros game too.

 

 

 

#15 Xbox One- Halo 5: Guardians -8.2

halo 5.jpgI haven’t played a Halo game since the second, but it is no surprise this would be at the top of the Xbox best sellers list, with 5 million copies sold. This figure will likely grow much higher over time.

 

 

 

#14 Sega Master System- Phantasy Star – 8.5

phantasy-star-sms-cover-front-1425.jpgThis was a mind blowing game when it first came out, and it is still a whole lot of fun today. I would recommend it to any RPG fan. It definitely deserves its rating, though I could not find a solid figure on sales, this was always prominent in any report about the SMS games.

 

 

 

#13 Atari Jaguar- Alien Vs. Predator -8.6

Alien_vs_Predator_(Jaguar_game).jpgI have never played a Jaguar, so I have never played this version of the game, but if it is the same one I played on PC, then this game absolutely deserves to be on this list. It sold 6.7 million copies, an impressive number for the Jaguar.

 

 

 

#12 Wii- MarioKart Wii -8.7

Mario_Kart_Wii.pngI love this game! It is one of my favorites, if not my favorite in the whole series. With a staggering 36.83 million sales, I believe it is in the top 10 or maybe top 5 highest selling games of all time!

 

 

 

#11 Nintendo Switch- Probably MarioKart something or another, or Smash Bros, Zelda, Mario etc– 8.9

Mario Kart Switch_2.jpgOkay, so this is cheating since this system is not even out yet, but I simply averaged the rating of the other six consoles Nintendo has on this list and it came out to be 8.9, which sounds like a fair number for Nintendo games, if not rather low. MarioKart is always a hit seller, so I’m thinking that would be its number one selling game for sure. I also averaged the sales of all the Nintendo games on this list and came out with 16.76 million sales. That sounds very right if the Switch does well.

#10 Super Nintendo Entertainment System- Super MarioKart -9.0

smc.jpgNow we are getting into the 9’s category, and it works out perfectly for the top 10. This game hasn’t aged well, but it is still pretty fun to play. It sold 8.76 million units back in its day, and MarioKart has continued to slay sales ever since.

 

 

#9 PlayStation- Gran Turismo -9.0

gran turismo.jpgAnother 9.0 game, and another racing game. This had a very high sales figure of 11.15 million, placing it well above Super MarioKart. I have never played this game or any of its many sequels, so I have nothing to say on the matter.

 

 

#8 Xbox- Halo 2– 9.1

halo 2.jpgThe sequel to the wildly popular Halo. I still remember the week leading up to this release. All the kids in school were going absolutely insane, many of them taking the day off on its release. It sold 8.43 million.

 

 

#7 PlayStation 2- Grand Theft Auto: Vice City -9.2

vicecity_ps2boxThis game sold a whopping 17.5 million copies. It is probably my favorite in the series. Still, I was shocked to see this at the top of the sales list.

 

 

 

#6 Wii U- MarioKart 8 -9.3

MarioKart8Boxart.jpgHere we have another MarioKart game, this one selling 8 million, more than half of all the Wii U owners have this game! Wow! This is a really great game, though I would rank it my third or fourth favorite in the entire racing series.

This also completely solidifies my made up MarioKart Switch game taking the top spot in sales for the upcoming system.

 

#5 Gamecube- Super Smash Bros Melee -9.4

Super_Smash_Bros_Melee_box_art.pngI don’t even want to know how many hundreds of hours I spent playing this game. It is still a fun game today, though it hasn’t aged too well. For the time, it was the best game out there, especially when you had all four players going. The game sold 7.09 million.

 

 

 

#4 PlayStation 3- Grand Theft Auto 5 -9.4

gtavps3finaljpg-e937baThis has the same rating as Super Smash Bros Melee, but it has about triple the sales at 21.3 million! I haven’t gotten around to playing this yet, even though I own it, but I am honestly shocked that with all the great games on this console, GTA would be at the top.

 

 

#3 PlayStation 4- Uncharted 4: A Thief’s End -9.5

Adobe Photoshop PDFI haven’t gotten around to getting this game yet, though 2.7 million other people have. While I was completely underwhelmed with the first and third game in the series, I absolutely loved the second game and think this one looks amazing too. I can’t wait to play it…I am sure it will live up to it’s high rating!

 

 

#2 Nintendo 64- Super Mario 64 -9.5

Super_Mario_64_box_cover.jpgWhile this is the same rating as Uncharted 4, SM64 has sold 11.89 million copies. I am shocked this game has such a high rating. While it is still fun to play, I think it is one of the worst Mario games ever made. Though it definitely helped shape 3D gaming in a generation where so many companies were failing miserably at it.

#1 Xbox 360- Grand Theft Auto V -9.5

gta5.jpgWell this is sort of anti-climatic. This game has already appeared on this list, but the 360 version has bested all. It has the same rating as the third and second spot, but its impressive 17.79 million sold copies puts this at number 1. I still can’t believe a GTA game made it this high. When I finally get around to playing it, it better be nothing short of a 10 in my book. Though apparently the 360 version is .1 point better.

 

And there you have it! Microsoft takes it’s first number 1 spot!

But to find the real winner, let’s see who had the most in the top 10!

In last is Atari with 0 yet again…

And tied with them is Sega for 0 in the top 10 as well.

After them is Microsoft with two.

Then interestingly enough, we have a tie for the winner. Sony and Nintendo both have four in the top 10. So to break this tie, I will take the average rating of the four titles in the top 10 from each company. Nintendo’s average is 9.3, while Sony’s is 9.2. Wow! That was a close competition for sure, but Nintendo just manages to squeak out a win!

Good job to all, see you next time!

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The Console Wars: Appearances

I’ve already pitted the biggest companies in gaming against their names and controllers. Now it is time to do battle against the physical appearance of the consoles, in my on going “Console Wars” series to see what company did what best by looking at obscure things and not sales. So let’s find out who makes the prettiest consoles. Looks aren’t everything, but in this post, they are.

Note that I am only looking at the original models that were released for each console.

Fun fact- All Nintendo consoles are in red text, Atari in orange, Sony in black, Sega in blue, and Microsoft in green…Yeehaw!

#22 Atari 2600

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This is an ugly box with a bunch of switches. To be fair, it’s style sort of matched old TVs from back when this was made. But today, it is not at all visually appealing.

#21 Atari 5200

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While this is much better looking than it’s predecessor, it was still a giant hunk of ugly.

#20 PlayStation

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I’m guessing Nintendo designed this before dropping their partnership with Sony. It has the same ugly grey color as Nintendo’s first two consoles. I really hate how this console looks. It just appears so cheap and meager.

#19 Super Nintendo Entertainment System

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This is what I was talking about with PlayStation. It is another ugly grey console. Though this has purple switches to break the monotony, but they somehow make it even more ugly.

#18 Atari 7800

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This is quite a simple look, yet it looks much better than any console on the list so far. It just gets its point across, while not doing anything too fancy.

#17 Nintendo Entertainment System

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This is another ugly console, but it’s interesting box look and simple set up bring a strange charm to the whole thing.

 

#16 Sega Master System

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This is a nice, sleek black color, with a unique design. While I wouldn’t call this console exactly pretty, it still is neat looking.

#15 PlayStation 2

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This console is so large and ugly. The only thing that saves it is it’s black color and the cool “PS2” coloring on top. Otherwise, it’s shape was so terrible and it took up half your living room it was so big.

#14 Dreamcast

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Did Nintendo design this too? We are back with the ugly grey, but other than that, it’s got an okay design.

#13 Nintendo 64

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Finally Nintendo drops the grey color and makes this significantly better looking system. It’s shape color, button and controller layout make it simple yet pleasing.

 

#12 Sega GenesisImage result for sega genesis

This has a nice black finish to it. It is great looking console.

 

#11 Jaguar

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This takes the good old grey color and darkens it to a cool and unique shade. The shape of the console is pretty sweet too.

#10 Sega Saturn

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This is just an awesome, solid black rectangular prism, and it is just amazing.

#9 Nintendo Switch

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I am always reminded of a boom box when I see this picture. It is no doubt a unique look, and a good one at that.

#8 PlayStation 4

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Sleek black looks always seem to look better when it comes to consoles. This one is no exception. I don’t love the shiny left side/old looking right side combo though.

#7 Xbox 360

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Here is another unique looking console, and much more futuristic than anything we’ve seen so far. I just don’t love the white.

#6 Xbox

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This console looks awesome. Everything about it just catches your eye and makes you say “I want to play that thing.” The Xbox is an appropriate name for it.

#5 Wii U

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They do it right with this console. A nice, shiny black finish coupled with a nice thin console makes this one beauty of a console. It just is a bit too long for my tastes.

#4 Gamecube

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The only thing better than a black console is an indigo one. The Gamecube is just awesome looking. It’s a simple design and puts everything you need right in front of you. It even has a handle for ease of carrying! Such a great console!

#3 Xbox 1

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Though I have never seen one of these in real life, they look awesome with the contrasting “X-ish” design and black and lighter black coloring. The complete lack of buttons polishes it up a lot too.

#2 Wii

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This is a gorgeous console. It’s shiny white finish paired with it’s tiny body make this a sweet looking console, especially when that blue light flashes on it.

#1 PlayStation 3

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And here we have the best looking console ever made! This picture does not do it justice however. The original PS3 was just a beautiful shiny black surface with a disk drive. Whether you stood it up or laid it down, it looked great. The only downside to this console was it’s rather large size.

And there they all are, ranked from worst to best. Sony takes its second first place finish, which is fabulous, but as before, the real winner is the company with the most in the top 10.

In last place we have Atari with 0 consoles in the top 10…better luck next time!

Sega comes in fourth with one console!

Sony takes third with two!

Microsoft takes second place with three consoles! That’s right, all three of Microsoft’s consoles made it into the top 7! That is an honorable feat!

But taking first, we have Nintendo scraping out a win with four consoles, making it their second victory in the console wars!

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The Console Wars: Controllers

Continuing on with what I guess is now a mini-series of the Console Wars, but focusing on different areas than normal. I am using only the biggest names in gaming history, and most of their consoles, creating a big all out war, instead of just one generation. Last week the consoles battled it out for best names. This time we will see which consoles had the best controllers. As always, they will be ranked from worst to best in my opinion, and I am only judging based on the controller that comes packaged with the original system. Here we go!!!

Fun fact- All Nintendo consoles are in red text, Atari in orange, Sony in black, Sega in blue, and Microsoft in green…Smashing!

#22 Atari Jaguar

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Take note, I have never played a Jaguar or held the controller.

Just look at this thing. It’s got three oddly placed red buttons that make it seem like you have to lay three fingers flat on the controller to play it effectively, the two middle buttons (pause and options) are just crammed in there, consistent with the whole flat palm playing. The D-pad is just like every other controller, so there’s a win. But what really blows my mind is this large hunk of junk attached to the bottom of the controller. Look at all those number buttons!! What am I supposed to do with those!? Is it so you can play the games from older systems that used numbers? Yikes! What a mess! The whole thing looks uncomfortable and awkward.

#21 Atari 5200

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Note that I have never used this controller before or held it, or even have seen it in real life.

It’s pretty sad when this thing isn’t at the lowest spot. I mean, how do you regress from this? It’s like the world’s first cell phone with a joystick attached to where you would hold it up to your ear. I mean damn…what would you play on this thing? I actually have seen it in action. There are cards you put over the number pad for specific games, thus the cards instruct you what each number does, but that sounds horrible and stupid. They should have just cut off the numbers and use the joystick with the two red side buttons.

#20 Atari 7800

Note that I wasn’t sure which was the original, but I’m going to guess the one on the left. I have never played a 7800 or used these controllers.

Either one, they are both pretty bad. Well, the left one is definitely a huge step up from the 5200, and looks like it would play Atari games quite well, it just looks like it would be awkward and uncomfortable to use.

The one on the right is like the beginning stage of the Jaguar. It even confirms my suspicions on having to play with your hand flat on the controller, as evidenced by the neato finger indentations. There’s a weird joystick/d-pad hybrid that looks like it would fail to justly perform as either.

#19 Atari 2600

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And here we are with yet another Atari controller. They are sort of at a disadvantage due to the time period that Atari was popular, where you didn’t need much to a controller, and they basically had the task of inventing controllers for home consoles that played multiple games. That being said, they still could have done a better job, though this is their best controller by far. A simple button and a joystick is all you need to play 2600 games and it worked fairly well, though it got fairly uncomfortable to play after a while.

#18 Sega Genesis

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This controller had a flawless D-pad and was comfortable to hold. The only problem I had with this controller was the three right buttons. Having them lined up made some games awkward and hard to play, because you really couldn’t hit more than one at a time. This is almost okay though, because most games only required the use of one button. In some games all three buttons did the same thing, while other games the B and C buttons did very minor things. When compared to it’s competition, this controller was terrible.

#17 Sega Master System

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This controller had a pretty unique D-pad for the time, though it always wasn’t very precise. I loved how you simply had buttons 1 and 2. It was easy to hold and easy to play with, much more so than it’s successor.

#16 Nintendo Entertainment System

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This controller is nearly identical to it’s SMS competition. What makes this one better though is the inclusion of start and select buttons and a more pronounced and accurate D-pad.

#15 PlayStation

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The best way to describe this controller is bony. I guess because it’s a grey-white color and thin. It is a comfortable controller and the first controller to introduce 2 buttons on each shoulder. The D-Pad was also made into four separate buttons instead of actually being a…well…pad. This had its advantages and disadvantages. This was the first console to introduce button names with shapes rather than numbers or letters, though I never really liked the D-pad style layout of said buttons, though it is still comfortable and easy to play.

#14 Nintendo 64

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This is a weird looking controller, filled with a ton of buttons. At the time of it’s release, it was easily the most comfortable controller ever made. But I never really liked the layout all that much. The C buttons always seemed out of reach with the exception of down-c, and if you held the controller by the center…prong?…the D-pad and L-button were useless. Though the Z button hiding in the back basically replaced L. What was cool about the controller is you could hold it from each edge and use the D-pad instead of the joystick, but I don’t recall ever playing a game that required you to play like that, so the whole controller seemed bigger than it needed to be.

#13 Sega Saturn

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I have only played a Saturn once, like 20 years ago or so, so I don’t recall how it feels to hold it, but it looks comfortable enough. It is basically just an updated version of the Genesis controller, featuring a slimmer look and more buttons.They are laid out slightly more angular this time around, so it looks like you could hit two buttons at once if you needed to. Though it still looks like you would never use the X, Y, Z buttons.

#12 Xbox

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Look at this thing…it looks like a land mine. I remember hating this controller because it was so big and fat and uncomfortable. The only reason it is on this list this high is because it had plenty of buttons and you used them all quite frequently. Though I don’t recall the weird black and white buttons ever doing anything. The four main buttons were laid out great, for ease of playing. Two analog sticks and a D-pad really complete this controller. Now if it could just slim down…

#11 PlayStation 2

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This is exactly like the first PlayStation controller, but black and has an analog button that never did anything and two more than welcome analog sticks. It still wasn’t the most comfortable controller, but it got the job done.

#10 PlayStation 3

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Sony being as creative as ever, this controller is basically the same as the PS2’s, except it has a “home” button that actually does something and the L2 and R2 buttons are more like triggers. I hated that change at first, but I grew to love it, so that I can’t stand playing with a PS2 controller now. Oh yeah, this one is wireless, and is charged by plugging it into the system. Awesome. I think the controller is slightly slimmer and reformed to make it a bit more comfortable as well. Oh and I almost forgot! This has motion controls added that were only really utilized in the very early PS3 games.

#9 Super Nintendo Entertainment System

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This controller took the world by storm with it’s many buttons. In addition to the A and B buttons from the NES, they are joined by X and Y. I always wondered why it wasn’t C and D. But one day I noticed…A, B, X, Y. They are all the same letters as all the fighter ships in the original Star Wars trilogy. A Wing, B Wing, etc…Was Nintendo giving a nod to this mighty franchise? Anyway, we were also given shoulder buttons for the first time, which was a nice addition.

The layout of the A-Y buttons allowed you to comfortably and easily press two at a time, and three if you threw in another finger, or bent your index the right way. Anyone who played the Mega Man X series and constantly held down the charge button (Y) and always used dash to move (A) all the while jumping (B) knows what I’m talking about.

It was a relatively comfortable controller, but it seemed a bit frail. It certainly blew away the Genesis controller in their rivalry.

#8 Xbox 360

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This is the original Xbox controller on a diet. Microsoft trimmed down all the hugely unnecessary fluff and came out with a great controller. All the buttons are close and easy to reach, it fits nicely in your hand, and it was the first wireless controller to come packaged with a console.

#7 Xbox One

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I have never played or even seen an Xbox One, but this controller just looks like it took everything that made the 360 controller great and improved slightly on it. The analogs look perfect, as does the D-pad. Everything is placed quite wonderfully, not to mention it is a gorgeous controller that looks very comfortable.

#6 Gamecube

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This is without a doubt the most famous controller in history, for it is still in production two console generations after its own. That’s how strong its popularity is. It is, in my opinion, the most comfortable controller ever made. Your hand just seems to fold around it. The L and R buttons are indented so that your fingers like melt into them. Everything is easy to reach, and it’s very easy to multi-task due to the layout of the buttons. But comfort isn’t everything, so that is why I have this wonderful controller at number 6.

#5  PlayStation 4

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This is a weird controller. It feels more comfortable than the rest in the PlayStation family, yet at the same time, more uncomfortable. The analog sticks give you more grip, but they feel so unnatural and different. The D-Pad and right shape buttons are easier to press and seem smaller for some reason. The shoulder buttons are different once again, sort of a hybrid between PS2 and PS3’s shoulders. Overall, it’s not my favorite controller at all, but the trackpad innovation sets it apart from most of the other controllers. I haven’t spent too much time on my PS4, but some games make somewhat clever use of it. In any case, it is strangely satisfying to swipe your finger across it, even if it’s only to flick a switch or something in a game. This too has motion controls, that have been used cleverly in games such as Infamous: Second Son.

#4 Dreamcast

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The Dreamcast was a very advanced console, and that includes it’s controller. It wasn’t the most comfortable controller, and it didn’t have too many buttons, though there are some shoulders hiding. But this controller was crazy, though honestly I haven’t played a Dreamcast in a very long time and never really fully understood what it did. It had a screen that did nothing in any game I played, but you could plug something into its back and it did all sorts of things that consoles would not start doing for another whole generation. It was a unique and interesting controller, but I couldn’t understand it, and neither could anyone else. That is why it failed.

#3 Nintendo Switch

This thing is crazy. Obviously this isn’t even out yet, so I can’t say much on how comfortable it is, though it doesn’t look all that pleasing to the hand (at least the left picture anyway). Though Nintendo always makes shockingly comfortable controllers so I am not worried. The amazing thing about this controller is you can remove the left and right lighter grey pieces from the picture on the left, and then use each segment as a controller on its own for multiplayer, or slide them onto the screen as pictured on the right to take your game on the go, or even set that nifty little screen on the stand built into the back and use the two controller segments without attaching them to anything. . It’s so clever I could poop.

#2 Wii

 

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This was another clever and extremely comfortable controller by Nintendo. Some games you just used the Wii Remote, (right device) for motion controller primary gaming. Other games had you using the remote held on its side, so it was sort of like playing an advanced NES controller. Finally, you could plug the nunchuk, (left device) into the bottom of the remote for more advanced play. The nunchuk adds a few more buttons and is also able to use motion controls. To makes thing even better, again your hand seemed to naturally mold into the controller, making it almost pleasing to hold. It was definitely a unique set up that allowed for truly unique gaming.

#1 Wii U

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And here we have it, the best controller ever made. Despite it’s large size, it is really quite comfortable, and features an abundance of buttons. It has a microphone that has various functions, even some in-game ones. That weird rectangle in the left is some scanner for amiibo, and best of all is the TV button, which basically turns your controller into a remote control for your TV, which is honestly one of the best things that’s ever happened to a controller.

The best thing about this controller is the big screen in the middle. It is a touchpad, which adds some fun to games, and also makes it very easy to use the system’s other various applications. But best of all, the screen meant that there were now two screens for the game to use instead of 1. The possibilities for games just lifted to a whole new level. For the first few games, it was truly awesome some of the things they were using the gamepad for, but popularity for the system never took off, and developers didn’t want to spend extra resources developing for a system that wouldn’t sell their games, so many games just used it to mirror what was on your TV screen. I was devastated. This controller has so much potential, and gamers and developers alike failed to realize that.

The other great thing about the screen is you could play your games off the TV. So when my wife wants to watch something stupid, I can just switch the game to the gamepad and play there. It was truly a great idea.

And with that, Nintendo takes the top spot! But as I did with the Console Wars: Names, I feel the company with the most consoles in the top 10 is the true winner.

The results are in and here are our places…

Atari is in last with 0 consoles in the top 10

Sega is in fourth with 1!

Microsoft and Sony tie for runner up with 2 each.

That leaves Nintendo with a whopping 5 controllers in the top 10. They even hold the top 3! Nintendo is clearly the best, and certainly most unique/creative controller makers!

 

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