Series Ranked: Metroid

Back with yet another series ranked of a video game franchise, so soon after my Sonic The Hedgehog one. But I wanted to celebrate the recent release of Metroid: Samus Returns, and the announcement of Metroid Prime 4 back at e3 in June.

Metroid is probably my third favorite game franchise of all time. So it thrills me to compile this list. I will only be ranking the games I own, which is all of them except the brand new 3DS game, Federation Force, and Metroid Prime pinball. But I have played the latter and it is probably one of the best pinball games out there, so I would recommend it to anyone who is interested.

Well, anyway, here they are, all the Metroid games in my collection, ranked from worst to best.

 

#11

Metroid

NES, 1987

Times Beaten-2

The very first in the series is the worst, which makes perfect sense. For the time, the game was incredibly ambitious and really, really good. But it has aged extremely poorly. Every area looks the same, but just changes colors making it hard to navigate, you can’t duck, which is problematic, and when you die, which is often, you start with about 2 hits worth of health to attempt to progress, forcing you to painstakingly kill enemies in the hopes that you get more health without getting hit yourself. But once you manage to find Varia Suit and Wave Beam, it becomes much easier, though the first time I beat it, I failed to find either, so it was a long, hard road for me…

#10

Metroid Prime: Hunters

DS, 2006

Times Beaten-1

This game was more intended for multiplayer, which actually was very fun. The controls felt a bit awkward, but I think mostly because it was confusing playing it sort of backwards, being left handed. The campaign was not great either and their aren’t many abilities to collect in this game. Still decent fun overall, I suppose.

 

#9

Metroid: Other M

Wii, 2010

Times Beaten-1

This game is good, despite what the majority of the internet seems to think. It has many of the abilities you would want in a Metroid game, plus a lot of new additions and ideas in the game that make it stand apart from the rest of the games. That being said, there were a ton of very stupid decisions made as well, decisions that really hurt it and prevented it from being one of the best. Like really stupid…

I always say it’s a good video game, but a bad Nintendo game.

#8

Metroid II: Return of Samus

Game Boy, 1991

Times Beaten-Around 5

If you’ve read my Top 10 Game Boy games post, you’ll know that I find this to be the best game ever made for the legendary handheld. It was just so amazing for the time and is still great today. Tons of new items, a huge, less confusing world and the thrill of the hunt make this something great.

As a side note, from this game onward, I absolutely love them all. They are without a doubt, phenomenal games.

 

#7

Metroid Prime 2: Echoes

GameCube, 2004

Times Beaten-Around 3

This game really shook things up. For the first time, the developers didn’t just recycle all of Samus’ old tricks. They gave her a ton of new, amazing abilities, some awesome looking suits, and threw her in a deadly, atmospheric world with a deeper story. It is easily the hardest of the Prime trilogy as well, but also very rewarding. This game took a lot of risks, but I feel the beam ammo idea hurt it a lot. I usually just wind up using Power Beam for most of the game. Even so, this is nothing short of a great, exciting game.

#6

Metroid Prime 3: Corruption

Wii, 2007

Times Beaten-2

Again, they took a lot of risks with this game and gave us something completely new once again. As with all the Prime games, you get sucked into a gorgeous world, so detailed and amazing. The use of the Wii Remote makes the game a lot of fun, utilizing many different ways to use Samus’ various abilities. On top of all that, it is so, so, so, so, so much fun. The only bad thing about this game is that it is too easy. It is the only Metroid game I ever played that I didn’t die my first run through.

 

#5

Metroid: Fusion

Game Boy Advance, 2002

Times Beaten- Around 7

This was like a gift from the heavens when it came out. At long last, we got a sequel to Super Metroid, something I was waiting my whole life for, and it didn’t disappoint. They really changed up the Metroid formula for this game, introducing a whole slew of things never done before. It made for an interesting time, that’s for sure, and has one of the best stories in the whole series, with great music and sound effects to support the mood and atmosphere of the game. Aside from the first game, this is probably the hardest Metroid game too.

 

#4

Metroid: Zero Mission

Game Boy Advance, 2004

Times Beaten-At least 10

This is what I consider to be the best remake of all time, though it now looks to be rivaled by the new remake of Metroid II now. This took everything from Super Metroid and Fusion and created something truly magnificent. This game has a ton of new ideas mixed in with most of the old, making it something you can play over and over again.

 

#3

Super Metroid

SNES, 1994

Times Beaten-At least 70

This is a game everyone has heard of, as it is considered one of the best games ever made. And rightfully so, though it is just barely better than Zero Mission. It has some of the best gameplay ever created to date. The amount of content added to this over it’s prequel is astounding. The setting takes place on the same planet as the first game, but it comes to life in a way the NES could never hope to achieve. All the abilities are so fun to use, and there are a lot of them. I could go on and on about this game, but I will just stop here before I get too excited.

#2

Metroid Prime

GameCube, 2002

Times Beaten-Around 5

Released alongside Fusion, 2002 turned out to be the best year for Metroid fans. After an 8 year hiatus, not only did we get a side-scrolling sequel to Metroid 3, but we at long last got to see Samus in all her 3D glory, having skipped the N64 completely, with the exception of her appearance in Super Smash Bros.

It turns out, it was worth the wait. The world of Metroid turned out to be amazing, thanks to the graphical capabilities of the GameCube. Nearly every ability you could ask for was in this first-person-shooter, and it was all done to cater to the drastic new gameplay. Of course, there is tons of new content as well. It is just a great game that is only marginally better than Super Metroid. Like it’s really close between them.

Well that’s it for the Metroid games, but the #1 spot has to go to this amazing compilation.

#1

Metroid Prime Trilogy

Wii, 2009

I didn’t really want to buy this. I had all three games already. But yet, I found myself at GameStop the day it released, dropping 50 bucks on three games I already payed $50  each for. And I don’t regret it at all. These games are so good. 1 and 2 are updated with the motion controls used in the third game, and it just makes for a wonderful experience replaying them like that.

Now this game is like dirt cheap digitally, making it the best value out there. Three of the best games around for like $10? How could you go wrong? And that is why it is number 1 on this list.

 

 

And there you have it. Looking at the small number of games here, it is criminal that for such an old franchise, it sees such infrequent releases. It is one of the best franchises out there, yet it sees no love from Nintendo. It’s a darn shame. But I’ll take them as they come out, as long as they don’t say they are done with the franchise completely.

metroid samus-pose

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Nintendo Switch Is Officially The Best Console Of All Time

The title says it all. After last night’s direct, my mind was completely blown. It was just showing game after amazing game. Many surprises were included, such as Doom being announced. The Switch is getting many ports nowadays, many of them several year old games, but this is a good sign, for it just means third parties are testing the waters with their big name games that could easily be ported to the system. But they all have exclusive content to boot!

But some brand new third party games are coming to the Switch as well, and that is wonderful, more than welcome news!

And to think, you can play this all on the go too! It’s just phenomenal!

But Super Mario Odyssey really steals the show. This looks to be the best game ever made. Hands down.

The direct also showed some amazing titles for the 3DS as well.

And all the games shown are coming out this year or early next year. They really are killing it with the lineup. Very exciting stuff.

Series Ranked: Sonic The Hedgehog

Sonic has been in the spotlight a lot the past few months, and especially now with the recent release of Sonic Mania, and for the first time in a long while, all the buzz about the speedster seems to be very positive. Sonic Mania is even being called by many to be the best Sonic game ever made…quite an impressive feat that no one thought would ever be said in modern times.

To celebrate Sonic’s good fortune, I am here to assemble a list of all Sonic’s games, from worst to best. And by all of them, I mean just the ones I own. There are an awful lot of Sonic games, I mean an awful lot, and I probably don’t even have half of them. I will not be including spin off games like the fantastic Sonic Spinball or Sonic and Sega’s All Star Racing. It’s about his main line games today…for the most part.

#22

Sonic The Hedgehog (PlayStation 3, 2006)

Times Beaten-1

 

This game had so much potential. New type of storyline, three awesome hedgehogs with their own campaigns, plus playable minor characters and beautiful level designs. But no…it turned out to be a disaster thanks to the development having been rushed, thus we all got stuck with an unfinished product. When you weren’t waiting for the game to load, you were getting game over after game over due to bugs and glitches, such as springs not bouncing you far enough and many other unavoidable death traps. I only beat this game on sheer luck of no glitches happening within a level. I always say, that if the developers were able to put the right amount of time into the game, it would have been one of Sonic’s finest games, not one of the worst.

#21

Sonic The Hedgehog (GameGear, 1991)

Times Beaten-1

 

This is basically a dumb downed, but different version of the original genesis game. It is very short, but fun. Not much else to say.

#20

Sonic Gems Collection (GameCube, 2005)

Sonic Gems Collection

This is a compilation of some of the crappier Sonic games. It comes with Sonic CD, Sonic The Fighters, Sonic R and a bunch of games on GameGear… Sonic the Hedgehog 2, Sonic the Hedgehog Spinball, Sonic The Hedgehog: Triple Trouble, Sonic Drift 2, Tails’ Skypatrol, and Tails Adventure. Though it’s not fair of me to say they are crappy. I only played 2 of them. I beat Sonic the Fighters which is pretty bad and I didn’t ever have time to beat Sonic CD in one sitting and the stage select is terrible, only allowing you to play part of a stage. Gems technically shouldn’t be on this list, but since I didn’t play most of the games here, I figured I’d throw it in as one, instead of listing them separately.

#19

Sonic Adventure DX: Director’s Cut (GameCube, 2003)

Times Beaten-0

 

This is an updated version of Sega’s ambitious, first 3D Sonic game. It isn’t very good, but it’s a somewhat well put together game. The variety of playable characters makes it diverse and interesting. Sonic, Tails, Knuckles, and that robot whose name I can’t remember have fine campaigns, but Amy walks unbearably slow, making her story miserable, and the last character, Biggs the Cat is just awful beyond description. Each level you just fish. I think fishing in real life is one of the most boring things a person could do, but it is much worse in a not so good game playing as a fat, retarded cat. I quit the game at this point, because I couldn’t catch the fish in the second or third level, and as far as I know, there is no trick, just wait and hope it bites…just like real fishing!

The coolest feature of this game is the Chao Garden, where you can raise little blue alien things and level them and evolve them into cooler little blue alien things. I never dabbled in this though, so I don’t know too much about it.

#18

Sonic and the Secret Rings (Wii, 2007)

Times Beaten-1

 

This is another not so good game. Sonic had it rough in the beginning of this generation of consoles it would seem. But it was still an okay game I suppose. It is certainly playable in any case. It was also very different from previous games, so it had that sort of intrigue going for it. The best part about it is a very, very fun multiplayer party game that could rival the Mario Party series.

#17

Sonic 3D Blast (Genesis, 1996)

Times Beaten-1?

 

This was certainly a change of pace for the Sonic series. As the name implies, you are in a very ugly, confusing, 3D world. It is sometimes hard to land on enemies when you are trying to kill them, but besides that, it’s very fun, but not great.

#16

Sonic Chronicles: The Dark Brotherhood (DS, 2008)

Times Beaten-1

 

Sonic tries his hand at an RPG game, and I’ve gotta say, it’s not bad. I mean, it’s nothing spectacular, but you get a whole slew of playable characters, an interesting story, and  good use of the DS touchscreen to use special attacks. And I guess this would be sort of considered a spin off game now that I think about it. Oh well.

#15

Sonic and the Black Knight (Wii, 2009)

Times Beaten-1

 

If you ever wondered what all your favorite Sonic characters looked like clad in medieval armor and equipped with matching weapons, then this is the game for you. You even get to play as a bunch of them! It actually is pretty fun thanks to it’s unique qualities. There are a lot of awesome animated cut scenes as well. It has the same control scheme as The Secret Rings, but a bit easier to use. I would recommend this to anyone who hasn’t played it.

#14

Sonic Unleashed (Wii, 2008)

Times Beaten-1

 

You know, making this list has made me realize one thing. Sega really has gone all out in creating new ways to play Sonic, and I must give them huge respect for that. Most of their games are entirely different and completely unique, and whether they are good or not, it is fun just to experience something new.

Sonic Unleashed is no exception, and this one is literally split down the middle between good and bad. The game has two main gameplay styles. The first is running, mostly side scrolling, high speed sections as normal Sonic that are amazing and incredibly fun. It might be the best Sonic gameplay up to the point of this release. It’s that good. Then you turn into a werehog and punch the crap out of things. This kills the flow of the game and is a bit boring and repetitive. Not a bad game overall, though nothing remarkable.

#13

Sonic The Hedgehog 4: Episode I

(Wii, PlayStation 3, 2010)

Times Beaten-Once for each console

 

When they announced a continuation of the Genesis titles, picking up where Sonic 3 & Knuckles left off, it was some of the greatest news I have ever heard in my life. When I played it, it was a major disappointment. It did not have the feel of the old games at all. The controls and handling weren’t the same, and the game seemed to lack the speed and fun of the games it was trying to impersonate. And it was shorter than most of them. A total regression, though it was still enjoyable overall.

#12

Sonic Rush (DS, 2005)

Times Beaten-1

 

This was Sonic’s first adventure on DS and what a thrill it was. Lots of great, high speed, side scrolling action and a new character to play as. Lot of fun, with great music. This is the way Sonic should be.

#11

Sonic The Hedgehog 4: Episode II (PlayStation 3, 2012)

Times Beaten-1

 

Sega seemed to put a lot more effort into this game than episode 1. It is way better, and we had our old buddy Tails tailing us again. It was a bit longer of a game I believe too, and if you had both episodes, you unlocked a short campaign where you play as Metal Sonic. A very enjoyable game, though it’s feel and control scheme was still that of Episode I.

#10

Sonic: Lost World (Wii U, 2013)

Times Beaten-1

 

This game was sort of reminiscent of Super Mario Galaxy for you could jump and walk around all sorts of floating lands and the like. It had a nice mix of 3D and 2D gameplay and both styles are fun. There are some very funny moments in the story; one line made me laugh hysterically. The game is a bit too easy, but quite enjoyable nonetheless. Yet another unique experience for the blue blur.

#9

Sonic Colors (Wii, 2010)

Times Beaten-1

 

When this came out, it was the first undisputed good 3D Sonic game to come out in years. Sticking to mostly 2D gameplay with plenty of speed parts and slower platforming parts, it is a joy to play from beginning to end. The Wisp power ups are diverse and fun to use, and the whole carnival in space setting is quite awesome.

#8

Sonic The Hedgehog Chaos (GameGear, 1993)

Times Beaten-0

 

Okay, this one might not really deserve to be this high up. I haven’t played it in 20 years. My cousin had it and I used to play it all the time. I don’t remember if I beat it ever, I don’t think so. But I remember loving it. Every level was so much fun. This was the best handheld Sonic game I ever played and still is. I think…

#7

Sonic Generations (3DS, 2011)

Times Beaten-1

 

The modern handheld Sonic meets up with old school Sonic to save the world. You get to race through levels of old, as well as levels from more recent handheld games. It is a lot of fun, taking the best of both genres and mashing them into one incredible game.

#6

Sonic Generations (PlayStation 3, 2011)

Times Beaten-1

I know this is technically the same game, but it is not at all. The story is the same. Modern Sonic and old Sonic team up. But this time it is the modern Sonic from home consoles and you play through different levels than the 3DS version, taking them from console Sonic games and different Genesis games instead. It is a truly great game that plays and feels like the Genesis games when playing as old Sonic, something Sonic 4 failed miserably at. The 3D Sonic levels are remastered and some of the most fun you’ll ever have playing a 3D Sonic game.

#5

Sonic The Hedgehog (Genesis, 1991)

Times Beaten-Around 5-10

The game that started it all. It was an amazing game when it first came out, and still is today. This is some of the finest platforming you will ever come by, as well as some of the best music.

#4

Sonic The Hedgehog 2 (Genesis, 1992)

Times Beaten-Around 10

This I believe is the first Genesis game I ever played. It took everything amazing about the first game and simply made it better, adding a few multiplayer modes, a new character, better graphics and the ever so helpful Super Spin Dash. A true classic right here.

#3

Sonic The Hedgehog 3 (Genesis, 1994)

Times Beaten-Around 10

This took everything amazing about the second game and made it better even further. A true masterpiece.

#2

Sonic & Knuckles (Genesis, 1994)

Times Beaten-2 or 3

As a very young child, I probably played this one the most, but could never come close to beating it. I finally did for the first time probably as an early teenager. This game had the most fun and creative levels, some of the best music, the best cover art, best boss fights and the best addition ever, Knuckles. He has different abilities than Sonic and Tails, which makes for some more fun gameplay. He is way cooler than Sonic and Tails and was my favorite character in the franchise until Shadow came along, which ironically, I always wanted to see a black Sonic ever since I saw the cover art of this game.

This game coincides with Sonic 3, for they were meant to be one game, but was much too big. So instead they made Sonic &  Knuckles the coolest cartridge ever and made it so you can connect Sonic 2 & 3 into the top to allow you to play Knuckles in those games. This game also had a very good storyline for a completely nonverbal game.

 

And the best Sonic game is…

#1

Sonic Adventure 2 Battle (GameCube, 2002)

Times Beaten-Hard To Say

 

This game is incredible. A good story told out through 2 campaigns with 3 playable characters in each campaign, each with unique missions to complete. On top of that was the fact that each level had 5 Sonic Emblems to earn by completing various challenges, which gave huge replay value to the game.

A whole slew of awesome upgrades to each character enhanced the gameplay a lot, as well as the new, intriguing characters added to the game. The gameplay is a lot of fun for each character as you travel through amazingly designed stages with awesome music. Each character even has their own style of music for each of their levels.

There is some fun multiplayer too, though nothing mind blowing.

The most time consuming thing is the Chao Garderns. Unlike the first game, I put hours upon hours into growing my Chaos. It is so addictive. I never got bored of replaying the levels to find power-ups for the lil’ buggers. When you beefed them up enough, there are countless events they can participate in against other very strong Chaos. It’s fun. I couldn’t stop playing this game. But eventually a busier lifestyle and new systems and games to play forced me to put a stop to it. If I didn’t have a massive backlog of games, you can bet I would go back to this game.

The reason I say “hard to say” next to Times Beaten is because I’ve played through each level countless times, though only did the full story mode twice.

 

And that’s it! I have a handful of Sonic games in my aforementioned backlog, so I will update this list as I get to them. Who knows what the future will hold for Sonic, but for right now, it looks pretty good.

sonic forces

 

 

 

 

 

 

 

 

 

 

 

My Top 10 DS Games

A while back I listed my top 10 3DS games, so now I’m going to back up and give some love to its predecessor. I bought my DS very late in its lifespan. In fact, to my great annoyance, they announced the 3DS a few months after I bought it. So I don’t have all that many games for it, but  I still managed to nab 36 games for the handheld system, but only played 24 of them. The rest I will get to some day. So of those 24 I have played, which are my 10 favorite? I will also be listing the developer and year they were made.

#10

the_legend_of_zelda_phantom_hourglass_game_cover The Legend Of Zelda: Phantom Hourglass

Nintendo

2007

 

While this is one of my least favorite Zelda games, it is still pretty fun. It makes good use of the touch/dual screen capabilities, which makes for some unique gameplay.

 

#9

NewSuperMarioBrothers

New Super Mario Bros

Nintendo

2006

 

When they announced that for the first time in over a decade, Mario was going back to the side scrolling formula, I nearly crapped my pants. Super Mario Bros 3 and Super Mario World are two of my all time favorite games, and are much better than the two 3D Mario games that were out at the time. I was never more excited for a game at that point in my life. Until they announced the title. I very much dislike the title, and when I finally played the game, I was severely disappointed. I was expecting a sequel to Super Mario World, but instead got a major regression of the series, so that it is merely a vastly updated version of the original Super Mario Bros. Despite my disappointment, it is still quite a solid platformer.

#8

Sonic_Rush_Coverart Sonic Rush

Dimps Corporation/Sega

2005

 

Well, well, well, here is an instance where Sonic beats his ultimate rival. I first played this in the prime of bad 3D Sonic games, and I hadn’t played a handheld Sonic since the Gamegear, so I didn’t really know what to expect. But what I found was quite a pleasant surprise. This is a great platformer that really takes advantage of what made the Genesis games so fun, while giving them major updates.

#7

kirby mass attaclKirby Mass Attack

HAL Labs/Nintendo

2011

 

This really put a spin on the Kirby franchise, utilizing the DS’ capabilities in clever ways to deliver a brand new adventure for the lil’ pink puffball, and it worked very well.

#6

MarioLuigiPartnersTimeBoxMario & Luigi: Partners in Time

Alphadream Corporation/Nintendo

2005

 

To anyone who wanted to see Mario and Luigi team up with their newborn selves outside of a sports team or racing track finally got their wish with this game, and it did not disappoint. Hilarious storyline, fantastic and creative gameplay using both generations of brothers, it’s all here and it is wonderful.

#5

kh recodedKingdom Hearts Re:coded

Square Enix

2011

 

The handheld games in this series are always trying out unique forms of gameplay and this one was no exception. It isn’t the best game in the series…far from it, but it is a really fun game nonetheless with a unique leveling system (if you can call it that) and it was the first game to actually advance the story past Kingdom Hearts II, which was the latest game, storywise, for half a decade.

#4

heartgold-soulsilverPokemon HeartGold/SoulSilver

Game Freak/Nintendo

2010

Okay, okay, so this is technically two games, but since they are nearly the same game, I put them together.This duo is a remake of Gold and Silver, the first sequels in the Pokemon franchise. They also happened to be the last two games I played in the series, though I never owned them. I quickly lost interest in Pokemon after only owning and loving Red/Blue. I felt the series should have stayed with just 150 Pokemon and stopped following it soon after Gold and Silver came out. But then I decided, like 20 years later, to get back into it, and what a better place to start then with these two games? And boy was I glad I did!

These games are just like the Red and Blue versions I cherished so much…except better. More Pokemon are better, I soon found out. I love catching them all, and have put around 300-400 hours into both games collectively, catching all the Pokemon available to me, which is much more than the original Gold and Silver, since they added hundreds of Pokemon from the games that came out between the originals and these remakes. Because of these two, I am a Pokemon fan once more!

#3

spirit_tracks_box_artThe Legend Of Zelda: Spirit Tracks

Nintendo

2011

 

This game took the same mechanics and formula as Phantom Hourglass and managed to produce an immensely better game. Everything about it was so fun, especially riding around in a train. I very much enjoyed the story as well.

#2

kh 358Kingdom Hearts: 358/2 Days

h.a.n.d. Inc./Square Enix

2009

 

This turned the series into a mission based game, where you play as Sora’s Nobody, Roxas, carrying out missions for Organization XIII. It actually works pretty well for the setting and incredible storyline. It doesn’t advance the series at all, but instead bridges quite a few gaps, seeing as the game starts soon after Sora becomes a heartless in the first game, continues on during Chain of Memories and finally ends right when you wake up as Roxas in Kingdom Hearts II, thus finally answering that “wtf is going on?” question we all had the first time we played the second game. The game is also really, really fun, so thumbs up to that!

#1

BowsersinsidestorycoverMario & Luigi: Bowser’s Inside Story

Alphadream Corporation/Nintendo

2009

 

Ironically, this is the first game I played on my DS, so I guess it was all downhill after that. This game is just amazing. It is so creative, so entertaining, so unique, so unbelievably fun, that it completely destroys every other game on this list. Not only is this my favorite DS game, but it is one of my favorite games of all time. It’s that good.

SNES Classic Is A Disappointment/Predictions for N64 Classic

This is just my opinion. Don’t get me wrong. The idea is wonderful. A miniature retro console packed with the best games to be released on it, all in HD and for an affordable price? It is amazing!

But it really is only amazing for people who missed out on these consoles. People who already owned the NES and SNES aren’t really missing out on much. And many of you may think, “and that is exactly who it is marketed towards, people who missed it…” You are right, but I have a feeling it is even more so towards those who have nostalgic feelings towards the consoles, who want to relive their youths. And to that I say  to Nintendo-Stop profiting off our childhoods!! We already gave you enough!!

Nonetheless…If they weren’t so rare, they would be something great that I would probably pick up whenever the price fell.

But everybody knows the NES Classic sold out immediately and if you want one, your likely going to pay 10 times the price.

But anyway, that is not what I want to talk about.

nes-classic-edition-box.png

First off, let me talk about my feelings for the NES Classic. When they first announced it, I was really excited. I had to have one.

And then I realized something within a few seconds. 30 games for the NES! Oh wait, I probably already have most of them, and I really don’t like most games on NES anyways.

Turns out, this was accurate. They put every game worth having on NES on it, but I, and everyone else who has owned an NES or virtual console probably already has them. I owned all the games except 6 or 7 of them already, and some of them I had multiples of through various systems and re-releases and the like. The handful I was missing, I had no interest in ever playing, so I immediately stopped wanting one, and thank God for that, since they are impossible to get a hold of.

But what I am really trying to say here, is that, $60 for 30 quality games is amazing. The limited supply for a limited time approach…why? That’s a dumb move.

But I, like most people, were already wondering if they were going to make an SNES Classic, one of my favorite consoles of all time. I was even more excited when they confirmed it compared to the NES Classic, but again, immediately realized I already have everything on the system worth having…for the most part.

And now we come to the part where I describe why the SNES Classic is so disappointing.

IT IS 20 DOLLARS MORE EXPENSIVE AND HAS 9 GAMES LESS!

Like… what the hell? You can’t tell me that porting all these games onto this little system cost so much more. They are still 25 year old games and not really worth all that. Though, really, again, the price is still pretty fair. But not compared to it’s predecessor. They are not that much more advanced that they need cost so much more.

And price figures aside, why couldn’t they just make it an even 30 games? There are so many worthy titles on that system. What the heck? I bet you they are going to make some bull crap DLC to fill in the 9 missing spots for another $20.

Super_Metroid_Mother_Brain_tank.png

But anyway, if you don’t know, here are the 21 games.

  1. Contra III: The Alien Wars
  2. Donkey Kong Country
  3. EarthBound
  4. Final Fantasy III
  5. F-Zero
  6. Kirby Super Star
  7. Kirby’s Dream Course
  8. The Legend Of Zelda: A Link To The Pastcastlevania4-spot2.png
  9. Mega Man X
  10. Secret Of Mana
  11. Star Fox
  12. Star Fox 2
  13. Street Fighter II Turbo: Hyper Fighting
  14. Super Castlevania IV
  15. Super Ghouls n’ Ghosts
  16. Super Mario Kart
  17. Super Mario RPG: Legend of the Seven Stars
  18. Super Mario World
  19. Super Metroid
  20. Super Punch-Out
  21. Yoshi’s Island

So there’s the line up, and it is an impressive one without a doubt. But some of these are ridiculous choices over some others, though I can see why they would want to vary up the selection a bit.

And again, I have all but 4, but I already have Street Fighter II in 2 or 3 other forms, used to own Secret of Mana, and Star Fox 2 has never been released. So really, Contra is the only one I missed and have no interest in playing.

So again, this is a wonderful, wonderful idea for any younger people who may have missed out on this glorious age of gaming.

But here’s what the other 9 should be, to really embrace the system. For starters, Super Mario World should be replaced with Super Mario All Stars + Super Mario World.

22. Chrono Triggerchrono triiger

23. Donkey Kong Country 2: Diddy’s Kong Quest

24. Donkey Kong Country 3: Dixie’s Double Trouble

25. Illusion Of Gaia

26. Mega Man X2

27. Mega Man X3mm7

28. Mega Man 7

29. Final Fantasy II

30. Teenage Mutant Ninja Turtles: Turtles In Time

There you go! A nice even 30! Though who knows? Licensing and copyrights and all that could prevent a lot of this, and they probably didn’t want to put entire series like Mega Man and Donkey Kong on it.

But this leads me to my next question. Do these mini consoles spell the end for Virtual Console? I feel like this is directly competing with it. Switch does not have it yet, so does this mean it is no longer? Is is just going to be that subscription they talked about where you can stream games? I hope not, personally.

But anyway, yeah, not happy with the decisions behind the SNES Classic overall. And there is evidence now of an N64 Classic coming next year. Those are much bigger games, so I expect that it will cost $100 for 15 games.

I’ll even predict them for you.

  1. Diddy Kong RacingF-Zero_X_(USA)-1
  2. Donkey Kong 64
  3. F-Zero X
  4. Kirby 64: The Crystal Shards
  5. The Legend of Zelda: Majora’s Mask
  6. The Legend of Zelda: Ocarina of Time
  7. Mario Kart 64
  8. Mario Party 2
  9. Mario Tennis
  10. Paper MarioPokemon_Stadium_(Europe)-3
  11. Pokemon Stadium
  12. Star Fox 64
  13. Super Mario 64
  14. Super Smash Bros
  15. Wave Race 64

If that is accurate, I have all but 4 again, and used to own one of those four…

 

 

 

 

 

 

 

 

Finally, A Great e3!!!

The last 2 or three e3’s have been more or less disappointing. But at long last, this year was different!

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The first conference I saw was Ubisoft, and they had lots of exciting announcements, most notable the Mario/Rabids crossover known as Mario+Rabbids: Kingdom Battle, which looks awesome, and the completely unique game Skull & Bones. Fans of the Assassin’s Creed series will be excited for the new Egypt based game. See it all here.

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Next up was Sony. There conference was great because there was hardly any talking and they just played trailer after trailer, which makes me wish they just made a video like Nintendo to keep the flow going better.

But anyway, they basically showed the same games they showed at last years e3, but with much longer trailers/gameplay. And this was fine with me, for they showcased a lot of great looking games, most notable for me was Days Gone and the PS4 exclusive Spider-Man. I can’t wait to play those two games! Check it all out here.

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But the most amazing part about e3 by far was Nintendo’s “Spotlight” video presentation. Anyone who said the Switch doesn’t have a lot of software has now been proven wrong. They announced a whole slew of new titles for both this year and next, guaranteeing two years of great games. Yoshi, Kirby, Metroid, Mario will all be making appearances, to name a few. You can check out everything in detail here.

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They are the only ones I saw in detail, but Microsoft revealed a few new games and the brand spanking new, powerful consoles Xbox One X. You can watch the conference here.

It was a great showcase, and I am very excited to be a gamer right now.

Nintendo Is About To Do To The Fighting Genre, What It Did To The Online Shooter

Back in May 2015, Nintendo released a game for the Wii U by the name of Splatoon. This is primarily a 4v4 online shooter, but instead of the main goal being to just kill as many people as possible, your objective is to paint, or “ink” rather, as much of the map as possible with the use of paint buckets, guns, paint brushes and rollers. There are a ton of weapons as well as gear, which boosts your abilities.

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The most unique part is your character can turn into a squid and move quickly through the cover of your own ink. Sounds pretty original, right? Well that’s because it is absolutely one of a kind. And it is easily the most fun online game I have ever played. I hate online shooters, I really do, but the moment I saw this, I couldn’t wait to play it, and I still play it all the time, two years later. It’s unique take on the genre, colorful art style and superb gameplay has really revolutionized the genre in a way.

Now here we are in 2017, the Switch has been released, and on June 16th, we are getting a brand new ip from Nintendo once again. Again it is for a genre I am not very fond of…fighting.

But Nintendo has given this genre their own bit of flair and have produced something that looks to be quite extraordinary, colorful, unique, content packed and extremely addicting. I of course am talking about Arms, the game where a bunch of unique and interesting characters with extendable arms beat the crap out of each other with a wide variety of…boxing glovish things called arms.

Needless to say, nothing has ever been done remotely close to this game, and it looks absolutely amazing. Again, a game in a genre I show little to no interest in has me barely able to contain my excitement! I am sure this is going to be the best fighting game ever, (in my opinion) just as Splatoon is my favorite shooter.

Nintendo just keep proving that they can take any genre, especially ones they really have never dabbled in before and produce something unexpected, unique, and most important of all, fun.

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But don’t take my word for it, especially since the game is not even out yet and I am really just making an awful lot of assumptions. But check out this Nintendo Direct. It will show you practically everything you need to know.

As a bonus, this summer Splatoon 2 is coming out, and that looks to do nothing but take the perfection of the first game and make it better. Be sure to check that out as well!

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DC Comics/LEGO are the Biggest Criminals Ever…

So a while back I was in Walmart and passed by the LEGO aisle and there set up on display was a LEGO Batman: The Movie LEGO set.

REALLY?

So LEGO is selling a LEGO set based off of a movie that is based off of a couple video games that are based off of LEGO sets that are based off of various movies and TV shows that are based off of comic books.

Damn!!! That is a lot of money out of our pockets, if you happen to purchase all this stuff, which I imagine only supreme Batman lovers do.

Final Fantasy VI: One of the Greatest Games of All Time?

Continuing on with my marathon of Final Fantasy, I have just beaten number 6 and thought it also worthy to comment on.

For most of my life, I have heard that this is one of the best games of all time, and most people claim this one or Final Fantasy VII as the best in the series. Sure enough, if you look at best games of all time lists, FFVI will likely be at least in the top 20, and for best SNES game lists (as Final Fantasy 3), it will be in the top 5, if not the top 3.

So, you would think I would go into this game with incredibly high expectations. But don’t worry, I treated this like most any movie or game I play…meaning I went in with no expectations…well if anything, they were probably a little low judging by what I think of all the games prior.

What I found was that I was right in not expecting much. The game is mediocre, like the rest of them, and I certainly wouldn’t put it anywhere near “best games of anything.” And yeah, VII is way better. And VII isn’t even my favorite.

But that is not to say that this game was bad though. It was just okay. First let me mention what the game does well.

All the games prior to this one followed a basic format. Walk around on the world map, go to towns, then to some dungeon or cave or castle, fight stuff and kill something or find something, rinse and repeat. While this game does that as well, it doesn’t feel like it. All the environments are very varied and fun to traverse through. The environments just look great and don’t give the game a boring, repetitive feel like some of the others did. In terms of scenery and setting, yes this game is by far the best out of the first 6 games.

They also relaxed a bit on random encounters, making it bearable to walk around in this game. This is a huge plus for me. And what’s more, they even let up on the unbelievably annoying, and seemingly constant status effects. So, in other words, the gameplay is the best I’ve seen so far as well, well except for maybe FF4.

Honestly, through most of the game, it is pretty fun and a solid game overall. I like how the story dictated what characters you could use about half of the time, instead of just picking four of the 14 possible characters and just using them throughout the entire game like a lot of RPG’s do. The story itself started out interesting, but then it just kind of stopped halfway through the game and turned out to be not so great.

I like how every character could learn any spell by equipping the summons. That was a nice touch.

The best addition to this game is the fact that you keep all your experience if you die. You will start at the last time you saved like all the other games, but this time you kept all that hard earned experience, making it easier to ensure you aren’t always underleveled.

So yeah, not a terrible game. But here is what kind of ruined it for me. Instead of having annoying status effects all the time, this game loved putting in enemies that would counterattack after you killed them. This became quite annoying, as these counters were generally very strong. There is even one part where you only have one character in your party, and when you kill a certain enemy, it countered by casting a spell that turns you into stone. In other words, that’s an instant game over. That is just cheap and/or horrible game design! You shouldn’t be able to find yourself in that kind of situation! And towards the end of the game there are enemies that when killed, instantly kill one of your party members. Why? You just wind up running from them, because you typically fight two of them along with another enemy. It is not worth using the items or magic it cost to revive two characters that are guaranteed to die. This should not be in the game. It doesn’t bring any challenge to the game, it is just an annoying, cheap, unfair way of inconveniencing the player. But you can’t have a Final Fantasy game without those factors involved, it seems!

 

And speaking of death after battle, there is a spell that puts a timer on one of your characters, usually about 30 seconds. When it drops to 0, that person is dead. But you would think that when you defeated all the enemies in that battle that the counter would stop. But no, it doesn’t. After killing the enemies, the amount of gold, experience and any items you get all show up one at a time, and that counter is still going, so if you take too long to read your rewards or if the counter is very low at the end of the battle, you can count on having to revive the character after the battle.

Image result for final fantasy 6 death counter

Another issue with this game is the frame rate during battles. It just randomly slows down badly, often messing up my timing and so many times I’ve used the wrong attack or targeted the wrong thing because the game was too busy sucking to register my button inputs.

But all that is tolerable. What really killed me was the end of the game. As a child, in every RPG, I would switch out all the characters and level them all equally, only to find that towards the end, I was horribly underleveled and had to grind four characters to make them adequate enough to beat the game. So after falling into this trap a whole lot of times, I learned to just pick four characters from the get go, and things got a whole lot easier. It turns out, for FF6, I would have been better off playing this game as a child. For the last area of the game, without any warning or chance to back out and prepare, you have to choose 12 of the 14 characters and split them up into three groups. Most of the characters were within 5 levels of each other thanks to the story having you always using different characters, but most of the time I used the same 4, who were much, much, much stronger than the rest. So now I had to divide them up to carry my weaker members. But I didn’t know this was going to happen, so everyone had crappy gear, didn’t know many useful spells, and were slightly underleveled. I also never got a chance to buy a bunch of items to keep me alive.

So what did I have to do? I had to unequip all the characters I wasn’t using and equip the group I was using with the best possible stuff I had. Thank goodness I never sold any equipment, for some members were stuck with old crappy weapons, but this was better than having none at all.

To make matters worse, the strength of your enemies seemed to have tripled. These fights would have been easy with my A-Team, but now they were downright difficult. The game doesn’t give you enough magic points to use any offensive spells, you had to save it all for healing, and I barely had enough to do that. My saving grace throughout the whole game were 3 items that allowed you to equip two weapons and double attack on each round. So yeah, I beat the entire game more or less just using physical attacks. It was cool.

But anyway, after dying a bunch of times, they eventually all grew a few levels thanks to keeping your XP when you die. Once I finally reached the end of one section, I had to unequip all my weapons, armor, relics and summons, so that they would be available for the next group, then painstakingly equip it all on them. So I just kept moving on, fighting a bunch of bosses with my three underleveled/undergeared groups and somehow managed to eventually beat it. I progressed through the game fairly quickly and easily, but I was in the last area for around 4 hours before I conquered it. The worst part is there is a long boring scene before the last boss that you can’t skip. The first time I fought him, I didn’t know what I was doing, because all your characters might have to fight him, so I ended up fighting him with all completely unequipped characters and died immediately. Then I had to watch the long boring scene again, and lose to the boss again. After the second failure, I understood what was going on, and after once again watching the long boring scene, I went all out and beat him. By the end of it, I was sick of the game.

Image result for final fantasy 6 kefka

But they had one more great surprise for me at the end. A long…oh my God, how long…boring…seemingly never ending scene. I kid you not, between the ending and the credits, its over 20 minutes long. The credits are terrible even! Instead of the traditional scrolling text, they opted to just show an airship floating around through clouds while occasionally showing a name or two at time. I mean, it is so uninteresting AND SO F-ING LONGGGGG!

And the game suddenly becomes obsessed with this woman you never even see in the game having a baby. Like towards the end, you go into this town you’ve been to a couple times before, and she’s all the people can talk about all of a sudden. Who is she and why should I care? She isn’t important to the story. She doesn’t do anything useful at all. And then when you beat the game, like 3 minutes of the ending scene is dedicated to this woman. Who is she? Is it just supposed to be some weird happy ending, symbolizing that things live on and grow in the aftermath of chaos? It’s just stupid.

So the game is pretty good until the last dungeon. That is the point I am trying to make I suppose.

To rank them from best to worst, I would say

FF2

FF4

FF6

FF5

FF4: The After Years

FF

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Final Fantasy V=Annoying Game

Well, I’m back, here to talk about my experience with Final Fantasy V as I plow my way through most of the series. I’ve already spoken about 1, 2 and 4, and now I’ve got a bit to say about 5 as well.

To start, it’s not a horrible game, but it isn’t very good either. I like the story and the job system was kind of fun, albeit annoying at times. But it made for some fun customization options.

There isn’t too much to say about it that I haven’t already said with all the other games. By now I have realized that all these games have one great flaw. There is just so much annoying crap in them that it makes them very difficult to fully enjoy. This one is no exception. So I am going to single out what really made this game annoying.

That would be the last area in the game…

As per all the games, this place is loaded with difficult monsters that would love nothing more than to kill you most savagely. That’s not the real problem though. The problem is is that these monsters prefer you to be a zombie, a rock or a frog before they kill you. This is the most obnoxious thing about this game. Every monster seems to have the ability to turn you into one of these things. And the dungeon is very long, so you are constantly having to cure yourself of these ailments.

 

The rock and frog status isn’t horrible, for you can cure them with the Esuna spell, but it gets pretty taxing on your MP, so thank God I just happened to stock up on the curative items, Soft (cures rock) and Maidens’ Kiss (cures frog) throughout the whole game so that I had a crap ton to heal with. I stocked up on these because the last three games taught me that they would most likely come up to annoy the hell out of me, and I was right. But what I had not counted on was the newer zombie ailment. This can’t be cured by any spell other than using a cottage on a save point or sleeping at an inn. The only item that can cure it is Holy Water. I unfortunately did not stock up on these, so I only had 4 on me that I happened to find in chests.

So I painstakingly fight my way to the final boss, only to find that he loves using some spell that does a ton of damage to you, but worse, puts a random status effect on all characters. This is just great, for my first time through, I had used up all my Holy Waters, thus any characters that were zombified had to stay like that. And if you don’t know, this is a serious problem. A zombie character is basically dead, so you lose their attacks against the boss, but they don’t actually die, they instead attack you. And you or the enemy can’t kill them, they will be there forever. You can’t heal them if you don’t have Holy Water, so you are completely screwed and might as well reset the game at this point, because you won’t beat the boss.

So going through from where ever the last save point was, I made sure to keep my 4 Holy Waters. This meant that every time I was turned into a zombie I had to reset the game and try again. After like four tries, I finally made it to the boss and was able to cure all characters that turned into zombies.

This is a needless annoyance. What if I didn’t have any Holy Waters? I would have had to fight my way back out of the dungeon and then buy a bunch of them, and then redo the entire final area all over again! And that is something that just should not happen! Why do all of these games just have annoying, time consuming issues? This doesn’t make the game anymore challenging, it’s just cheap and unfair, stupid and a waste of time. The challenge in a game should not come from such cheap tricks. They are on their fifth game and they still have yet to figure that out!! They wouldn’t be such bad games, but my God! It eventually just gets so irritating that I may or may not look like this…angry.person

And one more thing that is super annoying in this game is the time it takes to bring up the menu. It takes about three seconds. This doesn’t sound like very long, but dear God, when your sitting there just waiting, it seems like much longer.  It takes a tad longer to exit the menu too. So it becomes very annoying.

But the dumbest thing of all about this game is the enemy counterattacks. This is nothing new in the series. Some enemies can counter any of your attacks with either spells or physical attacks. The counterattack would occur immediately after your attack. But not in this game. They would counter whenever they feel like it. And some of these counterattacks are devastating. In the older games, you could react by holding off on an attack or healing someone who was countered, but those simple strategies become obsolete in this game. They will randomly deploy their counterattacks in FF5. So say your guy hits an enemy that counters, you wait a bit, but he does not counter, so you attack again, still nothing, and then again. You’ve done 3 hits to the guy, but one of your characters hits twice in one attack, so that’s four hits to the enemy. After those four hits, he decides to counter with four attacks of his own…one for each hit he took. He will then use his normal attack as well. So that’s five hits coming at you at once. If the counter hits all your characters, there is an extremely high chance you will all die. If it a single person attack, he will likely take out 2 or 3 of your characters.

There seems to be no pattern to when they counter, it is just completely random, and many times have I died due to this horrible flaw.

Would I recommend this game to anyone?

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If I had to rank the games at this point, it would go as follows, from best to worst…

FFII

FFIV

FFV

FFIV: The After Years

FF