Series Ranked: Metroid

Back with yet another series ranked of a video game franchise, so soon after my Sonic The Hedgehog one. But I wanted to celebrate the recent release of Metroid: Samus Returns, and the announcement of Metroid Prime 4 back at e3 in June.

Metroid is probably my third favorite game franchise of all time. So it thrills me to compile this list. I will only be ranking the games I own, which is all of them except the brand new 3DS game, Federation Force, and Metroid Prime pinball. But I have played the latter and it is probably one of the best pinball games out there, so I would recommend it to anyone who is interested.

Well, anyway, here they are, all the Metroid games in my collection, ranked from worst to best.

 

#11

Metroid

NES, 1987

Times Beaten-2

The very first in the series is the worst, which makes perfect sense. For the time, the game was incredibly ambitious and really, really good. But it has aged extremely poorly. Every area looks the same, but just changes colors making it hard to navigate, you can’t duck, which is problematic, and when you die, which is often, you start with about 2 hits worth of health to attempt to progress, forcing you to painstakingly kill enemies in the hopes that you get more health without getting hit yourself. But once you manage to find Varia Suit and Wave Beam, it becomes much easier, though the first time I beat it, I failed to find either, so it was a long, hard road for me…

#10

Metroid Prime: Hunters

DS, 2006

Times Beaten-1

This game was more intended for multiplayer, which actually was very fun. The controls felt a bit awkward, but I think mostly because it was confusing playing it sort of backwards, being left handed. The campaign was not great either and their aren’t many abilities to collect in this game. Still decent fun overall, I suppose.

 

#9

Metroid: Other M

Wii, 2010

Times Beaten-1

This game is good, despite what the majority of the internet seems to think. It has many of the abilities you would want in a Metroid game, plus a lot of new additions and ideas in the game that make it stand apart from the rest of the games. That being said, there were a ton of very stupid decisions made as well, decisions that really hurt it and prevented it from being one of the best. Like really stupid…

I always say it’s a good video game, but a bad Nintendo game.

#8

Metroid II: Return of Samus

Game Boy, 1991

Times Beaten-Around 5

If you’ve read my Top 10 Game Boy games post, you’ll know that I find this to be the best game ever made for the legendary handheld. It was just so amazing for the time and is still great today. Tons of new items, a huge, less confusing world and the thrill of the hunt make this something great.

As a side note, from this game onward, I absolutely love them all. They are without a doubt, phenomenal games.

 

#7

Metroid Prime 2: Echoes

GameCube, 2004

Times Beaten-Around 3

This game really shook things up. For the first time, the developers didn’t just recycle all of Samus’ old tricks. They gave her a ton of new, amazing abilities, some awesome looking suits, and threw her in a deadly, atmospheric world with a deeper story. It is easily the hardest of the Prime trilogy as well, but also very rewarding. This game took a lot of risks, but I feel the beam ammo idea hurt it a lot. I usually just wind up using Power Beam for most of the game. Even so, this is nothing short of a great, exciting game.

#6

Metroid Prime 3: Corruption

Wii, 2007

Times Beaten-2

Again, they took a lot of risks with this game and gave us something completely new once again. As with all the Prime games, you get sucked into a gorgeous world, so detailed and amazing. The use of the Wii Remote makes the game a lot of fun, utilizing many different ways to use Samus’ various abilities. On top of all that, it is so, so, so, so, so much fun. The only bad thing about this game is that it is too easy. It is the only Metroid game I ever played that I didn’t die my first run through.

 

#5

Metroid: Fusion

Game Boy Advance, 2002

Times Beaten- Around 7

This was like a gift from the heavens when it came out. At long last, we got a sequel to Super Metroid, something I was waiting my whole life for, and it didn’t disappoint. They really changed up the Metroid formula for this game, introducing a whole slew of things never done before. It made for an interesting time, that’s for sure, and has one of the best stories in the whole series, with great music and sound effects to support the mood and atmosphere of the game. Aside from the first game, this is probably the hardest Metroid game too.

 

#4

Metroid: Zero Mission

Game Boy Advance, 2004

Times Beaten-At least 10

This is what I consider to be the best remake of all time, though it now looks to be rivaled by the new remake of Metroid II now. This took everything from Super Metroid and Fusion and created something truly magnificent. This game has a ton of new ideas mixed in with most of the old, making it something you can play over and over again.

 

#3

Super Metroid

SNES, 1994

Times Beaten-At least 70

This is a game everyone has heard of, as it is considered one of the best games ever made. And rightfully so, though it is just barely better than Zero Mission. It has some of the best gameplay ever created to date. The amount of content added to this over it’s prequel is astounding. The setting takes place on the same planet as the first game, but it comes to life in a way the NES could never hope to achieve. All the abilities are so fun to use, and there are a lot of them. I could go on and on about this game, but I will just stop here before I get too excited.

#2

Metroid Prime

GameCube, 2002

Times Beaten-Around 5

Released alongside Fusion, 2002 turned out to be the best year for Metroid fans. After an 8 year hiatus, not only did we get a side-scrolling sequel to Metroid 3, but we at long last got to see Samus in all her 3D glory, having skipped the N64 completely, with the exception of her appearance in Super Smash Bros.

It turns out, it was worth the wait. The world of Metroid turned out to be amazing, thanks to the graphical capabilities of the GameCube. Nearly every ability you could ask for was in this first-person-shooter, and it was all done to cater to the drastic new gameplay. Of course, there is tons of new content as well. It is just a great game that is only marginally better than Super Metroid. Like it’s really close between them.

Well that’s it for the Metroid games, but the #1 spot has to go to this amazing compilation.

#1

Metroid Prime Trilogy

Wii, 2009

I didn’t really want to buy this. I had all three games already. But yet, I found myself at GameStop the day it released, dropping 50 bucks on three games I already payed $50  each for. And I don’t regret it at all. These games are so good. 1 and 2 are updated with the motion controls used in the third game, and it just makes for a wonderful experience replaying them like that.

Now this game is like dirt cheap digitally, making it the best value out there. Three of the best games around for like $10? How could you go wrong? And that is why it is number 1 on this list.

 

 

And there you have it. Looking at the small number of games here, it is criminal that for such an old franchise, it sees such infrequent releases. It is one of the best franchises out there, yet it sees no love from Nintendo. It’s a darn shame. But I’ll take them as they come out, as long as they don’t say they are done with the franchise completely.

metroid samus-pose

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The Future Of Super Smash Bros

I have been hearing a lot lately about how people would very much like to see some “Super Smash Bros For Switch Deluxe” something or other, this title being an updated version of Smash for Wii U and 3DS combined, but with some bonus material as well, much in the same manner they did with Mario Kart 8 Deluxe and Pokken Tournament DX.

Well, I’ve got a better idea. How about a brand new Smash game? Doesn’t that sound better? Sure the other one would likely come out a whole lot quicker, but why spend the resources? A brand new game, fitted just for Switch makes a whole lot more sense to me. And this time, without the limitations of the 3DS holding it back, it could be a truly perfect game, as good as it can be for both home and handheld play. That is what I want. Not a remake.

But while we are on the subject, let’s talk a bit about the series and what I hate about it. Well…hate might be a strong word.

Let’s get this straight. I love the series…all 5 games are incredible and I still play all of them regularly. The matches are the best part about this. Local multiplayer and even yourself fighting against 3 computers for the sheer fun of it is truly something incredible.

I love the varying stages and the creative and different ways to play on each one. I love the huge cast of characters, and yes, I am including clones as well. I realize they are just a generous bonus from the developers and not “taking the place of another character” as so many outraged people claim. It’s nice to see a clone character rather than them being just a costume. Anyway, playing four player with random characters on random stages has brought me thousands of hours of enjoyment.

But then we get to the more single player stuff. I can not stand it anymore. The multi-man challenges, the homerun contest, the target challenges, classic mode, adventure mode, all-star mode. Dear God I am so sick of them all!

I can’t sit there and beat all these modes with every character in the game another time. We’ve already done it 5 times, and with an ever growing list of characters, it becomes more tedious and annoying.

TrophyIf they are insistent on leaving these, then at least allow us to use a large group of characters at once, or stop giving out trophies for beating it with each one. If you give no reward that people want, then only those who want to do it for fun can have at it. The rest of us who want to collect everything shouldn’t have to suffer through such repetitive and tedious things.

So here are my wishes for the next Smash installment. Drop all that crap. We don’t need it. Developers should spend all their time on characters and stages. Obviously, most of their time is already spent on this I would imagine, but without everything else, they can give us some more. Include every stage and character that has already been in each game and then add a bunch more. I know that is a lot of content and very unrealistic, but who cares? This is my dream! This is all I care about, as many characters and stages to use them on as possible. Oh and maybe some more unique costumes instead of just recolors would be nice too, like what Project M did. Though they do generally base the recolors off a other costumes, so that is something at least.

Luigi_Palette_(SSBM)

But if they really need to keep some single player stuff, keep the event matches. They are actually really fun to play, so I wouldn’t mind that.

Oh, and what happened to unlocking stages and characters? In the Wii U version, you started with nearly everything. Unlocking characters in Brawl and especially Melee made everything so satisfying and fun, and you felt so accomplished after getting them all. And yes, I know if they take out all the fluffy crap like Classic Mode, how will you ever unlock characters? And I simply say, they will think of something, whether it be the event matches, or doing something specific in battles with specific characters or what not. It could easily be done.

Make the adventure unlocking characters, not collecting hundreds of trophies from repeating the same tasks over and over again. Keep trophies for sure, but good God, we don’t need classic anymore. Or custom moves…those have to go. That was the worst. They forced us to beat modes with the same characters over and over again, praying that we would get all their move sets, only doing so after getting the same ones 50 times before getting that damned last one. That was the most tedious chore of them all.

And this game shouldn’t be a chore. It should just be what makes the game so fun. All out  fighting and trying to win for no other purpose than to have fun. 5 stock matches with no time limit for me, all day, everyday!

Super-Smash-Bros.-

Series Ranked: Sonic The Hedgehog

Sonic has been in the spotlight a lot the past few months, and especially now with the recent release of Sonic Mania, and for the first time in a long while, all the buzz about the speedster seems to be very positive. Sonic Mania is even being called by many to be the best Sonic game ever made…quite an impressive feat that no one thought would ever be said in modern times.

To celebrate Sonic’s good fortune, I am here to assemble a list of all Sonic’s games, from worst to best. And by all of them, I mean just the ones I own. There are an awful lot of Sonic games, I mean an awful lot, and I probably don’t even have half of them. I will not be including spin off games like the fantastic Sonic Spinball or Sonic and Sega’s All Star Racing. It’s about his main line games today…for the most part.

#22

Sonic The Hedgehog (PlayStation 3, 2006)

Times Beaten-1

 

This game had so much potential. New type of storyline, three awesome hedgehogs with their own campaigns, plus playable minor characters and beautiful level designs. But no…it turned out to be a disaster thanks to the development having been rushed, thus we all got stuck with an unfinished product. When you weren’t waiting for the game to load, you were getting game over after game over due to bugs and glitches, such as springs not bouncing you far enough and many other unavoidable death traps. I only beat this game on sheer luck of no glitches happening within a level. I always say, that if the developers were able to put the right amount of time into the game, it would have been one of Sonic’s finest games, not one of the worst.

#21

Sonic The Hedgehog (GameGear, 1991)

Times Beaten-1

 

This is basically a dumb downed, but different version of the original genesis game. It is very short, but fun. Not much else to say.

#20

Sonic Gems Collection (GameCube, 2005)

Sonic Gems Collection

This is a compilation of some of the crappier Sonic games. It comes with Sonic CD, Sonic The Fighters, Sonic R and a bunch of games on GameGear… Sonic the Hedgehog 2, Sonic the Hedgehog Spinball, Sonic The Hedgehog: Triple Trouble, Sonic Drift 2, Tails’ Skypatrol, and Tails Adventure. Though it’s not fair of me to say they are crappy. I only played 2 of them. I beat Sonic the Fighters which is pretty bad and I didn’t ever have time to beat Sonic CD in one sitting and the stage select is terrible, only allowing you to play part of a stage. Gems technically shouldn’t be on this list, but since I didn’t play most of the games here, I figured I’d throw it in as one, instead of listing them separately.

#19

Sonic Adventure DX: Director’s Cut (GameCube, 2003)

Times Beaten-0

 

This is an updated version of Sega’s ambitious, first 3D Sonic game. It isn’t very good, but it’s a somewhat well put together game. The variety of playable characters makes it diverse and interesting. Sonic, Tails, Knuckles, and that robot whose name I can’t remember have fine campaigns, but Amy walks unbearably slow, making her story miserable, and the last character, Biggs the Cat is just awful beyond description. Each level you just fish. I think fishing in real life is one of the most boring things a person could do, but it is much worse in a not so good game playing as a fat, retarded cat. I quit the game at this point, because I couldn’t catch the fish in the second or third level, and as far as I know, there is no trick, just wait and hope it bites…just like real fishing!

The coolest feature of this game is the Chao Garden, where you can raise little blue alien things and level them and evolve them into cooler little blue alien things. I never dabbled in this though, so I don’t know too much about it.

#18

Sonic and the Secret Rings (Wii, 2007)

Times Beaten-1

 

This is another not so good game. Sonic had it rough in the beginning of this generation of consoles it would seem. But it was still an okay game I suppose. It is certainly playable in any case. It was also very different from previous games, so it had that sort of intrigue going for it. The best part about it is a very, very fun multiplayer party game that could rival the Mario Party series.

#17

Sonic 3D Blast (Genesis, 1996)

Times Beaten-1?

 

This was certainly a change of pace for the Sonic series. As the name implies, you are in a very ugly, confusing, 3D world. It is sometimes hard to land on enemies when you are trying to kill them, but besides that, it’s very fun, but not great.

#16

Sonic Chronicles: The Dark Brotherhood (DS, 2008)

Times Beaten-1

 

Sonic tries his hand at an RPG game, and I’ve gotta say, it’s not bad. I mean, it’s nothing spectacular, but you get a whole slew of playable characters, an interesting story, and  good use of the DS touchscreen to use special attacks. And I guess this would be sort of considered a spin off game now that I think about it. Oh well.

#15

Sonic and the Black Knight (Wii, 2009)

Times Beaten-1

 

If you ever wondered what all your favorite Sonic characters looked like clad in medieval armor and equipped with matching weapons, then this is the game for you. You even get to play as a bunch of them! It actually is pretty fun thanks to it’s unique qualities. There are a lot of awesome animated cut scenes as well. It has the same control scheme as The Secret Rings, but a bit easier to use. I would recommend this to anyone who hasn’t played it.

#14

Sonic Unleashed (Wii, 2008)

Times Beaten-1

 

You know, making this list has made me realize one thing. Sega really has gone all out in creating new ways to play Sonic, and I must give them huge respect for that. Most of their games are entirely different and completely unique, and whether they are good or not, it is fun just to experience something new.

Sonic Unleashed is no exception, and this one is literally split down the middle between good and bad. The game has two main gameplay styles. The first is running, mostly side scrolling, high speed sections as normal Sonic that are amazing and incredibly fun. It might be the best Sonic gameplay up to the point of this release. It’s that good. Then you turn into a werehog and punch the crap out of things. This kills the flow of the game and is a bit boring and repetitive. Not a bad game overall, though nothing remarkable.

#13

Sonic The Hedgehog 4: Episode I

(Wii, PlayStation 3, 2010)

Times Beaten-Once for each console

 

When they announced a continuation of the Genesis titles, picking up where Sonic 3 & Knuckles left off, it was some of the greatest news I have ever heard in my life. When I played it, it was a major disappointment. It did not have the feel of the old games at all. The controls and handling weren’t the same, and the game seemed to lack the speed and fun of the games it was trying to impersonate. And it was shorter than most of them. A total regression, though it was still enjoyable overall.

#12

Sonic Rush (DS, 2005)

Times Beaten-1

 

This was Sonic’s first adventure on DS and what a thrill it was. Lots of great, high speed, side scrolling action and a new character to play as. Lot of fun, with great music. This is the way Sonic should be.

#11

Sonic The Hedgehog 4: Episode II (PlayStation 3, 2012)

Times Beaten-1

 

Sega seemed to put a lot more effort into this game than episode 1. It is way better, and we had our old buddy Tails tailing us again. It was a bit longer of a game I believe too, and if you had both episodes, you unlocked a short campaign where you play as Metal Sonic. A very enjoyable game, though it’s feel and control scheme was still that of Episode I.

#10

Sonic: Lost World (Wii U, 2013)

Times Beaten-1

 

This game was sort of reminiscent of Super Mario Galaxy for you could jump and walk around all sorts of floating lands and the like. It had a nice mix of 3D and 2D gameplay and both styles are fun. There are some very funny moments in the story; one line made me laugh hysterically. The game is a bit too easy, but quite enjoyable nonetheless. Yet another unique experience for the blue blur.

#9

Sonic Colors (Wii, 2010)

Times Beaten-1

 

When this came out, it was the first undisputed good 3D Sonic game to come out in years. Sticking to mostly 2D gameplay with plenty of speed parts and slower platforming parts, it is a joy to play from beginning to end. The Wisp power ups are diverse and fun to use, and the whole carnival in space setting is quite awesome.

#8

Sonic The Hedgehog Chaos (GameGear, 1993)

Times Beaten-0

 

Okay, this one might not really deserve to be this high up. I haven’t played it in 20 years. My cousin had it and I used to play it all the time. I don’t remember if I beat it ever, I don’t think so. But I remember loving it. Every level was so much fun. This was the best handheld Sonic game I ever played and still is. I think…

#7

Sonic Generations (3DS, 2011)

Times Beaten-1

 

The modern handheld Sonic meets up with old school Sonic to save the world. You get to race through levels of old, as well as levels from more recent handheld games. It is a lot of fun, taking the best of both genres and mashing them into one incredible game.

#6

Sonic Generations (PlayStation 3, 2011)

Times Beaten-1

I know this is technically the same game, but it is not at all. The story is the same. Modern Sonic and old Sonic team up. But this time it is the modern Sonic from home consoles and you play through different levels than the 3DS version, taking them from console Sonic games and different Genesis games instead. It is a truly great game that plays and feels like the Genesis games when playing as old Sonic, something Sonic 4 failed miserably at. The 3D Sonic levels are remastered and some of the most fun you’ll ever have playing a 3D Sonic game.

#5

Sonic The Hedgehog (Genesis, 1991)

Times Beaten-Around 5-10

The game that started it all. It was an amazing game when it first came out, and still is today. This is some of the finest platforming you will ever come by, as well as some of the best music.

#4

Sonic The Hedgehog 2 (Genesis, 1992)

Times Beaten-Around 10

This I believe is the first Genesis game I ever played. It took everything amazing about the first game and simply made it better, adding a few multiplayer modes, a new character, better graphics and the ever so helpful Super Spin Dash. A true classic right here.

#3

Sonic The Hedgehog 3 (Genesis, 1994)

Times Beaten-Around 10

This took everything amazing about the second game and made it better even further. A true masterpiece.

#2

Sonic & Knuckles (Genesis, 1994)

Times Beaten-2 or 3

As a very young child, I probably played this one the most, but could never come close to beating it. I finally did for the first time probably as an early teenager. This game had the most fun and creative levels, some of the best music, the best cover art, best boss fights and the best addition ever, Knuckles. He has different abilities than Sonic and Tails, which makes for some more fun gameplay. He is way cooler than Sonic and Tails and was my favorite character in the franchise until Shadow came along, which ironically, I always wanted to see a black Sonic ever since I saw the cover art of this game.

This game coincides with Sonic 3, for they were meant to be one game, but was much too big. So instead they made Sonic &  Knuckles the coolest cartridge ever and made it so you can connect Sonic 2 & 3 into the top to allow you to play Knuckles in those games. This game also had a very good storyline for a completely nonverbal game.

 

And the best Sonic game is…

#1

Sonic Adventure 2 Battle (GameCube, 2002)

Times Beaten-Hard To Say

 

This game is incredible. A good story told out through 2 campaigns with 3 playable characters in each campaign, each with unique missions to complete. On top of that was the fact that each level had 5 Sonic Emblems to earn by completing various challenges, which gave huge replay value to the game.

A whole slew of awesome upgrades to each character enhanced the gameplay a lot, as well as the new, intriguing characters added to the game. The gameplay is a lot of fun for each character as you travel through amazingly designed stages with awesome music. Each character even has their own style of music for each of their levels.

There is some fun multiplayer too, though nothing mind blowing.

The most time consuming thing is the Chao Garderns. Unlike the first game, I put hours upon hours into growing my Chaos. It is so addictive. I never got bored of replaying the levels to find power-ups for the lil’ buggers. When you beefed them up enough, there are countless events they can participate in against other very strong Chaos. It’s fun. I couldn’t stop playing this game. But eventually a busier lifestyle and new systems and games to play forced me to put a stop to it. If I didn’t have a massive backlog of games, you can bet I would go back to this game.

The reason I say “hard to say” next to Times Beaten is because I’ve played through each level countless times, though only did the full story mode twice.

 

And that’s it! I have a handful of Sonic games in my aforementioned backlog, so I will update this list as I get to them. Who knows what the future will hold for Sonic, but for right now, it looks pretty good.

sonic forces

 

 

 

 

 

 

 

 

 

 

 

Finally, A Great e3!!!

The last 2 or three e3’s have been more or less disappointing. But at long last, this year was different!

Image result for skull and bones game

The first conference I saw was Ubisoft, and they had lots of exciting announcements, most notable the Mario/Rabids crossover known as Mario+Rabbids: Kingdom Battle, which looks awesome, and the completely unique game Skull & Bones. Fans of the Assassin’s Creed series will be excited for the new Egypt based game. See it all here.

Related image

Next up was Sony. There conference was great because there was hardly any talking and they just played trailer after trailer, which makes me wish they just made a video like Nintendo to keep the flow going better.

But anyway, they basically showed the same games they showed at last years e3, but with much longer trailers/gameplay. And this was fine with me, for they showcased a lot of great looking games, most notable for me was Days Gone and the PS4 exclusive Spider-Man. I can’t wait to play those two games! Check it all out here.

Image result for metroid prime 4

But the most amazing part about e3 by far was Nintendo’s “Spotlight” video presentation. Anyone who said the Switch doesn’t have a lot of software has now been proven wrong. They announced a whole slew of new titles for both this year and next, guaranteeing two years of great games. Yoshi, Kirby, Metroid, Mario will all be making appearances, to name a few. You can check out everything in detail here.

Image result for xbox one x

They are the only ones I saw in detail, but Microsoft revealed a few new games and the brand spanking new, powerful consoles Xbox One X. You can watch the conference here.

It was a great showcase, and I am very excited to be a gamer right now.

DC Comics/LEGO are the Biggest Criminals Ever…

So a while back I was in Walmart and passed by the LEGO aisle and there set up on display was a LEGO Batman: The Movie LEGO set.

REALLY?

So LEGO is selling a LEGO set based off of a movie that is based off of a couple video games that are based off of LEGO sets that are based off of various movies and TV shows that are based off of comic books.

Damn!!! That is a lot of money out of our pockets, if you happen to purchase all this stuff, which I imagine only supreme Batman lovers do.

Series Ranked: The Legend Of Zelda

Holy crap! In three weeks or so, we are getting the first brand new home console Zelda game for the first time in nearly 6 years! I am pumped, especially since it comes along with a brand new, amazing looking console! What more could you ask for? To celebrate the occasion, I will be ranking every Zelda game that I happen to own from worst to best. Don’t worry, I own nearly all of them, so the list is close enough to complete. After all, I can’t rate a game I have never played before, though that seems to be quite a common thing to do now by many gamers.

I have also ranked all the Nintendo Consoles, if you want to check that out.

But anyway, here is all the Zelda games I own, ranked worst to best. I will be listing also the console they were on, the year released and number of times I’ve beaten them, just so you can get an idea of how much I’ve played them.

#20 The Legend of Zelda: Four Swords Anniversary Edition  (DS, 2011)

 

Times Beaten-1

This is the only Zelda game that I have played that I can honestly say I didn’t like. But that’s really because it’s not really a Zelda game. You just run around with 4 Links and solve little puzzles and it’s over before you know it. It was really just a quick cash grab and a way to show off the multiplayer capabilities of the DS using a big franchise to draw people in. I honestly don’t remember too much about it though.

 

#19 Link’s Crossbow Training   (Wii, 2007)

Times Beaten-1

Again, this is not a real Zelda game, but a bonus game that came packaged with the Wii Zapper, which was a gun shaped device that allowed you to insert the Wii Remote and nunchuk into it so that shooter games could be played more…realistically I suppose! Nothing gets you higher than really feeling like blasting away people.

Anyway, this game was surprisingly a lot of fun. It’s very short, but it manages to give you a feel for the Zapper, and having a good time in doing so. The developers put a lot of effort into such a small project, and that is always a great thing to see.

#18 The Legend Of Zelda: Phantom Hourglass  (DS, 2007)

Times Beaten-1

Our first actual Zelda game on the list. This is the only real Zelda game I can say I almost don’t like. It was just annoying to always go into some tower, avoiding some evil mist and Darknuts while finding special lantern fuel or whatever. I haven’t played it in a very long time, and am honestly in no hurry to do so again. But it is not a bad game by any means.

#17 Zelda II: The Adventure of Link  (NES, 1988)

Times Beaten-1

This is the black sheep of the Zelda family. It changed up the formula to a sidescrolling RPG. It’s hard as hell, but very rewarding. The challenge comes from losing all your XP when you die, but if you manage to level, you can pick various stats to level up. It actually is quite a fun game.

#16 The Legend Of Zelda: Majora’s Mask  (N64, 2000)

 

Times Beaten-2

If Zelda 2 was the black sheep, consider this the half-black sheep. This came out a mere year after Ocarina of Time to capitalize on the success of that game. What we got was something completely different, and quite good given the short development time. Instead of collecting tons of items, you collect masks instead (while still getting a large variety of items anyway). Each mask gives you some new type of ability or has some other effect. Some masks turn you into beloved Hylian races that you can go around and kill stuff with. It’s a unique twist on the Zelda formula and keeps up with the time traveling aspect born in Ocarina of Time. It is probably one of the hardest Zelda games too. This all being said, I wasn’t really wowed by this game, however enjoyable it is. I may have only beaten it twice, but I’ve played through more or less half of it at least two other times, each time liking it more and more.

#15 The Legend Of Zelda: Oracle Of Ages  (Game Boy Color, 2001)

Times Beaten-3

Nintendo pulled a pokemon with this game, releasing a sibling alongside it. The story is driven away from the main “rescue Zelda” bit, dealing with other villains and the like as well. This game has a focus on puzzle solving, and let me tell you, some of them are indeed quite tricky! This game included tons of new and returning items, and the ability to switch to different ages. Lot of fun!

 

#14 The Legend Of Zelda: Oracle of Seasons  (Game Boy Color, 2001)

Times Beaten-2

Released alongside “Ages,” this was more or less the same game, but with a different villain, different oracle, and instead of traveling through ages, you could change the seasons. The items may have been a little different too. Another great game, this time more focused on action than puzzle solving. If linked with “ages” it would unlock a new dungeon where you could fight Ganon.

 

#13 The Legend Of Zelda: Spirit Tracks   (DS, 2009)

Times Beaten-1

This game was very similar to Phantom Hourglass, except a whole lot better. Driving around in customizable trains was a great idea and made traveling sort of fun. I don’t really remember too much about it, but I know I really liked it. Playing the flute thing you got was really cool too.

#12 The Legend Of Zelda: Link’s Awakening DX   (Game Boy Color, 1998)

Times Beaten-2

The original game for the Game Boy was the first handheld Zelda game. And let me tell you, they came out swinging. It is an amazing game that is every bit as fun now as it was 20 years ago. I used to have it, but I don’t know what happened to it. But that is okay, because the Director’s Cut version made it all much better. The added color allowed for new tunics found in a “color dungeon” as well as some other minor adjustments. The game has a ton of content for such an old game and can keep you busy for hours on end. It took the incredible fun of the first Zelda game and made the transition onto handheld flawlessly.

#11 The Legend Of Zelda: The Wind Waker   (Gamecube, 2003)

Times Beaten-4

This is another unique Zelda game, but not so much in the gameplay aspect of it. It’s story and setting are what really set it apart. It is a lot of fun and the cel shaded graphics are gorgeous. There are a bunch of new races included, as well as some familiar ones. The amount of content is enormous, spread out over the equally big world. That is where the problem with this game comes in too. The world takes forever to travel on, and collecting the maps and pieces of the Triforce is awfully tedious.

#10 The Legend of Zelda   (NES, 1987)

Times Beaten-1

Holy crap! If ever there was a game that was ahead of it’s time, aspiring and/or innovative, this was it. For the time, this game was massive and unique. Nothing had ever been done remotely close to this. It was a huge undertaking and blew everyone away. Like seriously, the only game that could come close to being as amazing as this for the time is Super Mario Bros. 3. But that was the fourth game in that series and this was the first. It is still just as fun today, and honestly, it holds up to the standards of today’s games as well. It is truly a masterpiece and the best game to come out of the 80’s.

#9 The Legend Of Zelda: The Minish Cap   (Game Boy Advance, 2005)

Times Beaten-1

I am not going to lie, I don’t remember much about this game, other than that it is really good, it has like an origin story to it, and a fun shrinking ability which makes puzzle solving and exploration a lot of fun. A very solid game.

#8 The Legend Of Zelda: A Link Between Worlds   (3DS, 2013)

Times Beaten-1

Say hello to the best handheld Zelda game. My goodness, it is good. Lots of new items, some weird, new renting system for the items, a fabulous story, and great gameplay. It is essentially a remake of A Link to the Past, and actually is a linear sequel. Really wonderful game. It falls just short of its prequel however.

 

#7 The Legend Of Zelda: A Link To The Past  (SNES, 1992)

Times Beaten-3

Heh, funny to see I have only bothered to beat this game 3 times, when I must have at least started new games like 15 times over the years. I had commitment issues as a small child.

Anyway, this game did for it’s generation what the first Zelda did for the 80’s. This game floored everybody. I still remember playing it for the first time and being completely blown away. It took what made the first game perfect and improved upon that perfection. Tons more items, a larger map to explore, all sorts of new tricks and people. It was just crazy. The story was a bit deeper for back then as well, always pushing you to the next challenge, anxious to see what happens next, what new item you will find and how you would get to use it. Just awesome…

#6 The Legend Of Zelda: Twilight Princess   (Gamecube, 2006)

Times Beaten-2

Breath of the Wild is in a very similar situation to the one Twilight Princess was in. It got delayed for about two years and then was released on Gamecube, and as a launch title for the brand new Wii. But whereas both versions of BotW are coming out at the same time, they actually released the Gamecube version a few months later to push Wii sales. But if you were like me, it took about a year to actually get hold of a Wii, so I gave up and bought it on Gamecube. I was really looking forward to this game and was not disappointed. There was tons of new features, a unique and beautiful graphical style, and just an overall great atmosphere to it. This game also features some of my favorite dungeon designs, for they sort of varied from past games.

#5 The Legend Of Zelda: The Wind Waker HD   (Wii U, 2013)

Times Beaten-1

This game is phenomenal. It took everything that made the original version annoying and remedied it. It fixed every little issue, making this one of the best Zelda games ever. I couldn’t believe how much better it was. The gamepad made accessing maps and items very quick and easy as well. Suddenly a game I was not that crazy about became one of my favorites. And the cel shaded visuals are just stunning in HD.

#4 The Legend Of Zelda: Ocarina of Time   (N64, 1998)

Times Beaten-Around 10

Nintendo did it once again. They took everyone by surprise and completely blew away everyone’s expectations. Just like Zelda and Link to the Past, this game was something truly ambitious and unheard of. And it also is incredibly fun to this day. Tons of items, songs, locations and people make this one to remember. The best part is the time travel however. Being able to play as Young Link and Adult Link is such a great feature that makes any of the other games have a hard time comparing to it.

#3 The Legend Of Zelda: Ocarina Of Time Master Quest   (Gamecube, 2003)

Times Beaten-2

If I remember correctly, this was a preorder bonus for The Wind Waker. Much better than today’s “bonuses” I must say. Needless to say, I preordered it immediately. The master quest is essentially the same game, except with much more difficult puzzles in it. It was a breath of fresh air, playing one of my favorite games with new adjustments to it. It was truly a great feeling. So that is why it tops the original.

#2 The Legend Of Zelda: Ocarina Of Time 3D   (3DS, 2011)

Times Beaten-1

A classic game that benefits from updated visuals, slight motion control and a touchscreen? Obviously this is the best version. It makes quite a few improvements to a masterpiece. Ocarina of Time just continues to shine through and through.

#1 The Legend Of Zelda: Skyward Sword  (Wii, 2011)

Times Beaten-1

Here it is, the best Zelda of all time. Thanks to the Wii’s motion controls, it put Link’s sword and shield in your hands. Though the controls were a bit tricky to figure out, once you learned how to hold the controllers and how to move them, it was a breeze, making for some truly satisfying gameplay. There was a great story and the Loftwing’s were a lot of fun to travel on. Lots of cool and memorable characters, both ally and villain, made the game even better. And this game actually had challenging fights in it. Most 3D Zelda games were quite easy, focusing more on puzzle solving than action. This had a nice balance of both. Tons of brand new items were thrown in the mix as well, along with a new upgrade system for most of your items. I never thought any game would top Ocarina, but this game just makes it feel so dated.

Skyward Sword truly has a unique feel, while having that familiarity as well. As do all the games for that matter. That is what makes them so good. That is why we all crave for another release, for Breath of the Wild looks to fit that formula perfectly. I also love how every game has that awesome gold cover to it, just holding that in your hands gives you a great feeling.

So there you have it. If memory serves correct, the only games I was missing in this list were TriForce Heroes, Link’s Awakening, Twilight Princess HD, Majora’s Mask 3D and Four Swords Adventure.

 

 

The Console Wars: Rating of Best Selling Game

For the next chapter in my Console Wars series, which can be viewed via the links here…I am going to look a little more into sales figures than I would like, though not in the normal way I suppose. Today I will be ranking the best selling game on each console by ratings, the lowest rated to the highest rated. All ratings are taken from the IGN site. Why? Because it’s the site I found that had all these games on it. I used the community rating for a  broader opinion by the people who bought and played these games. In the event of a tied rating, the game with the higher sales will place at a better rank. I also am not counting any games that were included with the system, because that’s sort of cheating. That means no Super Mario Bros or Wii Sports or the like.

Also, I have no idea how accurate the sales figures are I found, and the older systems are definitely shady. But that’s all fine and dandy, because at the end of the day, this is just a meaningless blog by someone who loves gaming enough to write such strange things. This war is based all on figures, my own opinion has nothing to do with any of these rankings.  All ratings are out of 10.

So let’s get started!

Fun fact- All Nintendo consoles are in red text, Atari in orange, Sony in black, Sega in blue, and Microsoft in green…Wowsers!

 

#22 Dreamcast- Sonic Adventure -3.5

Sonic_Adventure.PNGThis game sold 2.42 million copies, a very nice figure considering the poor sales of the Dreamcast. The game was decent for its time and Sonic’s first adventure in full 3D, but it has not aged well at all, making it rather deserving of it’s low rating.

 

 

 

 

#21 Atari 5200- Super Breakout -6.5

superbreakout_cart_5

This game only sold 102,056 copies. Again, probably not bad for a very poor selling console. I personally have never played it, or even heard of it until now, though chances are I would prefer Sonic Adventure.

 

 

 

 

 

#20 Atari 7800- Food Fight -6.6

food fight.jpgThis is sort of a made up one. It was difficult to find any actual figures, but this seemed to be a fan favorite and did fairly well nonetheless. It is usually in the top 3 best 7800 games too, so it was probably up there in sales.

 

 

 

#19 Atari 2600- Pac Man -7.1

Image result for pac man 2600

Everyone has played Pac Man at some point in their lives. I have played it on countless consoles, but I think the first time I ever played it was on the 2600. Good times…I think. This particular version of Pac Man sold 7 million copies.

 

 

 

#18 Sega Saturn- Virtua Fighter 2– 7.9

 

virtuafighter2saturnj.jpgThis game sold 1.93 million units. I have never played it, on the Saturn or any platform, so I have nothing to comment about it.

 

 

 

 

#17 Sega Genesis- Sonic The Hedgehog 2 -7.9

Sonic2-cover.jpg

This wonderful game sold 6.03 million copies, a little lower than I thought for one of the best platforming games of all time. I truly have many wonderful memories with this one. Though this game received the same rating as Virtua Fighter 2, it’s higher sales gets this game placed one spot higher.

 

 

 

 

#16 Nintendo Entertainment System- Duck Hunt -8.0

TDuckHuntBox.jpghis is another classic game that I have not played in well over 20 years. It was a lot of fun, and 28 million other people probably think so as well, (well that’s how many people bought it anyway). It was very exciting to see the duck and dog duo again in the latest Smash Bros game too.

 

 

 

#15 Xbox One- Halo 5: Guardians -8.2

halo 5.jpgI haven’t played a Halo game since the second, but it is no surprise this would be at the top of the Xbox best sellers list, with 5 million copies sold. This figure will likely grow much higher over time.

 

 

 

#14 Sega Master System- Phantasy Star – 8.5

phantasy-star-sms-cover-front-1425.jpgThis was a mind blowing game when it first came out, and it is still a whole lot of fun today. I would recommend it to any RPG fan. It definitely deserves its rating, though I could not find a solid figure on sales, this was always prominent in any report about the SMS games.

 

 

 

#13 Atari Jaguar- Alien Vs. Predator -8.6

Alien_vs_Predator_(Jaguar_game).jpgI have never played a Jaguar, so I have never played this version of the game, but if it is the same one I played on PC, then this game absolutely deserves to be on this list. It sold 6.7 million copies, an impressive number for the Jaguar.

 

 

 

#12 Wii- MarioKart Wii -8.7

Mario_Kart_Wii.pngI love this game! It is one of my favorites, if not my favorite in the whole series. With a staggering 36.83 million sales, I believe it is in the top 10 or maybe top 5 highest selling games of all time!

 

 

 

#11 Nintendo Switch- Probably MarioKart something or another, or Smash Bros, Zelda, Mario etc– 8.9

Mario Kart Switch_2.jpgOkay, so this is cheating since this system is not even out yet, but I simply averaged the rating of the other six consoles Nintendo has on this list and it came out to be 8.9, which sounds like a fair number for Nintendo games, if not rather low. MarioKart is always a hit seller, so I’m thinking that would be its number one selling game for sure. I also averaged the sales of all the Nintendo games on this list and came out with 16.76 million sales. That sounds very right if the Switch does well.

#10 Super Nintendo Entertainment System- Super MarioKart -9.0

smc.jpgNow we are getting into the 9’s category, and it works out perfectly for the top 10. This game hasn’t aged well, but it is still pretty fun to play. It sold 8.76 million units back in its day, and MarioKart has continued to slay sales ever since.

 

 

#9 PlayStation- Gran Turismo -9.0

gran turismo.jpgAnother 9.0 game, and another racing game. This had a very high sales figure of 11.15 million, placing it well above Super MarioKart. I have never played this game or any of its many sequels, so I have nothing to say on the matter.

 

 

#8 Xbox- Halo 2– 9.1

halo 2.jpgThe sequel to the wildly popular Halo. I still remember the week leading up to this release. All the kids in school were going absolutely insane, many of them taking the day off on its release. It sold 8.43 million.

 

 

#7 PlayStation 2- Grand Theft Auto: Vice City -9.2

vicecity_ps2boxThis game sold a whopping 17.5 million copies. It is probably my favorite in the series. Still, I was shocked to see this at the top of the sales list.

 

 

 

#6 Wii U- MarioKart 8 -9.3

MarioKart8Boxart.jpgHere we have another MarioKart game, this one selling 8 million, more than half of all the Wii U owners have this game! Wow! This is a really great game, though I would rank it my third or fourth favorite in the entire racing series.

This also completely solidifies my made up MarioKart Switch game taking the top spot in sales for the upcoming system.

 

#5 Gamecube- Super Smash Bros Melee -9.4

Super_Smash_Bros_Melee_box_art.pngI don’t even want to know how many hundreds of hours I spent playing this game. It is still a fun game today, though it hasn’t aged too well. For the time, it was the best game out there, especially when you had all four players going. The game sold 7.09 million.

 

 

 

#4 PlayStation 3- Grand Theft Auto 5 -9.4

gtavps3finaljpg-e937baThis has the same rating as Super Smash Bros Melee, but it has about triple the sales at 21.3 million! I haven’t gotten around to playing this yet, even though I own it, but I am honestly shocked that with all the great games on this console, GTA would be at the top.

 

 

#3 PlayStation 4- Uncharted 4: A Thief’s End -9.5

Adobe Photoshop PDFI haven’t gotten around to getting this game yet, though 2.7 million other people have. While I was completely underwhelmed with the first and third game in the series, I absolutely loved the second game and think this one looks amazing too. I can’t wait to play it…I am sure it will live up to it’s high rating!

 

 

#2 Nintendo 64- Super Mario 64 -9.5

Super_Mario_64_box_cover.jpgWhile this is the same rating as Uncharted 4, SM64 has sold 11.89 million copies. I am shocked this game has such a high rating. While it is still fun to play, I think it is one of the worst Mario games ever made. Though it definitely helped shape 3D gaming in a generation where so many companies were failing miserably at it.

#1 Xbox 360- Grand Theft Auto V -9.5

gta5.jpgWell this is sort of anti-climatic. This game has already appeared on this list, but the 360 version has bested all. It has the same rating as the third and second spot, but its impressive 17.79 million sold copies puts this at number 1. I still can’t believe a GTA game made it this high. When I finally get around to playing it, it better be nothing short of a 10 in my book. Though apparently the 360 version is .1 point better.

 

And there you have it! Microsoft takes it’s first number 1 spot!

But to find the real winner, let’s see who had the most in the top 10!

In last is Atari with 0 yet again…

And tied with them is Sega for 0 in the top 10 as well.

After them is Microsoft with two.

Then interestingly enough, we have a tie for the winner. Sony and Nintendo both have four in the top 10. So to break this tie, I will take the average rating of the four titles in the top 10 from each company. Nintendo’s average is 9.3, while Sony’s is 9.2. Wow! That was a close competition for sure, but Nintendo just manages to squeak out a win!

Good job to all, see you next time!

Image result for nintendo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Console Wars: Controllers

Continuing on with what I guess is now a mini-series of the Console Wars, but focusing on different areas than normal. I am using only the biggest names in gaming history, and most of their consoles, creating a big all out war, instead of just one generation. Last week the consoles battled it out for best names. This time we will see which consoles had the best controllers. As always, they will be ranked from worst to best in my opinion, and I am only judging based on the controller that comes packaged with the original system. Here we go!!!

Fun fact- All Nintendo consoles are in red text, Atari in orange, Sony in black, Sega in blue, and Microsoft in green…Smashing!

#22 Atari Jaguar

Image result for jaguar controller

Take note, I have never played a Jaguar or held the controller.

Just look at this thing. It’s got three oddly placed red buttons that make it seem like you have to lay three fingers flat on the controller to play it effectively, the two middle buttons (pause and options) are just crammed in there, consistent with the whole flat palm playing. The D-pad is just like every other controller, so there’s a win. But what really blows my mind is this large hunk of junk attached to the bottom of the controller. Look at all those number buttons!! What am I supposed to do with those!? Is it so you can play the games from older systems that used numbers? Yikes! What a mess! The whole thing looks uncomfortable and awkward.

#21 Atari 5200

Image result for atari 5200 controller

Note that I have never used this controller before or held it, or even have seen it in real life.

It’s pretty sad when this thing isn’t at the lowest spot. I mean, how do you regress from this? It’s like the world’s first cell phone with a joystick attached to where you would hold it up to your ear. I mean damn…what would you play on this thing? I actually have seen it in action. There are cards you put over the number pad for specific games, thus the cards instruct you what each number does, but that sounds horrible and stupid. They should have just cut off the numbers and use the joystick with the two red side buttons.

#20 Atari 7800

Note that I wasn’t sure which was the original, but I’m going to guess the one on the left. I have never played a 7800 or used these controllers.

Either one, they are both pretty bad. Well, the left one is definitely a huge step up from the 5200, and looks like it would play Atari games quite well, it just looks like it would be awkward and uncomfortable to use.

The one on the right is like the beginning stage of the Jaguar. It even confirms my suspicions on having to play with your hand flat on the controller, as evidenced by the neato finger indentations. There’s a weird joystick/d-pad hybrid that looks like it would fail to justly perform as either.

#19 Atari 2600

Image result for atari 2600 controller

And here we are with yet another Atari controller. They are sort of at a disadvantage due to the time period that Atari was popular, where you didn’t need much to a controller, and they basically had the task of inventing controllers for home consoles that played multiple games. That being said, they still could have done a better job, though this is their best controller by far. A simple button and a joystick is all you need to play 2600 games and it worked fairly well, though it got fairly uncomfortable to play after a while.

#18 Sega Genesis

Image result for genesis controller

This controller had a flawless D-pad and was comfortable to hold. The only problem I had with this controller was the three right buttons. Having them lined up made some games awkward and hard to play, because you really couldn’t hit more than one at a time. This is almost okay though, because most games only required the use of one button. In some games all three buttons did the same thing, while other games the B and C buttons did very minor things. When compared to it’s competition, this controller was terrible.

#17 Sega Master System

Image result for sms controller

This controller had a pretty unique D-pad for the time, though it always wasn’t very precise. I loved how you simply had buttons 1 and 2. It was easy to hold and easy to play with, much more so than it’s successor.

#16 Nintendo Entertainment System

Image result for nes controller

This controller is nearly identical to it’s SMS competition. What makes this one better though is the inclusion of start and select buttons and a more pronounced and accurate D-pad.

#15 PlayStation

Related image

The best way to describe this controller is bony. I guess because it’s a grey-white color and thin. It is a comfortable controller and the first controller to introduce 2 buttons on each shoulder. The D-Pad was also made into four separate buttons instead of actually being a…well…pad. This had its advantages and disadvantages. This was the first console to introduce button names with shapes rather than numbers or letters, though I never really liked the D-pad style layout of said buttons, though it is still comfortable and easy to play.

#14 Nintendo 64

Image result for n64 controller

This is a weird looking controller, filled with a ton of buttons. At the time of it’s release, it was easily the most comfortable controller ever made. But I never really liked the layout all that much. The C buttons always seemed out of reach with the exception of down-c, and if you held the controller by the center…prong?…the D-pad and L-button were useless. Though the Z button hiding in the back basically replaced L. What was cool about the controller is you could hold it from each edge and use the D-pad instead of the joystick, but I don’t recall ever playing a game that required you to play like that, so the whole controller seemed bigger than it needed to be.

#13 Sega Saturn

Image result for saturn controller

I have only played a Saturn once, like 20 years ago or so, so I don’t recall how it feels to hold it, but it looks comfortable enough. It is basically just an updated version of the Genesis controller, featuring a slimmer look and more buttons.They are laid out slightly more angular this time around, so it looks like you could hit two buttons at once if you needed to. Though it still looks like you would never use the X, Y, Z buttons.

#12 Xbox

Image result for original xbox controller

Look at this thing…it looks like a land mine. I remember hating this controller because it was so big and fat and uncomfortable. The only reason it is on this list this high is because it had plenty of buttons and you used them all quite frequently. Though I don’t recall the weird black and white buttons ever doing anything. The four main buttons were laid out great, for ease of playing. Two analog sticks and a D-pad really complete this controller. Now if it could just slim down…

#11 PlayStation 2

Image result for ps2 controller

This is exactly like the first PlayStation controller, but black and has an analog button that never did anything and two more than welcome analog sticks. It still wasn’t the most comfortable controller, but it got the job done.

#10 PlayStation 3

Image result for ps3 controller

Sony being as creative as ever, this controller is basically the same as the PS2’s, except it has a “home” button that actually does something and the L2 and R2 buttons are more like triggers. I hated that change at first, but I grew to love it, so that I can’t stand playing with a PS2 controller now. Oh yeah, this one is wireless, and is charged by plugging it into the system. Awesome. I think the controller is slightly slimmer and reformed to make it a bit more comfortable as well. Oh and I almost forgot! This has motion controls added that were only really utilized in the very early PS3 games.

#9 Super Nintendo Entertainment System

Related image

This controller took the world by storm with it’s many buttons. In addition to the A and B buttons from the NES, they are joined by X and Y. I always wondered why it wasn’t C and D. But one day I noticed…A, B, X, Y. They are all the same letters as all the fighter ships in the original Star Wars trilogy. A Wing, B Wing, etc…Was Nintendo giving a nod to this mighty franchise? Anyway, we were also given shoulder buttons for the first time, which was a nice addition.

The layout of the A-Y buttons allowed you to comfortably and easily press two at a time, and three if you threw in another finger, or bent your index the right way. Anyone who played the Mega Man X series and constantly held down the charge button (Y) and always used dash to move (A) all the while jumping (B) knows what I’m talking about.

It was a relatively comfortable controller, but it seemed a bit frail. It certainly blew away the Genesis controller in their rivalry.

#8 Xbox 360

Image result for 360 controller

This is the original Xbox controller on a diet. Microsoft trimmed down all the hugely unnecessary fluff and came out with a great controller. All the buttons are close and easy to reach, it fits nicely in your hand, and it was the first wireless controller to come packaged with a console.

#7 Xbox One

Image result for xbox one controller

I have never played or even seen an Xbox One, but this controller just looks like it took everything that made the 360 controller great and improved slightly on it. The analogs look perfect, as does the D-pad. Everything is placed quite wonderfully, not to mention it is a gorgeous controller that looks very comfortable.

#6 Gamecube

Image result for gamecube controller

This is without a doubt the most famous controller in history, for it is still in production two console generations after its own. That’s how strong its popularity is. It is, in my opinion, the most comfortable controller ever made. Your hand just seems to fold around it. The L and R buttons are indented so that your fingers like melt into them. Everything is easy to reach, and it’s very easy to multi-task due to the layout of the buttons. But comfort isn’t everything, so that is why I have this wonderful controller at number 6.

#5  PlayStation 4

Image result for ps4 controller

This is a weird controller. It feels more comfortable than the rest in the PlayStation family, yet at the same time, more uncomfortable. The analog sticks give you more grip, but they feel so unnatural and different. The D-Pad and right shape buttons are easier to press and seem smaller for some reason. The shoulder buttons are different once again, sort of a hybrid between PS2 and PS3’s shoulders. Overall, it’s not my favorite controller at all, but the trackpad innovation sets it apart from most of the other controllers. I haven’t spent too much time on my PS4, but some games make somewhat clever use of it. In any case, it is strangely satisfying to swipe your finger across it, even if it’s only to flick a switch or something in a game. This too has motion controls, that have been used cleverly in games such as Infamous: Second Son.

#4 Dreamcast

Image result for dreamcast controller

The Dreamcast was a very advanced console, and that includes it’s controller. It wasn’t the most comfortable controller, and it didn’t have too many buttons, though there are some shoulders hiding. But this controller was crazy, though honestly I haven’t played a Dreamcast in a very long time and never really fully understood what it did. It had a screen that did nothing in any game I played, but you could plug something into its back and it did all sorts of things that consoles would not start doing for another whole generation. It was a unique and interesting controller, but I couldn’t understand it, and neither could anyone else. That is why it failed.

#3 Nintendo Switch

This thing is crazy. Obviously this isn’t even out yet, so I can’t say much on how comfortable it is, though it doesn’t look all that pleasing to the hand (at least the left picture anyway). Though Nintendo always makes shockingly comfortable controllers so I am not worried. The amazing thing about this controller is you can remove the left and right lighter grey pieces from the picture on the left, and then use each segment as a controller on its own for multiplayer, or slide them onto the screen as pictured on the right to take your game on the go, or even set that nifty little screen on the stand built into the back and use the two controller segments without attaching them to anything. . It’s so clever I could poop.

#2 Wii

 

Image result for wii controller

This was another clever and extremely comfortable controller by Nintendo. Some games you just used the Wii Remote, (right device) for motion controller primary gaming. Other games had you using the remote held on its side, so it was sort of like playing an advanced NES controller. Finally, you could plug the nunchuk, (left device) into the bottom of the remote for more advanced play. The nunchuk adds a few more buttons and is also able to use motion controls. To makes thing even better, again your hand seemed to naturally mold into the controller, making it almost pleasing to hold. It was definitely a unique set up that allowed for truly unique gaming.

#1 Wii U

Image result for wii u controller

And here we have it, the best controller ever made. Despite it’s large size, it is really quite comfortable, and features an abundance of buttons. It has a microphone that has various functions, even some in-game ones. That weird rectangle in the left is some scanner for amiibo, and best of all is the TV button, which basically turns your controller into a remote control for your TV, which is honestly one of the best things that’s ever happened to a controller.

The best thing about this controller is the big screen in the middle. It is a touchpad, which adds some fun to games, and also makes it very easy to use the system’s other various applications. But best of all, the screen meant that there were now two screens for the game to use instead of 1. The possibilities for games just lifted to a whole new level. For the first few games, it was truly awesome some of the things they were using the gamepad for, but popularity for the system never took off, and developers didn’t want to spend extra resources developing for a system that wouldn’t sell their games, so many games just used it to mirror what was on your TV screen. I was devastated. This controller has so much potential, and gamers and developers alike failed to realize that.

The other great thing about the screen is you could play your games off the TV. So when my wife wants to watch something stupid, I can just switch the game to the gamepad and play there. It was truly a great idea.

And with that, Nintendo takes the top spot! But as I did with the Console Wars: Names, I feel the company with the most consoles in the top 10 is the true winner.

The results are in and here are our places…

Atari is in last with 0 consoles in the top 10

Sega is in fourth with 1!

Microsoft and Sony tie for runner up with 2 each.

That leaves Nintendo with a whopping 5 controllers in the top 10. They even hold the top 3! Nintendo is clearly the best, and certainly most unique/creative controller makers!

 

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Are Improved Graphics Killing Our Imaginations?

As the title suggests, I’ve found myself wondering the past two console generations if the constant improvement in video games is spoiling us. When 3D graphics first came on the scene, everybody was amazed at what they looked like. Suddenly everything was so realistic looking. I remember playing Super Mario 64 for the first time and just being wowed. Every game I played on Nintendo 64 and Playstation seemed to get more real looking with each one. But now when you look back on these games, they are eye sores. I literally have to strain my eyes to make any sense of the blobs of color that are the graphics in that generation.Image result for ocarina of time n64

This is interesting, because I am one of those people who hardly notice any real difference in graphics, no matter how big the jump. I remember when I got a Gamecube, I did not even notice the extremely vast graphical improvement until I went back and played N64 again. Then I was like, “Dear god, these games look horrible!”

More recently, I have gone back to playing Super Smash Bros. Brawl after playing the fourth one on Wii U ever since it came out. I had always thought that Brawl looked amazing, but now it looks terrible. The lack of HD doesn’t help either. What I once thought were beautifully refined images are now just a bunch of polygons with blurry edges.

I just can’t seem to wrap my head around the fact that what we once thought were magnificent, flawless graphics can turn into poorly rendered blotches that you can barely make out. It seriously is blowing my mind right now.

Image result for fina lfantasy 8The biggest game that comes to mind as I think about this strange dilemma is Final Fantasty VIII. I remember playing this, thinking everything looked amazing and wonderful. The people looked so real as well as the environments you traveled upon. While the game looked amazing for it’s time, it just

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Squall or “Leon” from Kingdom Hearts…looked great then, looks crappy now.

looks a fright now. Every perfect little detail can barely be made out now, if it all. Later renditions of Squall in future games such as Kingdom Hearts have made him out to look more or less the same so that I didn’t even notice the change. But when I saw him again in FF8, I couldn’t believe my eyes. It is even more apparent in the older Final Fantasy VII, where everything that looked so nice now is just a bunch of pyramid like polygons stuck together.

 

 

 

 

 

Similar things can be said for every Resident Evil game as well.

It seems the further we advance in technology, the further we leave our imaginative capabilities behind. We do not need to use our minds as much to develop a good looking picture in our heads, because it is right there on the screen. At long last though, it seems like graphics are hitting sort of a stand still. The jump from PS3 to PS4 for example, was quite minimal compared to the leaps and bounds graphics took between all the other console generations. Now it seems that we are just being spoiled with HD and 4K and frame rate, focusing more on refinement and stabilization than gigantic leaps in looks. Maybe this will give our imaginations a chance to catch up.

We obviously think everything looks great because at the time, N64 or Playstation were the best things visuals could offer us, we had not been trained in real power and graphics. We didn’t know better. But something feels dangerous about the way everything we thought looked great really is just a pile of crap. It’s almost like a new system is like a beautiful girl, with plenty of makeup to make her look absolutely stunning. You obsess over her beauty for a few years and then you see her without makeup, what she really looks like, and you’re like “How in the world did I ever find her attractive?”Image result for comparison of women with makeup vs without

This applies not only to video games, but movies as well. I remember being blown away by the special effects in movies when they first came out, but if I go back and watch them now, it’s like “Oh my gosh, that looks so fake, how could they ever put this into a movie!?”

I don’t know, perhaps I am thinking about this too much…

 

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